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Fix Freeplay Crash when song is invalid

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gamerbross 2024-05-11 20:11:51 +02:00 committed by GitHub
parent 34a6e16385
commit c0485fd1a2
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@ -29,6 +29,7 @@ import funkin.graphics.shaders.StrokeShader;
import funkin.input.Controls;
import funkin.play.PlayStatePlaylist;
import funkin.play.song.Song;
import funkin.ui.story.Level;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import funkin.ui.AtlasText;
@ -191,10 +192,24 @@ class FreeplayState extends MusicBeatSubState
// programmatically adds the songs via LevelRegistry and SongRegistry
for (levelId in LevelRegistry.instance.listSortedLevelIds())
{
for (songId in LevelRegistry.instance.parseEntryData(levelId).songs)
var level:Level = LevelRegistry.instance.fetchEntry(levelId);
if (level == null)
{
trace('[WARN] Could not find level with id (${levelId})');
continue;
}
for (songId in level.getSongs())
{
var song:Song = SongRegistry.instance.fetchEntry(songId);
if (song == null)
{
trace('[WARN] Could not find song with id (${songId})');
continue;
}
// Only display songs which actually have available charts for the current character.
var availableDifficultiesForSong:Array<String> = song.listDifficulties(displayedVariations, false);
if (availableDifficultiesForSong.length == 0) continue;