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https://github.com/ninjamuffin99/Funkin.git
synced 2025-03-24 10:59:32 +00:00
touchups and shit
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@ -125,10 +125,11 @@
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<!--haxelib name="newgrounds" unless="switch"/> -->
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<haxelib name="faxe" if='switch'/>
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<haxelib name="polymod"/>
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<haxelib name="newgrounds"/>
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<haxelib name="hxcpp-debug-server" if="desktop debug"/>
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<haxelib name="flixel-animate" />
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<haxelib name="spinehaxe" />
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<!-- <haxelib name="flixel-animate" /> -->
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<!-- <haxelib name="spinehaxe" /> -->
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<!-- https://github.com/ninjamuffin99/Flixel-Animate-Atlas-Player -->
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@ -3,8 +3,6 @@ package;
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import Section.SwagSection;
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import Song.SwagSong;
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import WiggleEffect.WiggleEffectType;
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import animateAtlasPlayer.assets.AssetManager;
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import animateAtlasPlayer.core.Animation;
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import flixel.FlxBasic;
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import flixel.FlxCamera;
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import flixel.FlxG;
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@ -539,15 +537,19 @@ class PlayState extends MusicBeatState
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tankSky.velocity.x = FlxG.random.float(5, 15);
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add(tankSky);
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var tankMountains:BGSprite = new BGSprite('tankMountains', -200, 90, 0.2, 0.2);
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tankMountains.setGraphicSize(Std.int(tankMountains.width * 1.1));
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var tankMountains:BGSprite = new BGSprite('tankMountains', -300, -20, 0.2, 0.2);
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tankMountains.setGraphicSize(Std.int(tankMountains.width * 1.2));
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tankMountains.updateHitbox();
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add(tankMountains);
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var tankBuildings:BGSprite = new BGSprite('tankBuildings', -200, 200, 0.25, 0.25);
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var tankBuildings:BGSprite = new BGSprite('tankBuildings', -200, 0, 0.30, 0.30);
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tankBuildings.setGraphicSize(Std.int(tankBuildings.width * 1.1));
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tankBuildings.updateHitbox();
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add(tankBuildings);
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var tankRuins:BGSprite = new BGSprite('tankRuins', -200, 0, 0.35, 0.35);
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tankRuins.setGraphicSize(Std.int(tankRuins.width * 1.1));
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tankRuins.updateHitbox();
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add(tankRuins);
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var smokeLeft:BGSprite = new BGSprite('smokeLeft', -200, -100, 0.4, 0.4, ['SmokeBlurLeft'], true);
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@ -587,13 +589,13 @@ class PlayState extends MusicBeatState
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var fgTank2:BGSprite = new BGSprite('tank2', 450, 940, 1.5, 1.5, ['foreground']);
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foregroundSprites.add(fgTank2);
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var fgTank4:BGSprite = new BGSprite('tank4', 1200, 1080, 1.5, 1.5, ['fg']);
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var fgTank4:BGSprite = new BGSprite('tank4', 1300, 900, 1.5, 1.5, ['fg']);
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foregroundSprites.add(fgTank4);
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var fgTank5:BGSprite = new BGSprite('tank5', 1800, 900, 1.5, 1.5, ['fg']);
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var fgTank5:BGSprite = new BGSprite('tank5', 1620, 700, 1.5, 1.5, ['fg']);
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foregroundSprites.add(fgTank5);
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var fgTank3:BGSprite = new BGSprite('tank3', 1300, 1400, 3.5, 2.5, ['fg']);
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var fgTank3:BGSprite = new BGSprite('tank3', 1300, 1200, 3.5, 2.5, ['fg']);
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foregroundSprites.add(fgTank3);
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default:
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