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Merge branch 'gamerbross/freeplay-crash' into develop-0.4.0
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commit
4dca6671c4
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@ -29,6 +29,7 @@ import funkin.graphics.shaders.StrokeShader;
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import funkin.input.Controls;
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import funkin.input.Controls;
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import funkin.play.PlayStatePlaylist;
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import funkin.play.PlayStatePlaylist;
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import funkin.play.song.Song;
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import funkin.play.song.Song;
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import funkin.ui.story.Level;
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import funkin.save.Save;
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import funkin.save.Save;
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import funkin.save.Save.SaveScoreData;
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import funkin.save.Save.SaveScoreData;
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import funkin.ui.AtlasText;
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import funkin.ui.AtlasText;
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@ -185,10 +186,24 @@ class FreeplayState extends MusicBeatSubState
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// programmatically adds the songs via LevelRegistry and SongRegistry
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// programmatically adds the songs via LevelRegistry and SongRegistry
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for (levelId in LevelRegistry.instance.listSortedLevelIds())
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for (levelId in LevelRegistry.instance.listSortedLevelIds())
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{
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{
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for (songId in LevelRegistry.instance.parseEntryData(levelId).songs)
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var level:Level = LevelRegistry.instance.fetchEntry(levelId);
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if (level == null)
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{
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trace('[WARN] Could not find level with id (${levelId})');
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continue;
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}
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for (songId in level.getSongs())
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{
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{
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var song:Song = SongRegistry.instance.fetchEntry(songId);
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var song:Song = SongRegistry.instance.fetchEntry(songId);
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if (song == null)
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{
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trace('[WARN] Could not find song with id (${songId})');
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continue;
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}
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// Only display songs which actually have available difficulties for the current character.
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// Only display songs which actually have available difficulties for the current character.
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var displayedVariations = song.getVariationsByCharId(currentCharacter);
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var displayedVariations = song.getVariationsByCharId(currentCharacter);
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var availableDifficultiesForSong:Array<String> = song.listDifficulties(displayedVariations, false);
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var availableDifficultiesForSong:Array<String> = song.listDifficulties(displayedVariations, false);
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