fixed holding notes

This commit is contained in:
Cameron Taylor 2020-10-03 10:36:39 -07:00
parent 303c9d14aa
commit 32001dad2e
4 changed files with 142 additions and 22 deletions

View File

@ -1,5 +1,8 @@
{
"song": "Bopeebo",
"bpm": 100,
"data": [[1,0,0,0,2,-2,-2,-2,2,-2,-2,-2]]
"data": [[1,0,0,0,2,-2,-2,-2,2,-2,-2,-2],
[3,-3,-3,0,4,-4,-4,0,2,-2,-2,0],
[3,-3,0,0,2,0,4,0,3,-3,-3,-3]
]
}

View File

@ -12,5 +12,8 @@ class Conductor
public static var songPosition:Float;
public static var offset:Float = 0;
public static var safeFrames:Int = 5;
public static var safeZoneOffset:Float = (safeFrames / 60) * 1000; // is calculated in create(), is safeFrames in milliseconds
public function new() {}
}

View File

@ -9,29 +9,64 @@ class Note extends FlxSprite
public var mustPress:Bool = false;
public var noteData:Int = 0;
public var canBeHit:Bool = false;
public var tooLate:Bool = false;
public var wasGoodHit:Bool = false;
public var prevNote:Note;
public function new(strumTime:Float, noteData:Int)
{
super();
x += 100;
this.strumTime = strumTime;
this.noteData = noteData;
makeGraphic(50, 50);
var swagWidth:Float = 55;
switch (Math.abs(noteData))
{
case 1:
x += swagWidth * 2;
color = FlxColor.GREEN;
case 2:
x += swagWidth * 3;
color = FlxColor.RED;
case 3:
x += swagWidth * 1;
color = FlxColor.BLUE;
case 4:
x += swagWidth * 0;
color = FlxColor.PURPLE;
}
if (noteData < 0)
alpha = 0.6;
}
override function update(elapsed:Float)
{
super.update(elapsed);
if (mustPress)
{
if (strumTime > Conductor.songPosition - Conductor.safeZoneOffset
&& strumTime < Conductor.songPosition + Conductor.safeZoneOffset)
{
canBeHit = true;
}
else
canBeHit = false;
if (strumTime < Conductor.songPosition - Conductor.safeZoneOffset)
tooLate = true;
}
else
canBeHit = false;
if (tooLate && alpha > 0.3)
alpha *= 0.3;
}
}

