mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2025-03-23 10:29:29 +00:00
Merge pull request #556 from FunkinCrew/feature/results-clear-rank
Added clear percent, rank name, and background text.
This commit is contained in:
commit
64123f4496
6
.vscode/launch.json
vendored
6
.vscode/launch.json
vendored
|
@ -3,13 +3,13 @@
|
|||
"configurations": [
|
||||
{
|
||||
// Launch in native/CPP on Windows/OSX/Linux
|
||||
"name": "Lime",
|
||||
"name": "Lime Build+Debug",
|
||||
"type": "lime",
|
||||
"request": "launch"
|
||||
},
|
||||
{
|
||||
// Launch in native/CPP on Windows/OSX/Linux (without compiling)
|
||||
"name": "Debug",
|
||||
// Launch in native/CPP on Windows/OSX/Linux
|
||||
"name": "Lime Debug (No Build)",
|
||||
"type": "lime",
|
||||
"request": "launch",
|
||||
"preLaunchTask": null
|
||||
|
|
5
.vscode/settings.json
vendored
5
.vscode/settings.json
vendored
|
@ -155,6 +155,11 @@
|
|||
"target": "hl",
|
||||
"args": ["-debug", "-DDIALOGUE"]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (Results Screen Test)",
|
||||
"target": "windows",
|
||||
"args": ["-debug", "-DRESULTS"]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (Straight to Chart Editor)",
|
||||
"target": "windows",
|
||||
|
|
22
CHANGELOG.md
22
CHANGELOG.md
|
@ -4,6 +4,28 @@ All notable changes will be documented in this file.
|
|||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [0.4.0] - 2024-05-??
|
||||
### Added
|
||||
- 2 new Erect remixes, Eggnog and Satin Panties. Check them out from
|
||||
- Improvements to the Freeplay screen, with song difficulty ratings and player rank displays.
|
||||
- Reworked the Results screen, with additional animations and audio based on your performance.
|
||||
- Added a Charter field to the chart format, to allow for crediting the creator of a level's chart.
|
||||
- You can see who charted a song from the Pause menu.
|
||||
### Changed
|
||||
- Tweaked the charts for several songs:
|
||||
- Winter Horrorland
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||||
- Stress
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||||
- Lit Up
|
||||
- Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!)
|
||||
- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
|
||||
- Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
|
||||
### Fixed
|
||||
- Fixed a bug where pressing the volume keys would stop the Toy commercial (thanks gamerbross!)
|
||||
- Fixed a bug where the Chart Editor would crash when losing (thanks gamerbross!)
|
||||
- Made improvements to compiling documentation (thanks gedehari!)
|
||||
- Fixed a crash on Linux caused by an old version of hxCodec (thanks Noobz4Life!)
|
||||
- Optimized animation handling for characters (thanks richTrash21!)
|
||||
|
||||
## [0.3.3] - 2024-05-14
|
||||
### Changed
|
||||
- Cleaned up some code in `PlayAnimationSongEvent.hx` (thanks BurgerBalls!)
|
||||
|
|
2
assets
2
assets
|
@ -1 +1 @@
|
|||
Subproject commit 57a862595af16a5808b384ec1a22d5b35afc4cd6
|
||||
Subproject commit 8a8239cb50b5277fb0cfce041b3d8a9dfc780c35
|
|
@ -214,6 +214,30 @@ class InitState extends FlxState
|
|||
#elseif STAGEBUILD
|
||||
// -DSTAGEBUILD
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||||
FlxG.switchState(() -> new funkin.ui.debug.stage.StageBuilderState());
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||||
#elseif RESULTS
|
||||
// -DRESULTS
|
||||
FlxG.switchState(() -> new funkin.play.ResultState(
|
||||
{
|
||||
storyMode: false,
|
||||
title: "CUM SONG",
|
||||
isNewHighscore: true,
|
||||
scoreData:
|
||||
{
|
||||
score: 1_234_567,
|
||||
tallies:
|
||||
{
|
||||
sick: 130,
|
||||
good: 25,
|
||||
bad: 69,
|
||||
shit: 69,
|
||||
missed: 69,
|
||||
combo: 69,
|
||||
maxCombo: 69,
|
||||
totalNotesHit: 140,
|
||||
totalNotes: 200 // 0,
|
||||
}
|
||||
},
|
||||
}));
|
||||
#elseif ANIMDEBUG
|
||||
// -DANIMDEBUG
|
||||
FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());
|
||||
|
|
|
@ -2809,6 +2809,7 @@ class PlayState extends MusicBeatSubState
|
|||
deathCounter = 0;
|
||||
|
||||
var isNewHighscore = false;
|
||||
var prevScoreData:Null<SaveScoreData> = Save.instance.getSongScore(currentSong.id, currentDifficulty);
|
||||
|
||||
if (currentSong != null && currentSong.validScore)
|
||||
{
|
||||
|
@ -2828,7 +2829,6 @@ class PlayState extends MusicBeatSubState
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|||
totalNotesHit: Highscore.tallies.totalNotesHit,
|
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totalNotes: Highscore.tallies.totalNotes,
|
||||
},
|
||||
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
|
||||
};
|
||||
|
||||
// adds current song data into the tallies for the level (story levels)
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|
@ -2865,7 +2865,7 @@ class PlayState extends MusicBeatSubState
|
|||
score: PlayStatePlaylist.campaignScore,
|
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tallies:
|
||||
{
|
||||
// TODO: Sum up the values for the whole level!
