From 47952c7dcde6551ff775af2321a916a4197c1f8f Mon Sep 17 00:00:00 2001 From: MtH Date: Thu, 18 Mar 2021 14:04:28 +0100 Subject: [PATCH] bf pixel die offset fix & manual sparrow fix --- assets/week6/images/weeb/bfPixelsDEAD.xml | 8 ++++---- source/Character.hx | 4 ++-- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/assets/week6/images/weeb/bfPixelsDEAD.xml b/assets/week6/images/weeb/bfPixelsDEAD.xml index 2d741ca68..be3478c94 100644 --- a/assets/week6/images/weeb/bfPixelsDEAD.xml +++ b/assets/week6/images/weeb/bfPixelsDEAD.xml @@ -1,7 +1,7 @@  - - + + @@ -58,8 +58,8 @@ - - + + diff --git a/source/Character.hx b/source/Character.hx index 86a630d49..44d35e2bb 100644 --- a/source/Character.hx +++ b/source/Character.hx @@ -408,8 +408,8 @@ class Character extends FlxSprite animation.play('firstDeath'); addOffset('firstDeath'); - addOffset('deathLoop', -37); - addOffset('deathConfirm', -37); + addOffset('deathLoop', -30, -12); + addOffset('deathConfirm', -30, -12); playAnim('firstDeath'); // pixel bullshit setGraphicSize(Std.int(width * 6));