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https://github.com/ninjamuffin99/Funkin.git
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Merge pull request #565 from FunkinCrew/Ethan-makes-music/main
[PUBLIC PR] Remove a lot of unused imports
This commit is contained in:
commit
818fc9f914
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@ -1,9 +1,5 @@
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package funkin.api.newgrounds;
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package funkin.api.newgrounds;
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import flixel.util.FlxSignal;
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import flixel.util.FlxTimer;
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import lime.app.Application;
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import openfl.display.Stage;
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#if newgrounds
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#if newgrounds
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import io.newgrounds.NG;
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import io.newgrounds.NG;
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import io.newgrounds.NGLite;
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import io.newgrounds.NGLite;
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@ -2,19 +2,11 @@ package funkin.api.newgrounds;
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#if newgrounds
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#if newgrounds
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import flixel.util.FlxSignal;
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import flixel.util.FlxSignal;
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import flixel.util.FlxTimer;
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import io.newgrounds.NG;
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import io.newgrounds.NG;
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import io.newgrounds.NGLite;
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import io.newgrounds.NGLite;
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import io.newgrounds.components.ScoreBoardComponent.Period;
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import io.newgrounds.objects.Error;
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import io.newgrounds.objects.Error;
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import io.newgrounds.objects.Medal;
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import io.newgrounds.objects.Score;
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import io.newgrounds.objects.Score;
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import io.newgrounds.objects.ScoreBoard;
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import io.newgrounds.objects.events.Response;
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import io.newgrounds.objects.events.Result.GetCurrentVersionResult;
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import io.newgrounds.objects.events.Result.GetVersionResult;
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import lime.app.Application;
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import lime.app.Application;
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import openfl.display.Stage;
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#end
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#end
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/**
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/**
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@ -11,10 +11,9 @@ import funkin.audio.waveform.WaveformDataParser;
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import funkin.data.song.SongData.SongMusicData;
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import funkin.data.song.SongData.SongMusicData;
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import funkin.data.song.SongRegistry;
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import funkin.data.song.SongRegistry;
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import funkin.util.tools.ICloneable;
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import funkin.util.tools.ICloneable;
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import openfl.Assets;
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import openfl.media.SoundMixer;
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import openfl.media.SoundMixer;
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#if (openfl >= "8.0.0")
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#if (openfl >= "8.0.0")
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import openfl.utils.AssetType;
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#end
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#end
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/**
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/**
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@ -1,9 +1,7 @@
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package funkin.audio;
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package funkin.audio;
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import funkin.audio.FunkinSound;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import funkin.audio.waveform.WaveformData;
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import funkin.audio.waveform.WaveformData;
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import funkin.audio.waveform.WaveformDataParser;
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class VoicesGroup extends SoundGroup
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class VoicesGroup extends SoundGroup
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{
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{
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@ -1,13 +1,9 @@
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package funkin.audio.visualize;
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package funkin.audio.visualize;
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import funkin.audio.visualize.dsp.FFT;
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import flixel.FlxSprite;
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import flixel.FlxSprite;
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import flixel.addons.plugin.taskManager.FlxTask;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.math.FlxMath;
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import flixel.sound.FlxSound;
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import flixel.sound.FlxSound;
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import funkin.util.MathUtil;
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import funkin.vis.dsp.SpectralAnalyzer;
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import funkin.vis.dsp.SpectralAnalyzer;
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import funkin.vis.audioclip.frontends.LimeAudioClip;
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import funkin.vis.audioclip.frontends.LimeAudioClip;
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@ -1,6 +1,5 @@
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package funkin.audio.visualize;
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package funkin.audio.visualize;
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import funkin.audio.visualize.PolygonSpectogram;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.sound.FlxSound;
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import flixel.sound.FlxSound;
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@ -8,8 +8,6 @@ import flixel.sound.FlxSound;
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import flixel.util.FlxColor;
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import flixel.util.FlxColor;
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import funkin.audio.visualize.PolygonSpectogram.VISTYPE;
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import funkin.audio.visualize.PolygonSpectogram.VISTYPE;
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import funkin.audio.visualize.VisShit.CurAudioInfo;
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import funkin.audio.visualize.VisShit.CurAudioInfo;
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import funkin.audio.visualize.dsp.FFT;
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import lime.system.ThreadPool;
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import lime.utils.Int16Array;
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import lime.utils.Int16Array;
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using Lambda;
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using Lambda;
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@ -38,8 +36,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
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lengthOfShit = amnt;
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lengthOfShit = amnt;
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regenLineShit();
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regenLineShit();
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// makeGraphic(200, 200, FlxColor.BLACK);
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}
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}
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public function regenLineShit():Void
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public function regenLineShit():Void
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@ -89,8 +85,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
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{
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{
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checkAndSetBuffer();
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checkAndSetBuffer();
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// vis.checkAndSetBuffer();
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if (setBuffer)
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if (setBuffer)
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{
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{
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var samplesToGen:Int = Std.int(sampleRate * seconds);
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var samplesToGen:Int = Std.int(sampleRate * seconds);
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@ -191,7 +185,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
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// a value between 10hz and 100Khz
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// a value between 10hz and 100Khz
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var hzPicker:Float = Math.pow(10, powedShit);
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var hzPicker:Float = Math.pow(10, powedShit);
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// var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, startingSample, startingSample + samplesToGen));
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var remappedFreq:Int = Std.int(FlxMath.remapToRange(hzPicker, 0, 10000, 0, freqShit[0].length - 1));
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var remappedFreq:Int = Std.int(FlxMath.remapToRange(hzPicker, 0, 10000, 0, freqShit[0].length - 1));
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group.members[i].x = prevLine.x;
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group.members[i].x = prevLine.x;
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@ -211,8 +204,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
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var line = FlxPoint.get(prevLine.x - group.members[i].x, prevLine.y - group.members[i].y);
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var line = FlxPoint.get(prevLine.x - group.members[i].x, prevLine.y - group.members[i].y);
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// dont draw a line until i figure out a nicer way to view da spikes and shit idk lol!