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// TODO: Sum up the values for the whole week!
|
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sick: 0,
|
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good: 0,
|
||||
bad: 0,
|
||||
|
@ -2876,7 +2876,6 @@ class PlayState extends MusicBeatSubState
|
|||
totalNotesHit: 0,
|
||||
totalNotes: 0,
|
||||
},
|
||||
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
|
||||
};
|
||||
|
||||
if (Save.instance.isLevelHighScore(PlayStatePlaylist.campaignId, PlayStatePlaylist.campaignDifficulty, data))
|
||||
|
@ -2962,11 +2961,11 @@ class PlayState extends MusicBeatSubState
|
|||
{
|
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if (rightGoddamnNow)
|
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{
|
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moveToResultsScreen(isNewHighscore);
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moveToResultsScreen(isNewHighscore, prevScoreData);
|
||||
}
|
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else
|
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{
|
||||
zoomIntoResultsScreen(isNewHighscore);
|
||||
zoomIntoResultsScreen(isNewHighscore, prevScoreData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3040,7 +3039,7 @@ class PlayState extends MusicBeatSubState
|
|||
/**
|
||||
* Play the camera zoom animation and then move to the results screen once it's done.
|
||||
*/
|
||||
function zoomIntoResultsScreen(isNewHighscore:Bool):Void
|
||||
function zoomIntoResultsScreen(isNewHighscore:Bool, ?prevScoreData:SaveScoreData):Void
|
||||
{
|
||||
trace('WENT TO RESULTS SCREEN!');
|
||||
|
||||
|
@ -3080,7 +3079,7 @@ class PlayState extends MusicBeatSubState
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|||
FlxTween.tween(camHUD, {alpha: 0}, 0.6,
|
||||
{
|
||||
onComplete: function(_) {
|
||||
moveToResultsScreen(isNewHighscore);
|
||||
moveToResultsScreen(isNewHighscore, prevScoreData);
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -3113,7 +3112,7 @@ class PlayState extends MusicBeatSubState
|
|||
/**
|
||||
* Move to the results screen right goddamn now.
|
||||
*/
|
||||
function moveToResultsScreen(isNewHighscore:Bool):Void
|
||||
function moveToResultsScreen(isNewHighscore:Bool, ?prevScoreData:SaveScoreData):Void
|
||||
{
|
||||
persistentUpdate = false;
|
||||
vocals.stop();
|
||||
|
@ -3125,6 +3124,8 @@ class PlayState extends MusicBeatSubState
|
|||
{
|
||||
storyMode: PlayStatePlaylist.isStoryMode,
|
||||
title: PlayStatePlaylist.isStoryMode ? ('${PlayStatePlaylist.campaignTitle}') : ('${currentChart.songName} by ${currentChart.songArtist}'),
|
||||
prevScoreData: prevScoreData,
|
||||
difficultyId: currentDifficulty,
|
||||
scoreData:
|
||||
{
|
||||
score: PlayStatePlaylist.isStoryMode ? PlayStatePlaylist.campaignScore : songScore,
|
||||
|
@ -3140,7 +3141,6 @@ class PlayState extends MusicBeatSubState
|
|||
totalNotesHit: talliesToUse.totalNotesHit,
|
||||
totalNotes: talliesToUse.totalNotes,
|
||||
},
|
||||
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
|
||||
},
|
||||
isNewHighscore: isNewHighscore
|
||||
});
|
||||
|
|
|
@ -24,6 +24,7 @@ import funkin.save.Save;
|
|||
import funkin.save.Save.SaveScoreData;
|
||||
import funkin.graphics.shaders.LeftMaskShader;
|
||||
import funkin.play.components.TallyCounter;
|
||||
import funkin.play.components.ClearPercentCounter;
|
||||
|
||||
/**
|
||||
* The state for the results screen after a song or week is finished.
|
||||
|
@ -36,6 +37,7 @@ class ResultState extends MusicBeatSubState
|
|||
final rank:ResultRank;
|
||||
final songName:FlxBitmapText;
|
||||
final difficulty:FlxSprite;
|
||||
final clearPercentSmall:ClearPercentCounter;
|
||||
|
||||
final maskShaderSongName:LeftMaskShader = new LeftMaskShader();
|
||||
final maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
|
||||
|
@ -51,6 +53,7 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
var bfPerfect:Null<FlxAtlasSprite> = null;
|
||||
var bfExcellent:Null<FlxAtlasSprite> = null;
|
||||
var bfGreat:Null<FlxAtlasSprite> = null;
|
||||
var bfGood:Null<FlxSprite> = null;
|
||||
var gfGood:Null<FlxSprite> = null;
|
||||
var bfShit:Null<FlxAtlasSprite> = null;
|
||||
|
@ -77,6 +80,10 @@ class ResultState extends MusicBeatSubState
|
|||
difficulty = new FlxSprite(555);
|
||||
difficulty.zIndex = 1000;
|
||||
|
||||
clearPercentSmall = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, 100, true);
|
||||
clearPercentSmall.zIndex = 1000;
|
||||
clearPercentSmall.visible = false;
|
||||
|
||||
bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
|
||||
|
||||
resultsAnim = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
|
||||
|
@ -109,7 +116,7 @@ class ResultState extends MusicBeatSubState
|
|||
var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
|
||||
soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
|
||||
soundSystem.visible = false;
|
||||
new FlxTimer().start(0.4, _ -> {
|
||||
new FlxTimer().start(0.3, _ -> {
|
||||
soundSystem.animation.play("idle");
|
||||
soundSystem.visible = true;
|
||||
});
|
||||
|
@ -118,7 +125,7 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
switch (rank)
|
||||
{
|
||||
case PERFECT | PERFECT_GOLD | PERFECT_PLATINUM:
