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-DANIMDEBUG initstate fix
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@ -1,7 +1,5 @@
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package funkin;
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import funkin.play.stage.StageData;
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import funkin.charting.ChartingState;
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import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.transition.TransitionData;
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@ -9,12 +7,15 @@ import flixel.graphics.FlxGraphic;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.util.FlxColor;
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import openfl.display.BitmapData;
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import funkin.charting.ChartingState;
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import funkin.play.PicoFight;
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import funkin.play.PlayState;
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import funkin.play.stage.StageData;
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import funkin.ui.PreferencesMenu;
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import funkin.ui.animDebugShit.DebugBoundingState;
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import funkin.ui.stageBuildShit.StageBuilderState;
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import funkin.util.macro.MacroUtil;
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import funkin.play.PlayState;
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import openfl.display.BitmapData;
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using StringTools;
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@ -173,7 +174,7 @@ class InitState extends FlxTransitionableState
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#elseif FIGHT
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FlxG.switchState(new PicoFight());
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#elseif ANIMDEBUG
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FlxG.switchState(new ui.animDebugShit.DebugBoundingState());
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FlxG.switchState(new DebugBoundingState());
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#elseif NETTEST
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FlxG.switchState(new netTest.NetTest());
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#else
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