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https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-27 07:27:12 +00:00
can move the characters around, and some pos fixes
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parent
a5857313c5
commit
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@ -3,6 +3,7 @@ package funkin.ui.stageBuildShit;
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import flixel.math.FlxPoint;
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import flixel.ui.FlxButton;
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import funkin.play.PlayState;
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import funkin.play.character.BaseCharacter;
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import funkin.play.stage.StageData;
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import haxe.Json;
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import openfl.Assets;
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@ -29,6 +30,10 @@ class StageOffsetSubstate extends MusicBeatSubstate
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stageLol.characters.dad.position[0] = Std.int(dadPos.x);
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stageLol.characters.dad.position[1] = Std.int(dadPos.y);
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var GF_FEET_SNIIIIIIIIIIIIIFFFF = PlayState.instance.currentStage.getGirlfriend().feetPosition;
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stageLol.characters.gf.position[0] = Std.int(GF_FEET_SNIIIIIIIIIIIIIFFFF.x);
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stageLol.characters.gf.position[1] = Std.int(GF_FEET_SNIIIIIIIIIIIIIFFFF.y);
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var outputJson = CoolUtil.jsonStringify(stageLol);
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#if sys
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@ -49,6 +54,8 @@ class StageOffsetSubstate extends MusicBeatSubstate
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var mosPosOld:FlxPoint = new FlxPoint();
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var sprOld:FlxPoint = new FlxPoint();
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var char:BaseCharacter = null;
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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@ -62,30 +69,24 @@ class StageOffsetSubstate extends MusicBeatSubstate
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{
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if (FlxG.mouse.justPressed)
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{
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sprOld.x = PlayState.instance.currentStage.getBoyfriend().x;
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sprOld.y = PlayState.instance.currentStage.getBoyfriend().y;
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for (thing in PlayState.instance.currentStage)
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{
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if (FlxG.mouse.overlaps(thing) && Std.isOfType(thing, BaseCharacter))
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char = cast thing;
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}
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sprOld.x = char.x;
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sprOld.y = char.y;
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mosPosOld.x = FlxG.mouse.x;
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mosPosOld.y = FlxG.mouse.y;
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}
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PlayState.instance.currentStage.getBoyfriend().x = sprOld.x - (mosPosOld.x - FlxG.mouse.x);
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PlayState.instance.currentStage.getBoyfriend().y = sprOld.y - (mosPosOld.y - FlxG.mouse.y);
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}
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if (FlxG.mouse.pressedRight)
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{
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if (FlxG.mouse.justPressedRight)
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if (char != null)
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{
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sprOld.x = PlayState.instance.currentStage.getDad().x;
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sprOld.y = PlayState.instance.currentStage.getDad().y;
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mosPosOld.x = FlxG.mouse.x;
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mosPosOld.y = FlxG.mouse.y;
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char.x = sprOld.x - (mosPosOld.x - FlxG.mouse.x);
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char.y = sprOld.y - (mosPosOld.y - FlxG.mouse.y);
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}
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PlayState.instance.currentStage.getDad().x = sprOld.x - (mosPosOld.x - FlxG.mouse.x);
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PlayState.instance.currentStage.getDad().y = sprOld.y - (mosPosOld.y - FlxG.mouse.y);
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}
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if (FlxG.keys.justPressed.Y)
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