mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2025-01-10 22:28:12 +00:00
Merge pull request #646 from FunkinCrew/gamerbross/playonce-returns
[PUBLIC PR] FunkinSound.playOnce now returns the created sound
This commit is contained in:
commit
6593ddbbc8
|
@ -535,11 +535,12 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
||||||
* Play a sound effect once, then destroy it.
|
* Play a sound effect once, then destroy it.
|
||||||
* @param key
|
* @param key
|
||||||
* @param volume
|
* @param volume
|
||||||
* @return static function construct():FunkinSound
|
* @return A `FunkinSound` object, or `null` if the sound could not be loaded.
|
||||||
*/
|
*/
|
||||||
public static function playOnce(key:String, volume:Float = 1.0, ?onComplete:Void->Void, ?onLoad:Void->Void):Void
|
public static function playOnce(key:String, volume:Float = 1.0, ?onComplete:Void->Void, ?onLoad:Void->Void):Null<FunkinSound>
|
||||||
{
|
{
|
||||||
var result = FunkinSound.load(key, volume, false, true, true, onComplete, onLoad);
|
var result = FunkinSound.load(key, volume, false, true, true, onComplete, onLoad);
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
Loading…
Reference in a new issue