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sections in progress

This commit is contained in:
Cameron Taylor 2020-10-11 17:24:34 -07:00
parent 3ea8df0557
commit 6e72357f72
2 changed files with 61 additions and 6 deletions

View file

@ -61,7 +61,7 @@
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<haxedef name="FLX_NO_MOUSE_ADVANCED" />
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->

View file

@ -20,14 +20,28 @@ class ChartingState extends MusicBeatState
var _file:FileReference;
var sequencer:FlxTypedGroup<DisplayNote>;
var notes:Array<Dynamic> = [];
/**
* Array of notes showing when each section STARTS
*/
var sectionData:Array<Int> = [0];
var section:Int = 0;
var bpmTxt:FlxText;
var strumLine:FlxSprite;
var curSong:String = 'Fresh';
var amountSteps:Int = 0;
override function create()
{
FlxG.sound.playMusic('assets/music/Fresh.mp3', 0.6);
FlxG.sound.playMusic('assets/music/' + curSong + '.mp3', 0.6);
FlxG.sound.music.pause();
FlxG.sound.music.onComplete = function()
{
FlxG.sound.music.pause();
FlxG.sound.music.time = 0;
};
Conductor.changeBPM(120);
var saveButton:FlxButton = new FlxButton(0, 0, "Save", function()
@ -53,10 +67,12 @@ class ChartingState extends MusicBeatState
sequencer = new FlxTypedGroup<DisplayNote>();
add(sequencer);
amountSteps = Math.floor(FlxG.sound.music.length / Conductor.stepCrochet);
for (r in 0...4)
{
notes.push([]);
for (i in 0...16)
for (i in 0...amountSteps)
{
notes[r].push(false);
var seqBtn:DisplayNote = new DisplayNote((35 * r) + 10, (35 * i) + 50, null, function()
@ -69,7 +85,7 @@ class ChartingState extends MusicBeatState
seqBtn.strumTime = Conductor.stepCrochet * i;
seqBtn.makeGraphic(30, 30, FlxColor.WHITE);
seqBtn.ID = i + (16 * r);
seqBtn.ID = i + (amountSteps * r);
sequencer.add(seqBtn);
}
}
@ -79,6 +95,45 @@ class ChartingState extends MusicBeatState
{
Conductor.songPosition = FlxG.sound.music.time;
if (FlxG.mouse.justPressedMiddle && section > 0)
{
var pushSection:Int = Math.round(FlxG.sound.music.time / Conductor.crochet) * 4;
if (sectionData[section] == null)
{
sectionData.push(pushSection);
}
else
sectionData[section] == pushSection;
}
if (FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.RIGHT)
{
FlxG.sound.music.pause();
if (FlxG.keys.justPressed.RIGHT)
{
if (section + 1 <= sectionData.length)
section += 1;
else
section = 0;
}
if (FlxG.keys.justPressed.LEFT)
{
if (section > 0)
section -= 1;
else
section = sectionData.length;
}
if (sectionData[section] != null)
FlxG.sound.music.time = sectionData[section] * Conductor.stepCrochet;
}
if (FlxG.keys.justPressed.R && sectionData[section] != null)
FlxG.sound.music.time = sectionData[section] * Conductor.stepCrochet;
if (FlxG.sound.music.playing)
{
}
@ -105,11 +160,11 @@ class ChartingState extends MusicBeatState
if (FlxG.keys.justPressed.DOWN)
Conductor.changeBPM(Conductor.bpm - 1);
bpmTxt.text = "BPM: " + Conductor.bpm;
bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + section;
sequencer.forEach(function(spr:DisplayNote)
{
if (notes[Std.int(spr.ID / 16)][spr.ID % 16] != 0)
if (notes[Std.int(spr.ID / amountSteps)][spr.ID % amountSteps] != 0)
spr.alpha = 1;
else
spr.alpha = 0.5;