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https://github.com/ninjamuffin99/Funkin.git
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offset moving shit
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parent
accbae3c80
commit
78e205d60f
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@ -215,6 +215,33 @@ class DebugBoundingState extends FlxState
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animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId) - 1);
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animDropDownMenu.callback(animDropDownMenu.selectedId);
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}
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if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.UP || FlxG.keys.justPressed.DOWN)
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{
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var animName = animDropDownMenu.selectedLabel;
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var coolValues:Array<Dynamic> = swagChar.animOffsets.get(animName);
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var multiplier:Float = 5;
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if (FlxG.keys.pressed.CONTROL)
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multiplier = 1;
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if (FlxG.keys.pressed.SHIFT)
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multiplier = 10;
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if (FlxG.keys.justPressed.RIGHT)
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coolValues[0] -= 1 * multiplier;
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else if (FlxG.keys.justPressed.LEFT)
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coolValues[0] += 1 * multiplier;
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else if (FlxG.keys.justPressed.UP)
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coolValues[1] += 1 * multiplier;
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else if (FlxG.keys.justPressed.DOWN)
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coolValues[1] -= 1 * multiplier;
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swagChar.animOffsets.set(animDropDownMenu.selectedLabel, coolValues);
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swagChar.playAnim(animName);
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trace(animName);
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}
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}
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var swagChar:Character;
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@ -243,7 +270,10 @@ class DebugBoundingState extends FlxState
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animDropDownMenu.setData(FlxUIDropDownMenu.makeStrIdLabelArray(animThing, true));
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animDropDownMenu.callback = function(str:String)
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{
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swagChar.playAnim(animThing[Std.parseInt(str)]); // trace();
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var animName = animThing[Std.parseInt(str)];
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swagChar.playAnim(animName); // trace();
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trace(swagChar.animOffsets.get(animName));
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};
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dropDownSetup = true;
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}
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