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https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-23 07:15:12 +00:00
animation playback wip
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parent
8524f244c7
commit
75c1cbdbd3
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@ -45,10 +45,33 @@ class FlxAnimate extends FlxSymbol
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// notes to self
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// account for different layers
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var playingAnim:Bool = false;
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var frameTickTypeShit:Float = 0;
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var animFrameRate:Int = 24;
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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if (FlxG.keys.justPressed.SPACE)
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playingAnim = !playingAnim;
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if (playingAnim)
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{
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frameTickTypeShit += elapsed;
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// prob fix this framerate thing for higher framerates?
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if (frameTickTypeShit >= 1 / 24)
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{
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changeFrame(1);
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frameTickTypeShit = 0;
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}
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}
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if (FlxG.keys.justPressed.RIGHT)
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changeFrame(1);
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if (FlxG.keys.justPressed.LEFT)
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changeFrame(-1);
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}
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// This stuff is u
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@ -8,6 +8,8 @@ class FlxSymbol extends FlxSprite
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public var coolParse:Parsed;
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public var oldMatrix:Array<Float> = [];
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private var hasFrameByPass:Bool = false;
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public function new(x:Float, y:Float, coolParsed:Parsed)
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{
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super(x, y);
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@ -34,117 +36,113 @@ class FlxSymbol extends FlxSprite
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var drawQueue:Array<FlxSymbol> = [];
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public var daFrame:Int = 0;
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function renderFrame(TL:Timeline, coolParsed:Parsed, ?isMainLoop:Bool = false)
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{
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drawQueue = [];
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for (layer in TL.L)
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{
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var frameInfo:Frame = layer.FR[0];
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// layer.FR.reverse();
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// var frame = layer.FR[0]
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if (isMainLoop)
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frameInfo = layer.FR[0];
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// frameInfo.E.reverse();
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for (element in frameInfo.E)
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for (frame in layer.FR)
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{
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if (Reflect.hasField(element, 'ASI'))
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if (daFrame >= frame.I && daFrame < frame.I + frame.DU)
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{
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var spr:FlxSymbol = new FlxSymbol(x + element.ASI.M3D[12], y + element.ASI.M3D[13], coolParsed);
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if (oldMatrix != null)
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for (element in frame.E)
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{
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// spr.x += oldMatrix[12];
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// spr.y += oldMatrix[13];
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if (Reflect.hasField(element, 'ASI'))
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{
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var spr:FlxSymbol = new FlxSymbol(x + element.ASI.M3D[12], y + element.ASI.M3D[13], coolParsed);
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if (oldMatrix != null)
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{
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// spr.x += oldMatrix[12];
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// spr.y += oldMatrix[13];
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}
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// trace(element.ASI.M3D[12] + element.ASI.N);
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spr.frames = frames;
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// spr.animation.addByPrefix('swag',)
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spr.frame = spr.frames.getByName(element.ASI.N);
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// spr.flipX = true;
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var m3d = element.ASI.M3D;
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_matrix.identity();
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_matrix.setTo(m3d[0], m3d[1], m3d[4], m3d[5], m3d[12], m3d[13]);
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// spr.scale.x = m3d[0];
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spr.scale.y = Math.sqrt(_matrix.c * _matrix.c + _matrix.d * _matrix.d);
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spr.scale.x = Math.sqrt(_matrix.a * _matrix.a + _matrix.b * _matrix.b);
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spr.origin.set();
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spr.origin.x += origin.x;
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spr.origin.y += origin.y;
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spr.angle = FlxAngle.asDegrees(Math.atan2(m3d[1], m3d[0])) + angle;
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spr.antialiasing = true;
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// spr.scale.y = m3d[5];
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// if (flipX || m3d[0] == -1)
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// spr.flipX = true;
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// _matrix.identity();
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// _matrix.setTo(m3d[0], m3d[1], m3d[4], m3d[5], m3d[12], m3d[13]);
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// spr.x = _matrix.tx + swagX;
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// spr.y = _matrix.ty + swagY;
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// spr._matrix.setTo(m3d[0], m3d[1], m3d[4], m3d[5], m3d[12], m3d[13]);
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drawQueue.push(spr);
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// spr.draw();
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// swagX = 0;
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}
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else
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{
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var nestedSymbol = symbolMap.get(element.SI.SN);
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// nestedSymbol
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// if (element.SI.M3D[0] == -1 || flipX)
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// nestedShit.flipX = true;
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// nestedSymbol.TL.L.reverse();
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_matrix.identity();