|
||||
case PERFECT | PERFECT_GOLD:
|
||||
bfPerfect = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT", "shared"));
|
||||
bfPerfect.visible = false;
|
||||
bfPerfect.zIndex = 500;
|
||||
|
@ -145,7 +152,20 @@ class ResultState extends MusicBeatSubState
|
|||
}
|
||||
});
|
||||
|
||||
case GOOD | GREAT:
|
||||
case GREAT:
|
||||
bfGreat = new FlxAtlasSprite(640, 200, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT", "shared"));
|
||||
bfGreat.visible = false;
|
||||
bfGreat.zIndex = 500;
|
||||
add(bfGreat);
|
||||
|
||||
bfGreat.onAnimationFinish.add((animName) -> {
|
||||
if (bfGreat != null)
|
||||
{
|
||||
bfGreat.playAnimation('Loop Start');
|
||||
}
|
||||
});
|
||||
|
||||
case GOOD:
|
||||
gfGood = FunkinSprite.createSparrow(625, 325, 'resultScreen/results-bf/resultsGOOD/resultGirlfriendGOOD');
|
||||
gfGood.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
|
||||
gfGood.visible = false;
|
||||
|
@ -183,22 +203,7 @@ class ResultState extends MusicBeatSubState
|
|||
});
|
||||
}
|
||||
|
||||
var diffSpr:String = switch (PlayState.instance.currentDifficulty)
|
||||
{
|
||||
case 'easy':
|
||||
'difEasy';
|
||||
case 'normal':
|
||||
'difNormal';
|
||||
case 'hard':
|
||||
'difHard';
|
||||
case 'erect':
|
||||
'difErect';
|
||||
case 'nightmare':
|
||||
'difNightmare';
|
||||
case _:
|
||||
'difNormal';
|
||||
}
|
||||
|
||||
var diffSpr:String = 'dif${params?.difficultyId ?? 'Normal'}';
|
||||
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
|
||||
add(difficulty);
|
||||
|
||||
|
@ -208,7 +213,7 @@ class ResultState extends MusicBeatSubState
|
|||
speedOfTween.x = -1.0 * Math.cos(angleRad);
|
||||
speedOfTween.y = -1.0 * Math.sin(angleRad);
|
||||
|
||||
timerThenSongName();
|
||||
timerThenSongName(1.0, false);
|
||||
|
||||
songName.shader = maskShaderSongName;
|
||||
difficulty.shader = maskShaderDifficulty;
|
||||
|
@ -218,24 +223,40 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
|
||||
blackTopBar.y = -blackTopBar.height;
|
||||
FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5});
|
||||
FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut});
|
||||
blackTopBar.zIndex = 1010;
|
||||
add(blackTopBar);
|
||||
|
||||
resultsAnim.animation.addByPrefix("result", "results instance 1", 24, false);
|
||||
resultsAnim.animation.play("result");
|
||||
resultsAnim.visible = false;
|
||||
resultsAnim.zIndex = 1200;
|
||||
add(resultsAnim);
|
||||
new FlxTimer().start(0.3, _ -> {
|
||||
resultsAnim.visible = true;
|
||||
resultsAnim.animation.play("result");
|
||||
});
|
||||
|
||||
ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false);
|
||||
ratingsPopin.visible = false;
|
||||
ratingsPopin.zIndex = 1200;
|
||||
add(ratingsPopin);
|
||||
new FlxTimer().start(1.0, _ -> {
|
||||
ratingsPopin.visible = true;
|
||||
ratingsPopin.animation.play("idle");
|
||||
});
|
||||
|
||||
scorePopin.animation.addByPrefix("score", "tally score", 24, false);
|
||||
scorePopin.visible = false;
|
||||
scorePopin.zIndex = 1200;
|
||||
add(scorePopin);
|
||||
new FlxTimer().start(1.0, _ -> {
|
||||
scorePopin.visible = true;
|
||||
scorePopin.animation.play("score");
|
||||
scorePopin.animation.finishCallback = anim -> {
|
||||
score.visible = true;
|
||||
score.animateNumbers();
|
||||
};
|
||||
});
|
||||
|
||||
highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew");
|
||||
highscoreNew.animation.addByPrefix("new", "NEW HIGHSCORE", 24);
|
||||
|
@ -285,13 +306,26 @@ class ResultState extends MusicBeatSubState
|
|||
for (ind => rating in ratingGrp.members)
|
||||
{
|
||||
rating.visible = false;
|
||||
new FlxTimer().start((0.3 * ind) + 0.55, _ -> {
|
||||
new FlxTimer().start((0.3 * ind) + 1.20, _ -> {
|
||||
rating.visible = true;
|
||||
FlxTween.tween(rating, {curNumber: rating.neededNumber}, 0.5, {ease: FlxEase.quartOut});
|
||||
});
|
||||
}
|
||||
|
||||
startRankTallySequence();
|
||||
ratingsPopin.animation.finishCallback = anim -> {
|
||||
startRankTallySequence();
|
||||
|
||||
if (params.isNewHighscore ?? false)
|
||||
{
|
||||
highscoreNew.visible = true;
|
||||
highscoreNew.animation.play("new");
|
||||
FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
|
||||
}
|
||||
else
|
||||
{
|
||||
highscoreNew.visible = false;
|
||||
}
|
||||
};
|
||||
|
||||
refresh();
|
||||
|
||||
|
@ -304,48 +338,60 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
function startRankTallySequence():Void
|
||||
{
|
||||
clearPercentTarget = Math.floor((params.scoreData.tallies.totalNotesHit) / params.scoreData.tallies.totalNotes * 100);
|
||||
// clearPercentTarget = 97;
|
||||
var clearPercentFloat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100;
|
||||
clearPercentTarget = Math.floor(clearPercentFloat);
|
||||
// Prevent off-by-one errors.
|
||||
|
||||
var clearPercentText = new FlxText(FlxG.width / 2, FlxG.height / 2, 0, 'CLEAR: ${clearPercentLerp}%');
|
||||
clearPercentText.setFormat(Paths.font('vcr.ttf'), 64, FlxColor.BLACK, FlxTextAlign.RIGHT);
|
||||
clearPercentText.zIndex = 1000;
|
||||
add(clearPercentText);
|
||||
clearPercentLerp = Std.int(Math.max(0, clearPercentTarget - 36));
|
||||
|
||||
rankTallyTimer = new FlxTimer().start(1 / 24, _ -> {
|
||||
// Tick up.
