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-DANIMDEBUG initstate fix

This commit is contained in:
Cameron Taylor 2022-03-25 17:56:47 -04:00
parent 9cb269a19c
commit 3f634a6657

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@ -1,7 +1,5 @@
package funkin;
import funkin.play.stage.StageData;
import funkin.charting.ChartingState;
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.transition.TransitionData;
@ -9,12 +7,15 @@ import flixel.graphics.FlxGraphic;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.util.FlxColor;
import openfl.display.BitmapData;
import funkin.charting.ChartingState;
import funkin.play.PicoFight;
import funkin.play.PlayState;
import funkin.play.stage.StageData;
import funkin.ui.PreferencesMenu;
import funkin.ui.animDebugShit.DebugBoundingState;
import funkin.ui.stageBuildShit.StageBuilderState;
import funkin.util.macro.MacroUtil;
import funkin.play.PlayState;
import openfl.display.BitmapData;
using StringTools;
@ -173,7 +174,7 @@ class InitState extends FlxTransitionableState
#elseif FIGHT
FlxG.switchState(new PicoFight());
#elseif ANIMDEBUG
FlxG.switchState(new ui.animDebugShit.DebugBoundingState());
FlxG.switchState(new DebugBoundingState());
#elseif NETTEST
FlxG.switchState(new netTest.NetTest());
#else