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mouse movement for offset shit

This commit is contained in:
Cameron Taylor 2021-06-04 17:39:28 -04:00
parent 699a89198e
commit 4211bc7344

View file

@ -9,6 +9,7 @@ import flixel.addons.ui.FlxInputText;
import flixel.addons.ui.FlxUIDropDownMenu;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxGroup;
import flixel.math.FlxPoint;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import flixel.util.FlxSpriteUtil;
@ -30,10 +31,7 @@ class DebugBoundingState extends FlxState
- Refactor the animation offset menu to be in this one instead
- Cleaner UI
- Easier to access, test, and export data from.
- Easier movement
- Onion skinning
- Mouse controls??
- Load different characters on the fly
- Data to show offset positioning
*/
var bg:FlxSprite;
@ -141,6 +139,7 @@ class DebugBoundingState extends FlxState
add(offsetView);
onionSkinChar = new FlxSprite().makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.TRANSPARENT);
onionSkinChar.visible = false;
offsetView.add(onionSkinChar);
animDropDownMenu = new FlxUIDropDownMenu(370, 20, FlxUIDropDownMenu.makeStrIdLabelArray(['weed'], true));
@ -159,6 +158,30 @@ class DebugBoundingState extends FlxState
offsetView.add(charInput);
}
public var mouseOffset:FlxPoint = FlxPoint.get(0, 0);
public var oldPos:FlxPoint = FlxPoint.get(0, 0);
function mouseOffsetMovement()
{
if (swagChar != null)
{
if (FlxG.mouse.justPressed)
{
mouseOffset.set(FlxG.mouse.x - -swagChar.offset.x, FlxG.mouse.y - -swagChar.offset.y);
// oldPos.set(swagChar.offset.x, swagChar.offset.y);
// oldPos.set(FlxG.mouse.x, FlxG.mouse.y);
}
if (FlxG.mouse.pressed)
{
swagChar.offset.x = (FlxG.mouse.x - mouseOffset.x) * -1;
swagChar.offset.y = (FlxG.mouse.y - mouseOffset.y) * -1;
swagChar.animOffsets.set(animDropDownMenu.selectedLabel, [swagChar.offset.x, swagChar.offset.y]);
}
}
}
function addInfo(str:String, value:Dynamic)
{
var swagText:FlxText = new FlxText(10, 10 + (28 * txtGrp.length));
@ -205,6 +228,7 @@ class DebugBoundingState extends FlxState
offsetView.visible = true;
offsetView.active = true;
offsetControls();
mouseOffsetMovement();
}
if (FlxG.keys.justPressed.H)