diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index 216acca71..309c21438 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -1501,9 +1501,6 @@ class PlayState extends MusicBeatSubState if (playerStrumline != null) playerStrumline.onBeatHit(); if (opponentStrumline != null) opponentStrumline.onBeatHit(); - // Make the characters dance on the beat - //danceOnBeat(); - return true; } @@ -1514,16 +1511,6 @@ class PlayState extends MusicBeatSubState super.destroy(); } - /** - * Handles characters dancing to the beat of the current song. - * - * TODO: Move some of this logic into `Bopper.hx`, or individual character scripts. - */ - function danceOnBeat():Void - { - if (currentStage == null) return; - } - /** * Initializes the game and HUD cameras. */