|
||||
if (clearPercentLerp < clearPercentTarget)
|
||||
trace('Clear percent target: ' + clearPercentFloat + ', round: ' + clearPercentTarget);
|
||||
|
||||
var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, clearPercentLerp);
|
||||
FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 1.5,
|
||||
{
|
||||
clearPercentLerp++;
|
||||
ease: FlxEase.quartOut,
|
||||
onUpdate: _ -> {
|
||||
// Only play the tick sound if the number increased.
|
||||
if (clearPercentLerp != clearPercentCounter.curNumber)
|
||||
{
|
||||
clearPercentLerp = clearPercentCounter.curNumber;
|
||||
FunkinSound.playOnce(Paths.sound('scrollMenu'));
|
||||
}
|
||||
},
|
||||
onComplete: _ -> {
|
||||
// Play confirm sound.
|
||||
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
||||
|
||||
clearPercentText.text = 'CLEAR: ${clearPercentLerp}%';
|
||||
FunkinSound.playOnce(Paths.sound('scrollMenu'));
|
||||
}
|
||||
// Flash background.
|
||||
bgFlash.visible = true;
|
||||
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
|
||||
|
||||
// Don't overshoot.
|
||||
if (clearPercentLerp > clearPercentTarget)
|
||||
{
|
||||
clearPercentLerp = clearPercentTarget;
|
||||
}
|
||||
// Just to be sure that the lerp didn't mess things up.
|
||||
clearPercentCounter.curNumber = clearPercentTarget;
|
||||
|
||||
if (clearPercentLerp == clearPercentTarget)
|
||||
{
|
||||
if (rankTallyTimer != null)
|
||||
{
|
||||
rankTallyTimer.destroy();
|
||||
rankTallyTimer = null;
|
||||
clearPercentCounter.flash(true);
|
||||
new FlxTimer().start(0.4, _ -> {
|
||||
clearPercentCounter.flash(false);
|
||||
});
|
||||
|
||||
displayRankText();
|
||||
|
||||
new FlxTimer().start(2.0, _ -> {
|
||||
FlxTween.tween(clearPercentCounter, {alpha: 0}, 0.5,
|
||||
{
|
||||
startDelay: 0.5,
|
||||
ease: FlxEase.quartOut,
|
||||
onComplete: _ -> {
|
||||
remove(clearPercentCounter);
|
||||
}
|
||||
});
|
||||
|
||||
afterRankTallySequence();
|
||||
});
|
||||
}
|
||||
|
||||
// Play confirm sound.
|
||||
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
||||
|
||||
new FlxTimer().start(1.0, _ -> {
|
||||
remove(clearPercentText);
|
||||
|
||||
afterRankTallySequence();
|
||||
});
|
||||
}
|
||||
}, 0); // 0 = Loop until stopped
|
||||
});
|
||||
clearPercentCounter.zIndex = 450;
|
||||
add(clearPercentCounter);
|
||||
|
||||
if (ratingsPopin == null)
|
||||
{
|
||||
|
@ -353,18 +399,15 @@ class ResultState extends MusicBeatSubState
|
|||
}
|
||||
else
|
||||
{
|
||||
ratingsPopin.animation.play("idle");
|
||||
ratingsPopin.visible = true;
|
||||
// ratingsPopin.animation.play("idle");
|
||||
// ratingsPopin.visible = true;
|
||||
|
||||
ratingsPopin.animation.finishCallback = anim -> {
|
||||
scorePopin.animation.play("score");
|
||||
scorePopin.animation.finishCallback = anim -> {
|
||||
score.visible = true;
|
||||
score.animateNumbers();
|
||||
};
|
||||
scorePopin.visible = true;
|
||||
// scorePopin.animation.play("score");
|
||||
|
||||
if (params.isNewHighscore)
|
||||
// scorePopin.visible = true;
|
||||
|
||||
if (params.isNewHighscore ?? false)
|
||||
{
|
||||
highscoreNew.visible = true;
|
||||
highscoreNew.animation.play("new");
|
||||
|
@ -380,8 +423,27 @@ class ResultState extends MusicBeatSubState
|
|||
refresh();
|
||||
}
|
||||
|
||||
function displayRankText():Void
|
||||
{
|
||||
var rankTextVert:FunkinSprite = FunkinSprite.create(FlxG.width - 64, 100, rank.getVerTextAsset());
|
||||
rankTextVert.zIndex = 2000;
|
||||
add(rankTextVert);
|
||||
|
||||
for (i in 0...10)
|
||||
{
|
||||
var rankTextBack:FunkinSprite = FunkinSprite.create(FlxG.width / 2 - 80, 50, rank.getHorTextAsset());
|
||||
rankTextBack.y += (rankTextBack.height * i / 2) + 10;
|
||||
rankTextBack.zIndex = 100;
|
||||
add(rankTextBack);
|
||||
}
|
||||
|
||||
refresh();
|
||||
}
|
||||
|
||||
function afterRankTallySequence():Void
|
||||
{
|
||||
showSmallClearPercent();
|
||||
|
||||
FunkinSound.playMusic(rank.getMusicPath(),
|
||||
{
|
||||
startingVolume: 1.0,
|
||||
|
@ -406,7 +468,7 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
switch (rank)
|
||||
{
|
||||
case PERFECT | PERFECT_GOLD | PERFECT_PLATINUM:
|
||||
case PERFECT | PERFECT_GOLD:
|
||||
if (bfPerfect == null)
|
||||
{
|
||||
trace("Could not build PERFECT animation!");
|
||||
|
@ -415,17 +477,6 @@ class ResultState extends MusicBeatSubState
|
|||
{
|
||||
bfPerfect.visible = true;
|
||||
bfPerfect.playAnimation('');
|
||||
|
||||
new FlxTimer().start((1 / 24) * 12, _ -> {
|
||||
bgFlash.visible = true;
|
||||
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
|
||||
new FlxTimer().start((1 / 24) * 2, _ ->
|
||||
{
|
||||
// bgFlash.alpha = 0.5;
|
||||
|
||||
// bgFlash.visible = false;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
case EXCELLENT:
|
||||
|
