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Remove empty function.
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@ -1501,9 +1501,6 @@ class PlayState extends MusicBeatSubState
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if (playerStrumline != null) playerStrumline.onBeatHit();
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if (opponentStrumline != null) opponentStrumline.onBeatHit();
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// Make the characters dance on the beat
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//danceOnBeat();
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return true;
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}
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@ -1514,16 +1511,6 @@ class PlayState extends MusicBeatSubState
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super.destroy();
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}
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/**
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* Handles characters dancing to the beat of the current song.
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*
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* TODO: Move some of this logic into `Bopper.hx`, or individual character scripts.
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*/
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function danceOnBeat():Void
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{
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if (currentStage == null) return;
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}
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/**
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* Initializes the game and HUD cameras.
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*/
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