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offset moving shit

This commit is contained in:
Cameron Taylor 2021-06-04 02:57:43 -04:00
parent accbae3c80
commit 78e205d60f

View file

@ -215,6 +215,33 @@ class DebugBoundingState extends FlxState
animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId) - 1);
animDropDownMenu.callback(animDropDownMenu.selectedId);
}
if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.UP || FlxG.keys.justPressed.DOWN)
{
var animName = animDropDownMenu.selectedLabel;
var coolValues:Array<Dynamic> = swagChar.animOffsets.get(animName);
var multiplier:Float = 5;
if (FlxG.keys.pressed.CONTROL)
multiplier = 1;
if (FlxG.keys.pressed.SHIFT)
multiplier = 10;
if (FlxG.keys.justPressed.RIGHT)
coolValues[0] -= 1 * multiplier;
else if (FlxG.keys.justPressed.LEFT)
coolValues[0] += 1 * multiplier;
else if (FlxG.keys.justPressed.UP)
coolValues[1] += 1 * multiplier;
else if (FlxG.keys.justPressed.DOWN)
coolValues[1] -= 1 * multiplier;
swagChar.animOffsets.set(animDropDownMenu.selectedLabel, coolValues);
swagChar.playAnim(animName);
trace(animName);
}
}
var swagChar:Character;
@ -243,7 +270,10 @@ class DebugBoundingState extends FlxState
animDropDownMenu.setData(FlxUIDropDownMenu.makeStrIdLabelArray(animThing, true));
animDropDownMenu.callback = function(str:String)
{
swagChar.playAnim(animThing[Std.parseInt(str)]); // trace();
var animName = animThing[Std.parseInt(str)];
swagChar.playAnim(animName); // trace();
trace(swagChar.animOffsets.get(animName));
};
dropDownSetup = true;
}