mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-26 15:07:14 +00:00
selection command in progress
This commit is contained in:
parent
501e159797
commit
33976a619e
71
source/funkin/ui/stageBuildShit/StageEditorCommand.hx
Normal file
71
source/funkin/ui/stageBuildShit/StageEditorCommand.hx
Normal file
|
@ -0,0 +1,71 @@
|
|||
package funkin.ui.stageBuildShit;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
|
||||
/**
|
||||
* Very similar to eric's implementation
|
||||
* see funkin.ui.debug.charting.ChartEditorCommand and ChartEditorState
|
||||
* for more documentation since I am lazy to document!
|
||||
*/
|
||||
interface StageEditorCommand
|
||||
{
|
||||
public function execute(state:StageOffsetSubstate):Void;
|
||||
public function undo(state:StageOffsetSubstate):Void;
|
||||
public function toString():String;
|
||||
}
|
||||
|
||||
class MovePropCommand implements StageEditorCommand
|
||||
{
|
||||
var xDiff:Float;
|
||||
var yDiff:Float;
|
||||
|
||||
public function new(xDiff:Float = 0, yDiff:Float = 0)
|
||||
{
|
||||
this.xDiff = xDiff;
|
||||
this.yDiff = yDiff;
|
||||
}
|
||||
|
||||
public function execute(state:StageOffsetSubstate):Void
|
||||
{
|
||||
state.char.x += xDiff;
|
||||
state.char.y += yDiff;
|
||||
}
|
||||
|
||||
public function undo(state:StageOffsetSubstate):Void
|
||||
{
|
||||
state.char.x -= xDiff;
|
||||
state.char.y -= yDiff;
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
return "Moved char";
|
||||
}
|
||||
}
|
||||
|
||||
class SelectPropCommand implements StageEditorCommand
|
||||
{
|
||||
var prop:FlxSprite;
|
||||
var prevProp:FlxSprite;
|
||||
|
||||
public function new(prop:FlxSprite)
|
||||
{
|
||||
this.prop = prop;
|
||||
}
|
||||
|
||||
public function execute(state:StageOffsetSubstate):Void
|
||||
{
|
||||
this.prevProp = state.char;
|
||||
state.char = prop;
|
||||
}
|
||||
|
||||
public function undo(state:StageOffsetSubstate):Void
|
||||
{
|
||||
state.char = this.prevProp;
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
return "Selected" + prop;
|
||||
}
|
||||
}
|
|
@ -9,6 +9,7 @@ import funkin.play.stage.StageData;
|
|||
import funkin.play.stage.StageProp;
|
||||
import funkin.shaderslmfao.StrokeShader;
|
||||
import funkin.ui.haxeui.HaxeUISubState;
|
||||
import funkin.ui.stageBuildShit.StageEditorCommand;
|
||||
import haxe.ui.RuntimeComponentBuilder;
|
||||
import haxe.ui.containers.ListView;
|
||||
import haxe.ui.core.Component;
|
||||
|
@ -17,6 +18,16 @@ import openfl.events.Event;
|
|||
import openfl.events.IOErrorEvent;
|
||||
import openfl.net.FileReference;
|
||||
|
||||
/**
|
||||
* A substate dedicated to allowing the user to create and edit stages/props
|
||||
* Built with HaxeUI for use by both developers and modders.
|
||||
*
|
||||
* All functionality is kept within this file to ruin my own sanity.