@ -437,17 +488,17 @@ class ResultState extends MusicBeatSubState
|
|||
{
|
||||
bfExcellent.visible = true;
|
||||
bfExcellent.playAnimation('Intro');
|
||||
}
|
||||
|
||||
new FlxTimer().start((1 / 24) * 12, _ -> {
|
||||
bgFlash.visible = true;
|
||||
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
|
||||
new FlxTimer().start((1 / 24) * 2, _ ->
|
||||
{
|
||||
// bgFlash.alpha = 0.5;
|
||||
|
||||
// bgFlash.visible = false;
|
||||
});
|
||||
});
|
||||
case GREAT:
|
||||
if (bfGreat == null)
|
||||
{
|
||||
trace("Could not build GREAT animation!");
|
||||
}
|
||||
else
|
||||
{
|
||||
bfGreat.visible = true;
|
||||
bfGreat.playAnimation('Intro');
|
||||
}
|
||||
|
||||
case SHIT:
|
||||
|
@ -459,20 +510,9 @@ class ResultState extends MusicBeatSubState
|
|||
{
|
||||
bfShit.visible = true;
|
||||
bfShit.playAnimation('Intro');
|
||||
|
||||
new FlxTimer().start((1 / 24) * 12, _ -> {
|
||||
bgFlash.visible = true;
|
||||
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
|
||||
new FlxTimer().start((1 / 24) * 2, _ ->
|
||||
{
|
||||
// bgFlash.alpha = 0.5;
|
||||
|
||||
// bgFlash.visible = false;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
case GREAT | GOOD:
|
||||
case GOOD:
|
||||
if (bfGood == null)
|
||||
{
|
||||
trace("Could not build GOOD animation!");
|
||||
|
@ -482,17 +522,6 @@ class ResultState extends MusicBeatSubState
|
|||
bfGood.animation.play('fall');
|
||||
bfGood.visible = true;
|
||||
|
||||
new FlxTimer().start((1 / 24) * 12, _ -> {
|
||||
bgFlash.visible = true;
|
||||
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
|
||||
new FlxTimer().start((1 / 24) * 2, _ ->
|
||||
{
|
||||
// bgFlash.alpha = 0.5;
|
||||
|
||||
// bgFlash.visible = false;
|
||||
});
|
||||
});
|
||||
|
||||
new FlxTimer().start((1 / 24) * 22, _ -> {
|
||||
// plays about 22 frames (at 24fps timing) after bf spawns in
|
||||
if (gfGood != null)
|
||||
|
@ -510,7 +539,7 @@ class ResultState extends MusicBeatSubState
|
|||
}
|
||||
}
|
||||
|
||||
function timerThenSongName():Void
|
||||
function timerThenSongName(timerLength:Float = 3.0, autoScroll:Bool = true):Void
|
||||
{
|
||||
movingSongStuff = false;
|
||||
|
||||
|
@ -521,21 +550,47 @@ class ResultState extends MusicBeatSubState
|
|||
difficulty.y = -difficulty.height;
|
||||
FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8});
|
||||
|
||||
if (clearPercentSmall != null)
|
||||
{
|
||||
clearPercentSmall.x = (difficulty.x + difficulty.width) + 60;
|
||||
clearPercentSmall.y = -clearPercentSmall.height;
|
||||
FlxTween.tween(clearPercentSmall, {y: 122 - 5}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8});
|
||||
}
|
||||
|
||||
songName.y = -songName.height;
|
||||
var fuckedupnumber = (10) * (songName.text.length / 15);
|
||||
FlxTween.tween(songName, {y: diffYTween - 35 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9});
|
||||
songName.x = (difficulty.x + difficulty.width) + 20;
|
||||
FlxTween.tween(songName, {y: diffYTween - 25 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9});
|
||||
songName.x = clearPercentSmall.x + clearPercentSmall.width - 30;
|
||||
|
||||
new FlxTimer().start(3, _ -> {
|
||||
new FlxTimer().start(timerLength, _ -> {
|
||||
var tempSpeed = FlxPoint.get(speedOfTween.x, speedOfTween.y);
|
||||
|
||||
speedOfTween.set(0, 0);
|
||||
FlxTween.tween(speedOfTween, {x: tempSpeed.x, y: tempSpeed.y}, 0.7, {ease: FlxEase.quadIn});
|
||||
|
||||
movingSongStuff = true;
|
||||
movingSongStuff = (autoScroll);
|
||||
});
|
||||
}
|
||||
|
||||
function showSmallClearPercent():Void
|
||||
{
|
||||
if (clearPercentSmall != null)
|
||||
{
|
||||
add(clearPercentSmall);
|
||||
clearPercentSmall.visible = true;
|
||||
clearPercentSmall.flash(true);
|
||||
new FlxTimer().start(0.4, _ -> {
|
||||
clearPercentSmall.flash(false);
|
||||
});
|
||||
|
||||
clearPercentSmall.curNumber = clearPercentTarget;
|
||||
clearPercentSmall.zIndex = 1000;
|
||||
refresh();
|
||||
}
|
||||
|
||||
movingSongStuff = true;
|
||||
}
|
||||
|
||||
var movingSongStuff:Bool = false;
|
||||
var speedOfTween:FlxPoint = FlxPoint.get(-1, 1);
|
||||
|
||||
|
@ -543,7 +598,8 @@ class ResultState extends MusicBeatSubState
|
|||
{
|
||||
super.draw();
|
||||
|
||||
songName.clipRect = FlxRect.get(Math.max(0, 540 - songName.x), 0, FlxG.width, songName.height);
|
||||
songName.clipRect = FlxRect.get(Math.max(0, 520 - songName.x), 0, FlxG.width, songName.height);
|
||||
|
||||
// PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
|
||||
|
||||
// if (songName != null && songName.frame != null)
|
||||
|
@ -559,8 +615,10 @@ class ResultState extends MusicBeatSubState
|
|||
{
|
||||
songName.x += speedOfTween.x;
|
||||
difficulty.x += speedOfTween.x;
|
||||
clearPercentSmall.x += speedOfTween.x;
|
||||
songName.y += speedOfTween.y;
