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difficulty selecting

This commit is contained in:
Cameron Taylor 2020-11-06 02:31:33 -08:00
parent 36361ff0a4
commit 4a715a86a0
2 changed files with 29 additions and 7 deletions

View file

@ -5,8 +5,6 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Added
## [0.2.1] - 2020-11-06
### Added
@ -14,10 +12,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- A few new intro boot messages.
- Lightning effect in Spooky stages
- Campaign scores, can now compete on scoreboards for campaign!
- Can now change difficulties in
- Can now change difficulties in Freeplay mode
### Changed
- Balanced out Normal mode for all songs. Should be much easier all around.
- Balanced out Normal mode for the harder songs. Should be much easier all around.
- Put tutorial in it's own 'week', so that if you want to play week 1, you don't have to play the tutorial.
### Fixed

View file

@ -20,6 +20,7 @@ class FreeplayState extends MusicBeatState
var curDifficulty:Int = 1;
var scoreText:FlxText;
var diffText:FlxText;
var lerpScore:Int = 0;
var intendedScore:Int = 0;
@ -71,10 +72,14 @@ class FreeplayState extends MusicBeatState
scoreText.setFormat("assets/fonts/vcr.ttf", 32, FlxColor.WHITE, RIGHT);
// scoreText.alignment = RIGHT;
var scoreBG:FlxSprite = new FlxSprite(scoreText.x - 6, 0).makeGraphic(Std.int(FlxG.width * 0.35), 40, 0xFF000000);
var scoreBG:FlxSprite = new FlxSprite(scoreText.x - 6, 0).makeGraphic(Std.int(FlxG.width * 0.35), 66, 0xFF000000);
scoreBG.alpha = 0.6;
add(scoreBG);
diffText = new FlxText(scoreText.x, scoreText.y + 36, 0, "", 24);
diffText.font = scoreText.font;
add(diffText);
add(scoreText);
changeSelection();
@ -130,6 +135,11 @@ class FreeplayState extends MusicBeatState
changeSelection(1);
}
if (controls.LEFT_P)
changeDiff(-1);
if (controls.RIGHT_P)
changeDiff(1);
if (controls.BACK)
{
FlxG.switchState(new MainMenuState());
@ -137,7 +147,9 @@ class FreeplayState extends MusicBeatState
if (accepted)
{
PlayState.SONG = Song.loadFromJson(songs[curSelected].toLowerCase(), songs[curSelected].toLowerCase());
var poop:String = Highscore.formatSong(songs[curSelected].toLowerCase(), curDifficulty);
PlayState.SONG = Song.loadFromJson(poop, songs[curSelected].toLowerCase());
PlayState.isStoryMode = false;
FlxG.switchState(new PlayState());
if (FlxG.sound.music != null)
@ -153,6 +165,18 @@ class FreeplayState extends MusicBeatState
curDifficulty = 2;
if (curDifficulty > 2)
curDifficulty = 0;
intendedScore = Highscore.getScore(songs[curSelected], curDifficulty);
switch (curDifficulty)
{
case 0:
diffText.text = "EASY";
case 1:
diffText.text = 'NORMAL';
case 2:
diffText.text = "HARD";
}
}
function changeSelection(change:Int = 0)
@ -168,7 +192,7 @@ class FreeplayState extends MusicBeatState
// selector.y = (70 * curSelected) + 30;
intendedScore = Highscore.getScore(songs[curSelected], 1);
intendedScore = Highscore.getScore(songs[curSelected], curDifficulty);
// lerpScore = 0;
var bullShit:Int = 0;