mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-28 07:56:46 +00:00
Merge pull request #110 from FunkinCrew/actions-cache-fix
.haxelib caching
This commit is contained in:
commit
6bce92e54a
10
.github/actions/setup-haxeshit/action.yml
vendored
10
.github/actions/setup-haxeshit/action.yml
vendored
|
@ -10,11 +10,19 @@ runs:
|
|||
run: |
|
||||
haxelib config
|
||||
shell: bash
|
||||
- name: Restore/create existing haxelib cache for faster downloads
|
||||
uses: actions/cache@v3
|
||||
id: cache-haxelib-windows
|
||||
with:
|
||||
# wha?
|
||||
key: cache-haxelib-${{ runner.os }}-${{ hashFiles('**/hmm.json')}}
|
||||
path: |
|
||||
.haxelib/
|
||||
- name: Installing Haxe lol
|
||||
run: |
|
||||
haxe -version
|
||||
haxelib git haxelib https://github.com/HaxeFoundation/haxelib.git
|
||||
haxelib version
|
||||
haxelib --global install hmm
|
||||
haxelib --global run hmm install --quiet
|
||||
haxelib --global run hmm install
|
||||
shell: bash
|
||||
|
|
44
.github/workflows/build-shit.yml
vendored
44
.github/workflows/build-shit.yml
vendored
|
@ -2,7 +2,7 @@ name: build-upload
|
|||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
|
||||
jobs:
|
||||
check_date:
|
||||
runs-on: ubuntu-latest
|
||||
|
@ -44,18 +44,6 @@ jobs:
|
|||
actions: write
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Restore existing build cache for faster compilation
|
||||
uses: actions/cache/restore@v3
|
||||
id: cache-windows-shit
|
||||
with:
|
||||
# wha?
|
||||
key: cache-build-win
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/windows/haxe/
|
||||
export/debug/windows/obj/
|
||||
restore-keys: |
|
||||
cache-build-windows
|
||||
- uses: ./.github/actions/setup-haxeshit
|
||||
- name: Build game
|
||||
run: |
|
||||
|
@ -66,33 +54,3 @@ jobs:
|
|||
butler-key: ${{ secrets.BUTLER_API_KEY}}
|
||||
build-dir: export/debug/windows/bin
|
||||
target: win
|
||||
- name: Clearing already existing cache
|
||||
uses: actions/github-script@v6
|
||||
with:
|
||||
script: |
|
||||
const caches = await github.rest.actions.getActionsCacheList({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
})
|
||||
for (const cache of caches.data.actions_caches) {
|
||||
if (cache.key == "cache-build-windows") {
|
||||
console.log('Clearing ' + cache.key + '...')
|
||||
await github.rest.actions.deleteActionsCacheById({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
cache_id: cache.id,
|
||||
})
|
||||
console.log("Cache cleared.")
|
||||
}
|
||||
}
|
||||
- name: Uploading new cache
|
||||
uses: actions/cache/save@v3
|
||||
with:
|
||||
# caching again since for some reason it doesnt work with the first post cache shit
|
||||
key: cache-build-windows
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/windows/haxe/
|
||||
export/debug/windows/obj/
|
||||
restore-keys: |
|
||||
cache-build-windows
|
||||
|
|
|
@ -170,8 +170,8 @@ class GameOverSubState extends MusicBeatSubState
|
|||
if (controls.BACK)
|
||||
{
|
||||
blueballed = false;
|
||||
PlayState.deathCounter = 0;
|
||||
PlayState.seenCutscene = false;
|
||||
PlayState.instance.deathCounter = 0;
|
||||
// PlayState.seenCutscene = false; // old thing...
|
||||
gameOverMusic.stop();
|
||||
|
||||
if (PlayStatePlaylist.isStoryMode) FlxG.switchState(new StoryMenuState());
|
||||
|
|
Loading…
Reference in a new issue