mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-28 15:57:42 +00:00
guns and animation shit in progress
This commit is contained in:
parent
75c1cbdbd3
commit
3b4129921c
|
@ -39,6 +39,19 @@ class FlxAnimate extends FlxSymbol
|
|||
super.draw();
|
||||
|
||||
renderFrame(coolParse.AN.TL, coolParse, true);
|
||||
|
||||
if (FlxG.keys.justPressed.E)
|
||||
{
|
||||
for (shit in FlxSymbol.nestedShit.keys())
|
||||
{
|
||||
for (spr in FlxSymbol.nestedShit.get(shit))
|
||||
{
|
||||
spr.draw();
|
||||
}
|
||||
}
|
||||
|
||||
FlxSymbol.nestedShit.clear();
|
||||
}
|
||||
}
|
||||
|
||||
var curFrame:Int = 0;
|
||||
|
|
|
@ -29,6 +29,8 @@ class FlxSymbol extends FlxSprite
|
|||
super.draw();
|
||||
}
|
||||
|
||||
public static var nestedShit:Map<Int, Array<FlxSymbol>> = new Map();
|
||||
|
||||
var swagX:Float = 0;
|
||||
var swagY:Float = 0;
|
||||
|
||||
|
@ -37,6 +39,7 @@ class FlxSymbol extends FlxSprite
|
|||
var drawQueue:Array<FlxSymbol> = [];
|
||||
|
||||
public var daFrame:Int = 0;
|
||||
public var nestDepth:Int = 0;
|
||||
|
||||
function renderFrame(TL:Timeline, coolParsed:Parsed, ?isMainLoop:Bool = false)
|
||||
{
|
||||
|
@ -97,8 +100,9 @@ class FlxSymbol extends FlxSprite
|
|||
|
||||
// spr._matrix.setTo(m3d[0], m3d[1], m3d[4], m3d[5], m3d[12], m3d[13]);
|
||||
|
||||
drawQueue.push(spr);
|
||||
// spr.draw();
|
||||
// drawQueue.push(spr);
|
||||
|
||||
setDaMap(spr);
|
||||
|
||||
// swagX = 0;
|
||||
}
|
||||
|
@ -138,6 +142,7 @@ class FlxSymbol extends FlxSprite
|
|||
// nestedShit.oldMatrix = element.SI.M3D;
|
||||
|
||||
nestedShit.hasFrameByPass = true;
|
||||
nestedShit.nestDepth = nestDepth + 1;
|
||||
nestedShit.renderFrame(nestedSymbol.TL, coolParsed);
|
||||
|
||||
// renderFrame(nestedSymbol.TL, coolParsed);
|
||||
|
@ -149,8 +154,16 @@ class FlxSymbol extends FlxSprite
|
|||
|
||||
// drawQueue.reverse();
|
||||
//
|
||||
for (thing in drawQueue)
|
||||
thing.draw();
|
||||
// for (thing in drawQueue)
|
||||
// thing.draw();
|
||||
}
|
||||
|
||||
function setDaMap(spr:FlxSymbol):Void
|
||||
{
|
||||
if (!nestedShit.exists(nestDepth))
|
||||
nestedShit.set(nestDepth, [spr]);
|
||||
else
|
||||
nestedShit.get(nestDepth).push(spr);
|
||||
}
|
||||
|
||||
function changeFrame(frameChange:Int = 0):Void
|
||||
|
|
Loading…
Reference in a new issue