|
||||
difficulty.y += speedOfTween.y;
|
||||
clearPercentSmall.y += speedOfTween.y;
|
||||
|
||||
if (songName.x + songName.width < 100)
|
||||
{
|
||||
|
@ -600,33 +658,29 @@ class ResultState extends MusicBeatSubState
|
|||
public static function calculateRank(params:ResultsStateParams):ResultRank
|
||||
{
|
||||
// Perfect (Platinum) is a Sick Full Clear
|
||||
var isPerfectPlat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) == params.scoreData.tallies.totalNotes
|
||||
&& params.scoreData.tallies.sick / params.scoreData.tallies.totalNotes >= Constants.RANK_PERFECT_PLAT_THRESHOLD;
|
||||
if (isPerfectPlat) return ResultRank.PERFECT_PLATINUM;
|
||||
|
||||
// Perfect (Gold) is an 85% Sick Full Clear
|
||||
var isPerfectGold = (params.scoreData.tallies.sick + params.scoreData.tallies.good) == params.scoreData.tallies.totalNotes
|
||||
&& params.scoreData.tallies.sick / params.scoreData.tallies.totalNotes >= Constants.RANK_PERFECT_GOLD_THRESHOLD;
|
||||
var isPerfectGold = params.scoreData.tallies.sick == params.scoreData.tallies.totalNotes;
|
||||
if (isPerfectGold) return ResultRank.PERFECT_GOLD;
|
||||
|
||||
// Else, use the standard grades
|
||||
|
||||
// Grade % (only good and sick), 1.00 is a full combo
|
||||
var grade = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes;
|
||||
// Clear % (including bad and shit). 1.00 is a full clear but not a full combo
|
||||
var clear = (params.scoreData.tallies.totalNotesHit) / params.scoreData.tallies.totalNotes;
|
||||
|
||||
if (clear == Constants.RANK_PERFECT_THRESHOLD)
|
||||
if (grade == Constants.RANK_PERFECT_THRESHOLD)
|
||||
{
|
||||
return ResultRank.PERFECT;
|
||||
}
|
||||
else if (clear >= Constants.RANK_EXCELLENT_THRESHOLD)
|
||||
else if (grade >= Constants.RANK_EXCELLENT_THRESHOLD)
|
||||
{
|
||||
return ResultRank.EXCELLENT;
|
||||
}
|
||||
else if (clear >= Constants.RANK_GREAT_THRESHOLD)
|
||||
else if (grade >= Constants.RANK_GREAT_THRESHOLD)
|
||||
{
|
||||
return ResultRank.GREAT;
|
||||
}
|
||||
else if (clear >= Constants.RANK_GOOD_THRESHOLD)
|
||||
else if (grade >= Constants.RANK_GOOD_THRESHOLD)
|
||||
{
|
||||
return ResultRank.GOOD;
|
||||
}
|
||||
|
@ -639,7 +693,6 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
enum abstract ResultRank(String)
|
||||
{
|
||||
var PERFECT_PLATINUM;
|
||||
var PERFECT_GOLD;
|
||||
var PERFECT;
|
||||
var EXCELLENT;
|
||||
|
@ -651,8 +704,6 @@ enum abstract ResultRank(String)
|
|||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_PLATINUM:
|
||||
return 'resultsPERFECT';
|
||||
case PERFECT_GOLD:
|
||||
return 'resultsPERFECT';
|
||||
case PERFECT:
|
||||
|
@ -665,6 +716,8 @@ enum abstract ResultRank(String)
|
|||
return 'resultsNORMAL';
|
||||
case SHIT:
|
||||
return 'resultsSHIT';
|
||||
default:
|
||||
return 'resultsNORMAL';
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -672,8 +725,6 @@ enum abstract ResultRank(String)
|
|||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_PLATINUM:
|
||||
return true;
|
||||
case PERFECT_GOLD:
|
||||
return true;
|
||||
case PERFECT:
|
||||
|
@ -690,6 +741,48 @@ enum abstract ResultRank(String)
|
|||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public function getHorTextAsset()
|
||||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_GOLD:
|
||||
return 'resultScreen/rankText/rankScrollPERFECT';
|
||||
case PERFECT:
|
||||
return 'resultScreen/rankText/rankScrollPERFECT';
|
||||
case EXCELLENT:
|
||||
return 'resultScreen/rankText/rankScrollEXCELLENT';
|
||||
case GREAT:
|
||||
return 'resultScreen/rankText/rankScrollGREAT';
|
||||
case GOOD:
|
||||
return 'resultScreen/rankText/rankScrollGOOD';
|
||||
case SHIT:
|
||||
return 'resultScreen/rankText/rankScrollLOSS';
|
||||
default:
|
||||
return 'resultScreen/rankText/rankScrollGOOD';
|
||||
}
|
||||
}
|
||||
|
||||
public function getVerTextAsset()
|
||||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_GOLD:
|
||||
return 'resultScreen/rankText/rankTextPERFECT';
|
||||
case PERFECT:
|
||||
return 'resultScreen/rankText/rankTextPERFECT';
|
||||
case EXCELLENT:
|
||||
return 'resultScreen/rankText/rankTextEXCELLENT';
|
||||
case GREAT:
|
||||
return 'resultScreen/rankText/rankTextGREAT';
|
||||
case GOOD:
|
||||
return 'resultScreen/rankText/rankTextGOOD';
|
||||
case SHIT:
|
||||
return 'resultScreen/rankText/rankTextLOSS';
|
||||
default:
|
||||
return 'resultScreen/rankText/rankTextGOOD';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef ResultsStateParams =
|
||||
|
@ -707,10 +800,21 @@ typedef ResultsStateParams =
|
|||
/**
|
||||
* Whether the displayed score is a new highscore
|
||||
*/
|
||||
var isNewHighscore:Bool;
|
||||
var ?isNewHighscore:Bool;
|
||||
|
||||
/**
|
||||
* The difficulty ID of the song/week we just played.
