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https://github.com/ninjamuffin99/Funkin.git
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cool funny light
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0b1bac9db4
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@ -222,7 +222,7 @@ class FreeplayState extends MusicBeatSubstate
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{
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fnfFreeplay.visible = true;
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fp.visible = true;
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fp.updateScore(0);
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fp.updateScore(FlxG.random.int(0, 1000));
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new FlxTimer().start(1.5 / 24, function(bold)
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{
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@ -388,6 +388,8 @@ class FreeplayState extends MusicBeatSubstate
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lerpScore = CoolUtil.coolLerp(lerpScore, intendedScore, 0.4);
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fp.scoreShit = Std.int(lerpScore);
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scoreText.text = "PERSONAL BEST:" + Math.round(lerpScore);
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positionHighscore();
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@ -566,7 +568,8 @@ class FreeplayState extends MusicBeatSubstate
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if (curDifficulty > 2)
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curDifficulty = 0;
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intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
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// intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
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intendedScore = FlxG.random.int(0, 100000);
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PlayState.storyDifficulty = curDifficulty;
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@ -589,7 +592,7 @@ class FreeplayState extends MusicBeatSubstate
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function changeSelection(change:Int = 0)
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{
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fp.updateScore(0);
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// fp.updateScore(12345);
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NGio.logEvent('Fresh');
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@ -605,7 +608,8 @@ class FreeplayState extends MusicBeatSubstate
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// selector.y = (70 * curSelected) + 30;
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intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
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// intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
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intendedScore = FlxG.random.int(0, 1000000);
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// lerpScore = 0;
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#if PRELOAD_ALL
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@ -3,28 +3,52 @@ package freeplayStuff;
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import flixel.FlxSprite;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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using StringTools;
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class FreeplayScore extends FlxTypedSpriteGroup<ScoreNum>
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{
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public var scoreShit:Int = 0;
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public var scoreShit(default, set):Int = 0;
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function set_scoreShit(val):Int
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{
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var loopNum:Int = group.members.length - 1;
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var dumbNumb = Std.parseInt(Std.string(val));
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while (dumbNumb > 0)
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{
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trace(dumbNumb);
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group.members[loopNum].digit = dumbNumb % 10;
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dumbNumb = Math.floor(dumbNumb / 10);
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loopNum--;
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}
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while (loopNum > 0)
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{
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group.members[loopNum].digit = 0;
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loopNum--;
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}
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trace(val);
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return val;
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}
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public function new(x:Float, y:Float, scoreShit:Int = 100)
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{
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super(x, y);
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this.scoreShit = scoreShit;
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for (i in 0...7)
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{
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add(new ScoreNum(x + (45 * i), y, 0));
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}
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this.scoreShit = scoreShit;
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}
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public function updateScore(scoreNew:Int)
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{
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forEach(function(numScore)
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{
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numScore.digit = 8;
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});
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scoreShit = scoreNew;
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}
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}
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@ -34,7 +58,10 @@ class ScoreNum extends FlxSprite
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function set_digit(val):Int
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{
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animation.play(Std.string(FlxG.random.int(0, 9)), true, false, 0);
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if (animation.curAnim != null && animation.curAnim.name != Std.string(val))
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{
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animation.play(Std.string(val), true, false, 0);
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}
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return val;
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}
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