View File

@ -13,10 +13,11 @@ class PlayState extends FlxState
{
private var lastBeat:Float = 0;
private var lastStep:Float = 0;
private var safeFrames:Int = 5;
private var safeZoneOffset:Float = 0; // is calculated in create(), is safeFrames in milliseconds
private var canHit:Bool = false;
private var totalBeats:Int = 0;
private var canHitText:FlxText;
private var dad:FlxSprite;
@ -36,8 +37,6 @@ class PlayState extends FlxState
generateSong('assets/data/bopeebo.json');
safeZoneOffset = (safeFrames / 60) * 1000;
canHitText = new FlxText(10, 10, 0, "weed");
strumLine = new FlxSprite(0, 50).makeGraphic(FlxG.width, 10);
@ -73,19 +72,25 @@ class PlayState extends FlxState
{
if (songNotes != 0)
{
var daStrumTime:Float = (daStep * Conductor.stepCrochet) + ((Conductor.crochet * 4) * playerCounter);
var daStrumTime:Float = (((daStep * Conductor.stepCrochet) + (Conductor.crochet * 8 * daBeats))
+ ((Conductor.crochet * 4) * playerCounter));
var swagNote:Note = new Note(daStrumTime, songNotes);
var swagWidth:Float = 40;
swagNote.x += ((FlxG.width / 2) * playerCounter); // general offset
swagNote.x += (swagWidth * (Math.abs(songNotes))) + ((FlxG.width / 2) * playerCounter);
if (playerCounter == 2) // is the player
if (playerCounter == 1) // is the player
{
swagNote.mustPress = true;
}
if (notes.members.length > 0)
swagNote.prevNote = notes.members[notes.members.length - 1];
else
swagNote.prevNote = swagNote;
trace(notes.members.length - 1);
notes.add(swagNote);
}
@ -99,26 +104,29 @@ class PlayState extends FlxState
}
}
var bouncingSprite:FlxSprite;
override public function update(elapsed:Float)
{
super.update(elapsed);
Conductor.songPosition = FlxG.sound.music.time;
var playerTurn:Int = totalBeats % 8;
if (dad.scale.x > 1)
if (playerTurn < 4)
bouncingSprite = dad;
else
bouncingSprite = boyfriend;
if (bouncingSprite.scale.x < 1)
{
dad.setGraphicSize(Std.int(dad.width - (FlxG.elapsed * 2)));
bouncingSprite.setGraphicSize(Std.int(bouncingSprite.width + (FlxG.elapsed * 2)));
}
canHitText.visible = canHit;
canHitText.text = 'WWEED' + debugNum;
if (canHit)
{
debugNum += 1;
}
else
debugNum = 0;
FlxG.watch.addQuick("beatShit", playerTurn);
everyBeat();
everyStep();
@ -127,26 +135,97 @@ class PlayState extends FlxState
{
daNote.y = (strumLine.y + 5 - (daNote.height / 2)) - ((Conductor.songPosition - daNote.strumTime) * 0.4);
});
keyShit();
}
function keyShit():Void
{
// HOLDING
var up = FlxG.keys.anyPressed([W, UP]);
var right = FlxG.keys.anyPressed([D, RIGHT]);
var down = FlxG.keys.anyPressed([S, DOWN]);
var left = FlxG.keys.anyPressed([A, LEFT]);
var upP = FlxG.keys.anyJustPressed([W, UP]);
var rightP = FlxG.keys.anyJustPressed([D, RIGHT]);
var downP = FlxG.keys.anyJustPressed([S, DOWN]);
var leftP = FlxG.keys.anyJustPressed([A, LEFT]);
if (up || right || down || left)
{
notes.forEach(function(daNote:Note)
{
if (daNote.canBeHit)
{
switch (daNote.noteData)
{
// NOTES YOU ARE HOLDING
case -1:
trace(daNote.prevNote.wasGoodHit);
if (up && daNote.prevNote.wasGoodHit)
goodNoteHit(daNote);
case -2:
trace(daNote.prevNote.wasGoodHit);
if (right && daNote.prevNote.wasGoodHit)
goodNoteHit(daNote);
case -3:
trace(daNote.prevNote.wasGoodHit);
if (down && daNote.prevNote.wasGoodHit)
goodNoteHit(daNote);
case -4:
trace(daNote.prevNote.wasGoodHit);
if (left && daNote.prevNote.wasGoodHit)
goodNoteHit(daNote);
case 1: // NOTES YOU JUST PRESSED
if (upP)
goodNoteHit(daNote);
case 2:
if (rightP)
goodNoteHit(daNote);
case 3:
if (downP)
goodNoteHit(daNote);
case 4:
if (leftP)
goodNoteHit(daNote);
}
if (daNote.wasGoodHit)
{
daNote.kill();
}
}
});
}
}
function goodNoteHit(note:Note):Void
{
note.wasGoodHit = true;
}
function everyBeat():Void
{
if (Conductor.songPosition > lastBeat + Conductor.crochet - safeZoneOffset || Conductor.songPosition < lastBeat + safeZoneOffset)
if (Conductor.songPosition > lastBeat + Conductor.crochet - Conductor.safeZoneOffset
|| Conductor.songPosition < lastBeat + Conductor.safeZoneOffset)
{
if (Conductor.songPosition > lastBeat + Conductor.crochet)
{
lastBeat += Conductor.crochet;
canHitText.text += "\nWEED\nWEED";
dad.setGraphicSize(Std.int(dad.width * 1.1));
totalBeats += 1;
bouncingSprite.setGraphicSize(Std.int(bouncingSprite.width * 0.9));
}
}
}
function everyStep()
{
if (Conductor.songPosition > lastStep + Conductor.stepCrochet - safeZoneOffset
|| Conductor.songPosition < lastStep + safeZoneOffset)
if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset
|| Conductor.songPosition < lastStep + Conductor.safeZoneOffset)
{
canHit = true;