|
||||
* @default Normal
|
||||
*/
|
||||
var ?difficultyId:String;
|
||||
|
||||
/**
|
||||
* The score, accuracy, and judgements.
|
||||
*/
|
||||
var scoreData:SaveScoreData;
|
||||
|
||||
/**
|
||||
* The previous score data, used for rank comparision.
|
||||
*/
|
||||
var ?prevScoreData:SaveScoreData;
|
||||
};
|
||||
|
|
137
source/funkin/play/components/ClearPercentCounter.hx
Normal file
137
source/funkin/play/components/ClearPercentCounter.hx
Normal file
|
@ -0,0 +1,137 @@
|
|||
package funkin.play.components;
|
||||
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import funkin.graphics.shaders.PureColor;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.text.FlxText.FlxTextAlign;
|
||||
import funkin.util.MathUtil;
|
||||
import flixel.util.FlxColor;
|
||||
|
||||
/**
|
||||
* Numerical counters used to display the clear percent.
|
||||
*/
|
||||
class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
|
||||
{
|
||||
public var curNumber(default, set):Int = 0;
|
||||
|
||||
var numberChanged:Bool = false;
|
||||
|
||||
function set_curNumber(val:Int):Int
|
||||
{
|
||||
numberChanged = true;
|
||||
return curNumber = val;
|
||||
}
|
||||
|
||||
var small:Bool = false;
|
||||
var flashShader:PureColor;
|
||||
|
||||
public function new(x:Float, y:Float, startingNumber:Int = 0, small:Bool = false)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
flashShader = new PureColor(FlxColor.WHITE);
|
||||
flashShader.colorSet = true;
|
||||
|
||||
curNumber = startingNumber;
|
||||
|
||||
this.small = small;
|
||||
|
||||
var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText${small ? 'Small' : ''}');
|
||||
clearPercentText.x = small ? 40 : 0;
|
||||
add(clearPercentText);
|
||||
|
||||
drawNumbers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Make the counter flash turn white or stop being all white.
|
||||
* @param enabled Whether the counter should be white.
|
||||
*/
|
||||
public function flash(enabled:Bool):Void
|
||||
{
|
||||
for (member in members)
|
||||
{
|
||||
member.shader = enabled ? flashShader : null;
|
||||
}
|
||||
}
|
||||
|
||||
var tmr:Float = 0;
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
if (numberChanged) drawNumbers();
|
||||
}
|
||||
|
||||
function drawNumbers()
|
||||
{
|
||||
var seperatedScore:Array<Int> = [];
|
||||
var tempCombo:Int = Math.round(curNumber);
|
||||
|
||||
while (tempCombo != 0)
|
||||
{
|
||||
seperatedScore.push(tempCombo % 10);
|
||||
tempCombo = Math.floor(tempCombo / 10);
|
||||
}
|
||||
|
||||
if (seperatedScore.length == 0) seperatedScore.push(0);
|
||||
|
||||
seperatedScore.reverse();
|
||||
|
||||
for (ind => num in seperatedScore)
|
||||
{
|
||||
var digitIndex = ind + 1;
|
||||
// If there's only one digit, move it to the right
|
||||
// If there's three digits, move them all to the left
|
||||
var digitOffset = (seperatedScore.length == 1) ? 1 : (seperatedScore.length == 3) ? -1 : 0;
|
||||
var digitSize = small ? 32 : 72;
|
||||
var digitHeightOffset = small ? -4 : 0;
|
||||
|
||||
var xPos = (digitIndex - 1 + digitOffset) * (digitSize * this.scale.x);
|
||||
xPos += small ? -24 : 0;
|
||||
var yPos = (digitIndex - 1 + digitOffset) * (digitHeightOffset * this.scale.y);
|
||||
yPos += small ? 0 : 72;
|
||||
|
||||
if (digitIndex >= members.length)
|
||||
{
|
||||
// Three digits = LLR because the 1 and 0 won't be the same anyway.
|
||||
var variant:Bool = (seperatedScore.length == 3) ? (digitIndex >= 2) : (digitIndex >= 1);
|
||||
// var variant:Bool = (seperatedScore.length % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1);
|
||||
var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num, variant, this.small);
|
||||
numb.scale.set(this.scale.x, this.scale.y);
|
||||
add(numb);
|
||||
}
|
||||
else
|
||||
{
|
||||
members[digitIndex].animation.play(Std.string(num));
|
||||
// Reset the position of the number
|
||||
members[digitIndex].x = xPos + this.x;
|
||||
members[digitIndex].y = yPos + this.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class ClearPercentNumber extends FlxSprite
|
||||
{
|
||||
public function new(x:Float, y:Float, digit:Int, variant:Bool, small:Bool)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${small ? 'Small' : variant ? 'Right' : 'Left'}');
|
||||
|
||||
for (i in 0...10)
|
||||
{
|
||||
animation.addByPrefix('$i', 'number $i 0', 24, false);
|
||||
}
|
||||
|
||||
animation.play('$digit');
|
||||
updateHitbox();
|
||||
}
|
||||
}
|
|
@ -847,11 +847,6 @@ typedef SaveScoreData =
|
|||
* The count of each judgement hit.
|
||||
*/
|
||||
var tallies:SaveScoreTallyData;
|
||||
|
||||
/**
|
||||
* The accuracy percentage.