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_matrix.setTo(element.SI.M3D[0], element.SI.M3D[1], element.SI.M3D[4], element.SI.M3D[5], element.SI.M3D[12], element.SI.M3D[13]);
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// _matrix.scale(1, 1);
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var nestedShit:FlxSymbol = new FlxSymbol(x + _matrix.tx, y + _matrix.ty, coolParse);
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nestedShit.frames = frames;
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nestedShit.scale.x = Math.sqrt(_matrix.a * _matrix.a + _matrix.b + _matrix.b);
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nestedShit.scale.y = Math.sqrt(_matrix.a * _matrix.a + _matrix.b * _matrix.b);
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nestedShit.origin.set(element.SI.TRP.x, element.SI.TRP.y);
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nestedShit.angle = FlxAngle.asDegrees(Math.atan2(_matrix.b, _matrix.a));
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if (symbolAtlasShit.exists(nestedSymbol.SN))
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{
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// nestedShit.frames.getByName(symbolAtlasShit.get(nestedSymbol.SN));
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// nestedShit.draw();
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}
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// scale.y = Math.sqrt(_matrix.c * _matrix.c + _matrix.d * _matrix.d);
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// scale.x = Math.sqrt(_matrix.a * _matrix.a + _matrix.b * _matrix.b);
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// nestedShit.oldMatrix = element.SI.M3D;
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nestedShit.hasFrameByPass = true;
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nestedShit.renderFrame(nestedSymbol.TL, coolParsed);
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// renderFrame(nestedSymbol.TL, coolParsed);
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}
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}
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// trace(element.ASI.M3D[12] + element.ASI.N);
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spr.frames = frames;
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// spr.animation.addByPrefix('swag',)
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spr.frame = spr.frames.getByName(element.ASI.N);
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// spr.flipX = true;
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var m3d = element.ASI.M3D;
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_matrix.identity();
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_matrix.setTo(m3d[0], m3d[1], m3d[4], m3d[5], m3d[12], m3d[13]);
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// spr.scale.x = m3d[0];
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spr.scale.y = Math.sqrt(_matrix.c * _matrix.c + _matrix.d * _matrix.d);
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spr.scale.x = Math.sqrt(_matrix.a * _matrix.a + _matrix.b * _matrix.b);
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spr.origin.set();
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spr.origin.x += origin.x;
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spr.origin.y += origin.y;
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spr.angle = FlxAngle.asDegrees(Math.atan2(m3d[1], m3d[0])) + angle;
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spr.antialiasing = true;
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// spr.scale.y = m3d[5];
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// if (flipX || m3d[0] == -1)
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// spr.flipX = true;
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// _matrix.identity();
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// _matrix.setTo(m3d[0], m3d[1], m3d[4], m3d[5], m3d[12], m3d[13]);
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// spr.x = _matrix.tx + swagX;
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// spr.y = _matrix.ty + swagY;
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// spr._matrix.setTo(m3d[0], m3d[1], m3d[4], m3d[5], m3d[12], m3d[13]);
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drawQueue.push(spr);
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// spr.draw();
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// swagX = 0;
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}
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else
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{
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var nestedSymbol = symbolMap.get(element.SI.SN);
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// trace(element.SI.M3D[12]);
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// swagX = x +;
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// swagY =;
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if (oldMatrix != null)
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{
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// x += oldMatrix[12];
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// y += oldMatrix[13];
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}
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// if (symbolAtlasShit.exists(nestedSymbol.SN))
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// {
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// nestedShit.frames.getByName(symbolAtlasShit.get(nestedSymbol.SN));
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// nestedShit.draw();
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// }
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// nestedSymbol
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// if (element.SI.M3D[0] == -1 || flipX)
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// nestedShit.flipX = true;
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// nestedSymbol.TL.L.reverse();
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_matrix.identity();
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_matrix.setTo(element.SI.M3D[0], element.SI.M3D[1], element.SI.M3D[4], element.SI.M3D[5], element.SI.M3D[12], element.SI.M3D[13]);
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// _matrix.scale(1, 1);
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var nestedShit:FlxSymbol = new FlxSymbol(x + _matrix.tx, y + _matrix.ty, coolParse);
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nestedShit.frames = frames;
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nestedShit.scale.x = Math.sqrt(_matrix.a * _matrix.a + _matrix.b + _matrix.b);
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nestedShit.scale.y = Math.sqrt(_matrix.a * _matrix.a + _matrix.b * _matrix.b);
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nestedShit.origin.set(element.SI.TRP.x, element.SI.TRP.y);
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nestedShit.angle = FlxAngle.asDegrees(Math.atan2(_matrix.b, _matrix.a));
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// scale.y = Math.sqrt(_matrix.c * _matrix.c + _matrix.d * _matrix.d);
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// scale.x = Math.sqrt(_matrix.a * _matrix.a + _matrix.b * _matrix.b);
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// nestedShit.oldMatrix = element.SI.M3D;
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nestedShit.renderFrame(nestedSymbol.TL, coolParsed);
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// renderFrame(nestedSymbol.TL, coolParsed);
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}
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}
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}
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@ -155,6 +153,11 @@ class FlxSymbol extends FlxSprite
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thing.draw();
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}
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function changeFrame(frameChange:Int = 0):Void
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{
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daFrame += frameChange;
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}
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function parseSymbolDictionary(coolParsed:Parsed):Map<String, String>
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{
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var awesomeMap:Map<String, String> = new Map();
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