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// dont draw a line until i figure out a nicer way to view da spikes and shit idk lol!
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// group.members[i].setGraphicSize(Std.int(Math.max(line.length, 1)), Std.int(1));
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// group.members[i].angle = line.degrees;
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}
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}
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}
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}
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}
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}
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group.members[Std.int(remappedSample)].x = prevLine.x;
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group.members[Std.int(remappedSample)].x = prevLine.x;
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group.members[Std.int(remappedSample)].y = prevLine.y;
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group.members[Std.int(remappedSample)].y = prevLine.y;
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// group.members[0].y = prevLine.y;
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// FlxSpriteUtil.drawLine(this, prevLine.x, prevLine.y, width * remappedSample, left * height / 2 + height / 2);
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prevLine.x = (curAud.balanced * swagheight / 2 + swagheight / 2) + x;
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prevLine.x = (curAud.balanced * swagheight / 2 + swagheight / 2) + x;
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prevLine.y = (Std.int(remappedSample) / lengthOfShit * daHeight) + y;
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prevLine.y = (Std.int(remappedSample) / lengthOfShit * daHeight) + y;
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@ -3,7 +3,6 @@ package funkin.audio.visualize;
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import flixel.math.FlxMath;
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import flixel.math.FlxMath;
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import flixel.sound.FlxSound;
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import flixel.sound.FlxSound;
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import funkin.audio.visualize.dsp.FFT;
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import funkin.audio.visualize.dsp.FFT;
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import lime.system.ThreadPool;
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import lime.utils.Int16Array;
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import lime.utils.Int16Array;
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import funkin.util.MathUtil;
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import funkin.util.MathUtil;
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freqOutput.push([]);
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freqOutput.push([]);
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// if (FlxG.keys.justPressed.M)
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// trace(FFT.rfft(chunk).map(z -> z.scale(1 / fs).magnitude));
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// find spectral peaks and their instantaneous frequencies
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// find spectral peaks and their instantaneous frequencies
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for (k => s in freqs)
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for (k => s in freqs)
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{
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{
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if (freq < maxFreq) freqOutput[indexOfArray].push(power);
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if (freq < maxFreq) freqOutput[indexOfArray].push(power);
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//
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//
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}
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}
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// haxe.Log.trace("", null);
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indexOfArray++;
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indexOfArray++;
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// move to next (overlapping) chunk
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// move to next (overlapping) chunk
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package funkin.audio.visualize.dsp;
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package funkin.audio.visualize.dsp;
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import funkin.audio.visualize.dsp.Complex;
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using funkin.audio.visualize.dsp.OffsetArray;
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using funkin.audio.visualize.dsp.OffsetArray;
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using funkin.audio.visualize.dsp.Signal;
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using funkin.audio.visualize.dsp.Signal;
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package funkin.audio.waveform;
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package funkin.audio.waveform;
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import funkin.util.MathUtil;
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@:nullSafety
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@:nullSafety
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class WaveformData
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class WaveformData
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{
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{
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package funkin.audio.waveform;
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package funkin.audio.waveform;
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import funkin.audio.waveform.WaveformData;
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import funkin.audio.waveform.WaveformDataParser;
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import funkin.graphics.rendering.MeshRender;
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import funkin.graphics.rendering.MeshRender;
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import flixel.util.FlxColor;
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import flixel.util.FlxColor;
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package funkin.data.dialogue.conversation;
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package funkin.data.dialogue.conversation;
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import funkin.data.animation.AnimationData;
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/**
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/**
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* A type definition for the data for a specific conversation.
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* A type definition for the data for a specific conversation.
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* It includes things like what dialogue boxes to use, what text to display, and what animations to play.
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* It includes things like what dialogue boxes to use, what text to display, and what animations to play.
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package funkin.data.dialogue.conversation;
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package funkin.data.dialogue.conversation;
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import funkin.play.cutscene.dialogue.Conversation;
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import funkin.play.cutscene.dialogue.Conversation;
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import funkin.data.dialogue.conversation.ConversationData;
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import funkin.play.cutscene.dialogue.ScriptedConversation;
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import funkin.play.cutscene.dialogue.ScriptedConversation;
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class ConversationRegistry extends BaseRegistry<Conversation, ConversationData>
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class ConversationRegistry extends BaseRegistry<Conversation, ConversationData>
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