|
||||
*/
|
||||
var accuracy:Float;
|
||||
}
|
||||
|
||||
typedef SaveScoreTallyData =
|
||||
|
|
|
@ -118,7 +118,7 @@ class SaveDataMigrator
|
|||
var scoreDataEasy:SaveScoreData =
|
||||
{
|
||||
score: inputSaveData.songScores.get('${levelId}-easy') ?? 0,
|
||||
accuracy: inputSaveData.songCompletion.get('${levelId}-easy') ?? 0.0,
|
||||
// accuracy: inputSaveData.songCompletion.get('${levelId}-easy') ?? 0.0,
|
||||
tallies:
|
||||
{
|
||||
sick: 0,
|
||||
|
@ -137,7 +137,7 @@ class SaveDataMigrator
|
|||
var scoreDataNormal:SaveScoreData =
|
||||
{
|
||||
score: inputSaveData.songScores.get('${levelId}') ?? 0,
|
||||
accuracy: inputSaveData.songCompletion.get('${levelId}') ?? 0.0,
|
||||
// accuracy: inputSaveData.songCompletion.get('${levelId}') ?? 0.0,
|
||||
tallies:
|
||||
{
|
||||
sick: 0,
|
||||
|
@ -156,7 +156,7 @@ class SaveDataMigrator
|
|||
var scoreDataHard:SaveScoreData =
|
||||
{
|
||||
score: inputSaveData.songScores.get('${levelId}-hard') ?? 0,
|
||||
accuracy: inputSaveData.songCompletion.get('${levelId}-hard') ?? 0.0,
|
||||
// accuracy: inputSaveData.songCompletion.get('${levelId}-hard') ?? 0.0,
|
||||
tallies:
|
||||
{
|
||||
sick: 0,
|
||||
|
@ -178,7 +178,6 @@ class SaveDataMigrator
|
|||
var scoreDataEasy:SaveScoreData =
|
||||
{
|
||||
score: 0,
|
||||
accuracy: 0,
|
||||
tallies:
|
||||
{
|
||||
sick: 0,
|
||||
|
@ -196,14 +195,13 @@ class SaveDataMigrator
|
|||
for (songId in songIds)
|
||||
{
|
||||
scoreDataEasy.score = Std.int(Math.max(scoreDataEasy.score, inputSaveData.songScores.get('${songId}-easy') ?? 0));
|
||||
scoreDataEasy.accuracy = Math.max(scoreDataEasy.accuracy, inputSaveData.songCompletion.get('${songId}-easy') ?? 0.0);
|
||||
// scoreDataEasy.accuracy = Math.max(scoreDataEasy.accuracy, inputSaveData.songCompletion.get('${songId}-easy') ?? 0.0);
|
||||
}
|
||||
result.setSongScore(songIds[0], 'easy', scoreDataEasy);
|
||||
|
||||
var scoreDataNormal:SaveScoreData =
|
||||
{
|
||||
score: 0,
|
||||
accuracy: 0,
|
||||
tallies:
|
||||
{
|
||||
sick: 0,
|
||||
|
@ -221,14 +219,13 @@ class SaveDataMigrator
|
|||
for (songId in songIds)
|
||||
{
|
||||
scoreDataNormal.score = Std.int(Math.max(scoreDataNormal.score, inputSaveData.songScores.get('${songId}') ?? 0));
|
||||
scoreDataNormal.accuracy = Math.max(scoreDataNormal.accuracy, inputSaveData.songCompletion.get('${songId}') ?? 0.0);
|
||||
// scoreDataNormal.accuracy = Math.max(scoreDataNormal.accuracy, inputSaveData.songCompletion.get('${songId}') ?? 0.0);
|
||||
}
|
||||
result.setSongScore(songIds[0], 'normal', scoreDataNormal);
|
||||
|
||||
var scoreDataHard:SaveScoreData =
|
||||
{
|
||||
score: 0,
|
||||
accuracy: 0,
|
||||
tallies:
|
||||
{
|
||||
sick: 0,
|
||||
|
@ -246,7 +243,7 @@ class SaveDataMigrator
|
|||
for (songId in songIds)
|
||||
{
|
||||
scoreDataHard.score = Std.int(Math.max(scoreDataHard.score, inputSaveData.songScores.get('${songId}-hard') ?? 0));
|
||||
scoreDataHard.accuracy = Math.max(scoreDataHard.accuracy, inputSaveData.songCompletion.get('${songId}-hard') ?? 0.0);
|
||||
// scoreDataHard.accuracy = Math.max(scoreDataHard.accuracy, inputSaveData.songCompletion.get('${songId}-hard') ?? 0.0);
|
||||
}
|
||||
result.setSongScore(songIds[0], 'hard', scoreDataHard);
|
||||
}
|
||||
|
|
|
@ -1012,7 +1012,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
{
|
||||
var songScore:SaveScoreData = Save.instance.getSongScore(grpCapsules.members[curSelected].songData.songId, currentDifficulty);
|
||||
intendedScore = songScore?.score ?? 0;
|
||||
intendedCompletion = songScore?.accuracy ?? 0.0;
|
||||
intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick + songScore.tallies.good) / songScore.tallies.totalNotes);
|
||||
rememberedDifficulty = currentDifficulty;
|
||||
}
|
||||
else
|
||||
|
@ -1210,7 +1210,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
{
|
||||
var songScore:SaveScoreData = Save.instance.getSongScore(daSongCapsule.songData.songId, currentDifficulty);
|
||||
intendedScore = songScore?.score ?? 0;
|
||||
intendedCompletion = songScore?.accuracy ?? 0.0;
|
||||
intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick + songScore.tallies.good) / songScore.tallies.totalNotes);
|
||||
diffIdsCurrent = daSongCapsule.songData.songDifficulties;
|
||||
rememberedSongId = daSongCapsule.songData.songId;
|
||||
changeDiff();
|
||||
|
|
|
@ -351,8 +351,7 @@ class MainMenuState extends MusicBeatState
|
|||
maxCombo: 0,
|
||||
totalNotesHit: 0,
|
||||
totalNotes: 0,
|
||||
},
|
||||
accuracy: 0,
|
||||
}
|
||||
});
|
||||
}
|
||||
#end
|
||||
|
|
Loading…
Reference in a new issue