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Prepare the FlxAnimate bizz
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@ -22,28 +22,14 @@ class FlxAnimateTest extends MusicBeatState
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{
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super.create();
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sprite = new FlxAtlasSprite(0, 0, 'shared:assets/shared/images/characters/tankman');
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add(sprite);
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sprite = new FlxAtlasSprite(0, 0, 'assets/images/freeplay/freeplay-boyfriend'); // I suppose a specific atlas to test should go in here
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sprite.playAnimation('idle');
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add(sprite);
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sprite.anim.play("Boyfriend DJ");
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}
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public override function update(elapsed:Float):Void
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{
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super.update(elapsed);
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if (FlxG.keys.justPressed.SPACE) sprite.playAnimation('idle');
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if (FlxG.keys.justPressed.W) sprite.playAnimation('singUP');
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if (FlxG.keys.justPressed.A) sprite.playAnimation('singLEFT');
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if (FlxG.keys.justPressed.S) sprite.playAnimation('singDOWN');
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if (FlxG.keys.justPressed.D) sprite.playAnimation('singRIGHT');
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if (FlxG.keys.justPressed.J) sprite.playAnimation('hehPrettyGood');
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if (FlxG.keys.justPressed.K) sprite.playAnimation('ugh');
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}
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}
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