bf pixel die offset fix & manual sparrow fix

This commit is contained in:
MtH 2021-03-18 14:04:28 +01:00
parent 4ef634ec2c
commit 47952c7dcd
2 changed files with 6 additions and 6 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="bfPixelsDEAD.png">
<!-- Created with Adobe Animate version 20.0.0.17400 -->
<!-- http://www.adobe.com/products/animate.html -->
<!-- if you read this you're epic. -->
<!-- manual tweaks done on BF Dies pixel last 2 frames -->
<SubTexture name="BF Dies pixel0000" x="0" y="0" width="90" height="81"/>
<SubTexture name="BF Dies pixel0001" x="100" y="0" width="90" height="81"/>
<SubTexture name="BF Dies pixel0002" x="200" y="0" width="90" height="81"/>
@ -58,8 +58,8 @@
<SubTexture name="BF Dies pixel0053" x="300" y="273" width="90" height="81"/>
<SubTexture name="BF Dies pixel0054" x="400" y="273" width="90" height="81"/>
<SubTexture name="BF Dies pixel0055" x="500" y="273" width="90" height="81"/>
<SubTexture name="BF Dies pixel0056" x="696" y="450" width="77" height="76"/>
<SubTexture name="BF Dies pixel0057" x="696" y="450" width="77" height="76"/>
<SubTexture name="BF Dies pixel0056" x="691" y="448" width="90" height="81"/>
<SubTexture name="BF Dies pixel0057" x="691" y="448" width="90" height="81"/>
<SubTexture name="RETRY CONFIRM0000" x="600" y="273" width="77" height="76"/>
<SubTexture name="RETRY CONFIRM0001" x="687" y="273" width="77" height="76"/>
<SubTexture name="RETRY CONFIRM0002" x="687" y="273" width="77" height="76"/>

View File

@ -408,8 +408,8 @@ class Character extends FlxSprite
animation.play('firstDeath');
addOffset('firstDeath');
addOffset('deathLoop', -37);
addOffset('deathConfirm', -37);
addOffset('deathLoop', -30, -12);
addOffset('deathConfirm', -30, -12);
playAnim('firstDeath');
// pixel bullshit
setGraphicSize(Std.int(width * 6));