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https://github.com/ninjamuffin99/Funkin.git
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onion skinning when pressing F
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parent
1301cf3ab6
commit
699a89198e
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@ -16,6 +16,7 @@ import lime.utils.Assets as LimeAssets;
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import openfl.Assets;
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import openfl.events.Event;
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import openfl.events.IOErrorEvent;
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import openfl.geom.Rectangle;
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import openfl.net.FileReference;
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import sys.io.File;
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@ -51,6 +52,8 @@ class DebugBoundingState extends FlxState
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var animDropDownMenu:FlxUIDropDownMenu;
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var dropDownSetup:Bool = false;
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var onionSkinChar:FlxSprite;
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override function create()
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{
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Paths.setCurrentLevel('week1');
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@ -137,6 +140,9 @@ class DebugBoundingState extends FlxState
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offsetView = new FlxGroup();
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add(offsetView);
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onionSkinChar = new FlxSprite().makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.TRANSPARENT);
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offsetView.add(onionSkinChar);
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animDropDownMenu = new FlxUIDropDownMenu(370, 20, FlxUIDropDownMenu.makeStrIdLabelArray(['weed'], true));
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animDropDownMenu.cameras = [hudCam];
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offsetView.add(animDropDownMenu);
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@ -201,6 +207,9 @@ class DebugBoundingState extends FlxState
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offsetControls();
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}
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if (FlxG.keys.justPressed.H)
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hudCam.visible = !hudCam.visible;
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/* if (charInput.hasFocus && FlxG.keys.justPressed.ENTER)
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{
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loadAnimShit();
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@ -219,7 +228,7 @@ class DebugBoundingState extends FlxState
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function offsetControls():Void
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{
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if (FlxG.keys.justPressed.RBRACKET)
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if (FlxG.keys.justPressed.RBRACKET || FlxG.keys.justPressed.E)
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{
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if (Std.parseInt(animDropDownMenu.selectedId) + 1 <= animDropDownMenu.length)
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animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId) + 1);
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@ -227,7 +236,7 @@ class DebugBoundingState extends FlxState
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animDropDownMenu.selectedId = Std.string(0);
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animDropDownMenu.callback(animDropDownMenu.selectedId);
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}
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if (FlxG.keys.justPressed.LBRACKET)
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if (FlxG.keys.justPressed.LBRACKET || FlxG.keys.justPressed.Q)
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{
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if (Std.parseInt(animDropDownMenu.selectedId) - 1 >= 0)
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animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId) - 1);
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@ -236,6 +245,9 @@ class DebugBoundingState extends FlxState
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animDropDownMenu.callback(animDropDownMenu.selectedId);
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}
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// Keyboards controls for general WASD "movement"
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// modifies the animDropDownMenu so that it's properly updated and shit
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// and then it's just played and updated from the animDropDownMenu callback, which is set in the loadAnimShit() function probabbly
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if (FlxG.keys.justPressed.W || FlxG.keys.justPressed.S || FlxG.keys.justPressed.D || FlxG.keys.justPressed.A)
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{
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var missShit:String = '';
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@ -255,6 +267,22 @@ class DebugBoundingState extends FlxState
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animDropDownMenu.callback(animDropDownMenu.selectedId);
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}
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if (FlxG.keys.justPressed.F)
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{
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onionSkinChar.visible = !onionSkinChar.visible;
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}
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// Plays the idle animation
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if (FlxG.keys.justPressed.SPACE)
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{
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animDropDownMenu.selectedLabel = 'idle';
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animDropDownMenu.callback(animDropDownMenu.selectedId);
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}
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// Playback the animation
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if (FlxG.keys.justPressed.ENTER)
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animDropDownMenu.callback(animDropDownMenu.selectedId);
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if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.UP || FlxG.keys.justPressed.DOWN)
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{
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var animName = animDropDownMenu.selectedLabel;
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@ -322,9 +350,14 @@ class DebugBoundingState extends FlxState
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animDropDownMenu.setData(FlxUIDropDownMenu.makeStrIdLabelArray(animThing, true));
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animDropDownMenu.callback = function(str:String)
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{
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var animName = animThing[Std.parseInt(str)];
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// clears the canvas
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onionSkinChar.pixels.fillRect(new Rectangle(0, 0, FlxG.width * 2, FlxG.height * 2), 0x00000000);
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swagChar.playAnim(animName); // trace();
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onionSkinChar.stamp(swagChar, Std.int(swagChar.x - swagChar.offset.x), Std.int(swagChar.y - swagChar.offset.y));
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onionSkinChar.alpha = 0.6;
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var animName = animThing[Std.parseInt(str)];
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swagChar.playAnim(animName, true); // trace();
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trace(swagChar.animOffsets.get(animName));
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};
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dropDownSetup = true;
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