mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-08-20 15:35:13 +00:00
mouse movement for offset shit
This commit is contained in:
parent
699a89198e
commit
4211bc7344
|
@ -9,6 +9,7 @@ import flixel.addons.ui.FlxInputText;
|
|||
import flixel.addons.ui.FlxUIDropDownMenu;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import flixel.group.FlxGroup;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxSpriteUtil;
|
||||
|
@ -30,10 +31,7 @@ class DebugBoundingState extends FlxState
|
|||
- Refactor the animation offset menu to be in this one instead
|
||||
- Cleaner UI
|
||||
- Easier to access, test, and export data from.
|
||||
- Easier movement
|
||||
- Onion skinning
|
||||
- Mouse controls??
|
||||
- Load different characters on the fly
|
||||
- Data to show offset positioning
|
||||
|
||||
*/
|
||||
var bg:FlxSprite;
|
||||
|
@ -141,6 +139,7 @@ class DebugBoundingState extends FlxState
|
|||
add(offsetView);
|
||||
|
||||
onionSkinChar = new FlxSprite().makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.TRANSPARENT);
|
||||
onionSkinChar.visible = false;
|
||||
offsetView.add(onionSkinChar);
|
||||
|
||||
animDropDownMenu = new FlxUIDropDownMenu(370, 20, FlxUIDropDownMenu.makeStrIdLabelArray(['weed'], true));
|
||||
|
@ -159,6 +158,30 @@ class DebugBoundingState extends FlxState
|
|||
offsetView.add(charInput);
|
||||
}
|
||||
|
||||
public var mouseOffset:FlxPoint = FlxPoint.get(0, 0);
|
||||
public var oldPos:FlxPoint = FlxPoint.get(0, 0);
|
||||
|
||||
function mouseOffsetMovement()
|
||||
{
|
||||
if (swagChar != null)
|
||||
{
|
||||
if (FlxG.mouse.justPressed)
|
||||
{
|
||||
mouseOffset.set(FlxG.mouse.x - -swagChar.offset.x, FlxG.mouse.y - -swagChar.offset.y);
|
||||
// oldPos.set(swagChar.offset.x, swagChar.offset.y);
|
||||
// oldPos.set(FlxG.mouse.x, FlxG.mouse.y);
|
||||
}
|
||||
|
||||
if (FlxG.mouse.pressed)
|
||||
{
|
||||
swagChar.offset.x = (FlxG.mouse.x - mouseOffset.x) * -1;
|
||||
swagChar.offset.y = (FlxG.mouse.y - mouseOffset.y) * -1;
|
||||
|
||||
swagChar.animOffsets.set(animDropDownMenu.selectedLabel, [swagChar.offset.x, swagChar.offset.y]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function addInfo(str:String, value:Dynamic)
|
||||
{
|
||||
var swagText:FlxText = new FlxText(10, 10 + (28 * txtGrp.length));
|
||||
|
@ -205,6 +228,7 @@ class DebugBoundingState extends FlxState
|
|||
offsetView.visible = true;
|
||||
offsetView.active = true;
|
||||
offsetControls();
|
||||
mouseOffsetMovement();
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.H)
|
||||
|
|
Loading…
Reference in a new issue