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loading screen interactivity
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parent
e1a6325e02
commit
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@ -25,6 +25,7 @@ class LoadingState extends MusicBeatState
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var danceLeft = false;
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var loadBar:FlxSprite;
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var funkay:FlxSprite;
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function new(target:FlxState, stopMusic:Bool)
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{
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@ -38,7 +39,7 @@ class LoadingState extends MusicBeatState
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var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, 0xFFcaff4d);
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add(bg);
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var funkay:FlxSprite = new FlxSprite();
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funkay = new FlxSprite();
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funkay.loadGraphic(Paths.image('funkay'));
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funkay.setGraphicSize(0, FlxG.height);
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funkay.updateHitbox();
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@ -124,6 +125,19 @@ class LoadingState extends MusicBeatState
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{
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super.update(elapsed);
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funkay.setGraphicSize(Std.int(FlxMath.lerp(FlxG.width * 0.88, funkay.width, 0.95)));
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funkay.updateHitbox();
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// funkay.updateHitbox();
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if (controls.ACCEPT)
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{
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funkay.setGraphicSize(Std.int(funkay.width + 60));
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funkay.updateHitbox();
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// funkay.setGraphicSize(0, Std.int(funkay.height + 50));
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// funkay.updateHitbox();
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// funkay.screenCenter();
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}
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if (callbacks != null)
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{
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targetShit = FlxMath.remapToRange(callbacks.numRemaining / callbacks.length, 1, 0, 0, 1);
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