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pixel pause & misc

This commit is contained in:
MtH 2022-03-23 19:29:02 +01:00
parent 2d673e037a
commit 9cb269a19c
2 changed files with 6 additions and 3 deletions

View file

@ -79,8 +79,8 @@ class Note extends FlxSprite
public static var RED_NOTE:Int = 3;
// SCORING STUFF
public static var safeFrames:Int = 10;
public static var HIT_WINDOW:Float = (safeFrames / 60) * 1000; // 166.67 ms hit window
public static var HIT_WINDOW:Float = (10 / 60) * 1000; // 166.67 ms hit window (10 frames at 60fps)
// thresholds are fractions of HIT_WINDOW ^^
// anything above bad threshold is shit
public static var BAD_THRESHOLD:Float = 0.8; // 125ms , 8 frames
public static var GOOD_THRESHOLD:Float = 0.55; // 91.67ms , 5.5 frames

View file

@ -39,7 +39,10 @@ class PauseSubState extends MusicBeatSubstate
menuItems = pauseOG;
pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast'), true, true);
if (PlayState.storyWeek == 6) // consistent with logic that decides asset lib!!
pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast-pixel'), true, true);
else
pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast'), true, true);
pauseMusic.volume = 0;
pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2)));