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Seperated tutorials

This commit is contained in:
Cameron Taylor 2020-11-06 02:21:29 -08:00
parent 35eee013d5
commit 36361ff0a4
4 changed files with 27 additions and 19 deletions

View file

@ -17,6 +17,7 @@ class FreeplayState extends MusicBeatState
var selector:FlxText;
var curSelected:Int = 0;
var curDifficulty:Int = 1;
var scoreText:FlxText;
var lerpScore:Int = 0;
@ -77,6 +78,7 @@ class FreeplayState extends MusicBeatState
add(scoreText);
changeSelection();
changeDiff();
// FlxG.sound.playMusic('assets/music/title' + TitleState.soundExt, 0);
// FlxG.sound.music.fadeIn(2, 0, 0.8);
@ -143,6 +145,16 @@ class FreeplayState extends MusicBeatState
}
}
function changeDiff(change:Int = 0)
{
curDifficulty += change;
if (curDifficulty < 0)
curDifficulty = 2;
if (curDifficulty > 2)
curDifficulty = 0;
}
function changeSelection(change:Int = 0)
{
NGio.logEvent('Fresh');

View file

@ -10,7 +10,7 @@ class MenuItem extends FlxSpriteGroup
public var targetY:Float = 0;
public var week:FlxSprite;
public function new(x:Float, y:Float, weekNum:Int = 0, unlocked:Bool = false)
public function new(x:Float, y:Float, weekNum:Int = 0)
{
super(x, y);
@ -18,18 +18,15 @@ class MenuItem extends FlxSpriteGroup
week = new FlxSprite();
week.frames = tex;
week.animation.addByPrefix('week0', "WEEK1 select", 24);
week.animation.addByPrefix('week1', "week2 select", 24);
// TUTORIAL IS WEEK 0
week.animation.addByPrefix('week0', 'tutorial selected', 24);
week.animation.addByPrefix('week1', "WEEK1 select", 24);
week.animation.addByPrefix('week2', "week2 select", 24);
add(week);
week.animation.play('week' + weekNum);
week.animation.pause();
week.updateHitbox();
if (!unlocked)
{
week.alpha = 0.6;
}
}
override function update(elapsed:Float)

View file

@ -16,12 +16,12 @@ class StoryMenuState extends MusicBeatState
{
var scoreText:FlxText;
var weekData:Array<Dynamic> = [['Tutorial', 'Bopeebo', 'Fresh', 'Dadbattle'], ['Spookeez', 'South']];
var weekData:Array<Dynamic> = [['Tutorial'], ['Bopeebo', 'Fresh', 'Dadbattle'], ['Spookeez', 'South']];
var curDifficulty:Int = 1;
public static var weekUnlocked:Array<Bool> = [true, false];
public static var weekUnlocked:Array<Bool> = [true, true, false];
var weekCharacters:Array<Dynamic> = [['dad', 'bf', 'gf'], ['spooky', 'bf', 'gf']];
var weekCharacters:Array<Dynamic> = [['dad', 'bf', 'gf'], ['dad', 'bf', 'gf'], ['spooky', 'bf', 'gf']];
var curWeek:Int = 0;
var txtTracklist:FlxText;
@ -68,12 +68,7 @@ class StoryMenuState extends MusicBeatState
for (i in 0...weekData.length)
{
var unlocked:Bool = true;
if (i == 1)
unlocked = false;
var weekThing:MenuItem = new MenuItem(0, yellowBG.y + yellowBG.height + 10, i, unlocked);
var weekThing:MenuItem = new MenuItem(0, yellowBG.y + yellowBG.height + 10, i);
weekThing.y += ((weekThing.height + 20) * i);
weekThing.targetY = i;
grpWeekText.add(weekThing);
@ -82,6 +77,7 @@ class StoryMenuState extends MusicBeatState
weekThing.antialiasing = true;
// weekThing.updateHitbox();
// Needs an offset thingie
if (!weekUnlocked[i])
{
var lock:FlxSprite = new FlxSprite(weekThing.width + 10 + weekThing.x);
@ -120,7 +116,7 @@ class StoryMenuState extends MusicBeatState
difficultySelectors = new FlxGroup();
add(difficultySelectors);
leftArrow = new FlxSprite(grpWeekText.members[0].x + 370, grpWeekText.members[0].y + 10);
leftArrow = new FlxSprite(grpWeekText.members[0].x + grpWeekText.members[0].width + 10, grpWeekText.members[0].y + 10);
leftArrow.frames = ui_tex;
leftArrow.animation.addByPrefix('idle', "arrow left");
leftArrow.animation.addByPrefix('press', "arrow push left");
@ -303,7 +299,7 @@ class StoryMenuState extends MusicBeatState
for (item in grpWeekText.members)
{
item.targetY = bullShit - curWeek;
if (item.targetY == Std.int(0))
if (item.targetY == Std.int(0) && weekUnlocked[curWeek])
item.alpha = 1;
else
item.alpha = 0.6;

View file

@ -68,6 +68,9 @@ class TitleState extends MusicBeatState
if (FlxG.save.data.weekUnlocked != null)
{
StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
if (StoryMenuState.weekUnlocked.length < 3)
StoryMenuState.weekUnlocked.insert(0, true);
}
#if SKIP_TO_PLAYSTATE