|
||||
*
|
||||
* @author ninjamuffin99
|
||||
*/
|
||||
// Give other classes access to private instance fields
|
||||
@:allow(funkin.ui.stageBuildShit.StageEditorCommand)
|
||||
class StageOffsetSubstate extends HaxeUISubState
|
||||
{
|
||||
var uiStuff:Component;
|
||||
|
@ -107,9 +118,11 @@ class StageOffsetSubstate extends HaxeUISubState
|
|||
{
|
||||
if (char != null && char.shader == outlineShader) char.shader = null;
|
||||
|
||||
char = cast PlayState.instance.currentStage.getNamedProp(propName);
|
||||
var proptemp:FlxSprite = cast PlayState.instance.currentStage.getNamedProp(propName);
|
||||
|
||||
if (char == null) return;
|
||||
if (proptemp == null) return;
|
||||
|
||||
performCommand(new SelectPropCommand(proptemp));
|
||||
|
||||
char.shader = outlineShader;
|
||||
|
||||
|
@ -139,11 +152,21 @@ class StageOffsetSubstate extends HaxeUISubState
|
|||
// });
|
||||
|
||||
addUIChangeListener('propXPos', (event:UIEvent) -> {
|
||||
if (char != null) char.x = event.value;
|
||||
if (char != null)
|
||||
{
|
||||
char.x = event.value;
|
||||
// var xDiff = event.value - char.x;
|
||||
// performCommand(new MovePropCommand(xDiff, 0));
|
||||
}
|
||||
});
|
||||
|
||||
addUIChangeListener('propYPos', (event:UIEvent) -> {
|
||||
if (char != null) char.y = event.value;
|
||||
if (char != null)
|
||||
{
|
||||
char.y = event.value;
|
||||
// var yDiff = event.value - char.y;
|
||||
// performCommand(new MovePropCommand(0, yDiff));
|
||||
}
|
||||
});
|
||||
|
||||
addUIChangeListener('prop-layers', (event:UIEvent) -> {
|
||||
|
@ -160,7 +183,7 @@ class StageOffsetSubstate extends HaxeUISubState
|
|||
var mosPosOld:FlxPoint = new FlxPoint();
|
||||
var sprOld:FlxPoint = new FlxPoint();
|
||||
|
||||
var char:FlxSprite = null;
|
||||
private var char:FlxSprite = null;
|
||||
var overlappingChar:Bool = false;
|
||||
|
||||
override function update(elapsed:Float)
|
||||
|
@ -183,10 +206,10 @@ class StageOffsetSubstate extends HaxeUISubState
|
|||
{
|
||||
var zoomShitLol:Float = 2 / FlxG.camera.zoom;
|
||||
|
||||
if (FlxG.keys.justPressed.LEFT) char.x -= zoomShitLol;
|
||||
if (FlxG.keys.justPressed.RIGHT) char.x += zoomShitLol;
|
||||
if (FlxG.keys.justPressed.UP) char.y -= zoomShitLol;
|
||||
if (FlxG.keys.justPressed.DOWN) char.y += zoomShitLol;
|
||||
if (FlxG.keys.justPressed.LEFT) performCommand(new MovePropCommand(-zoomShitLol, 0));
|
||||
if (FlxG.keys.justPressed.RIGHT) performCommand(new MovePropCommand(zoomShitLol, 0));
|
||||
if (FlxG.keys.justPressed.UP) performCommand(new MovePropCommand(0, -zoomShitLol));
|
||||
if (FlxG.keys.justPressed.DOWN) performCommand(new MovePropCommand(0, zoomShitLol));
|
||||
}
|
||||
|
||||
FlxG.mouse.visible = true;
|
||||
|
@ -195,6 +218,8 @@ class StageOffsetSubstate extends HaxeUISubState
|
|||
|
||||
if (FlxG.keys.pressed.CONTROL) CoolUtil.mouseWheelZoom();
|
||||
|
||||
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.Z) undoLastCommand();
|
||||
|
||||
if (FlxG.keys.justPressed.Y)
|
||||
{
|
||||
for (thing in PlayState.instance.currentStage)
|
||||
|
@ -213,6 +238,38 @@ class StageOffsetSubstate extends HaxeUISubState
|
|||
}
|
||||
}
|
||||
|
||||
var commandStack:Array<StageEditorCommand> = [];
|
||||
var curOperation:Int = -1; // -1 at default, arrays start at 0
|
||||
|
||||
function performCommand(command:StageEditorCommand):Void
|
||||
{
|
||||
command.execute(this);
|
||||
commandStack.push(command);
|
||||
curOperation++;
|
||||
if (curOperation < commandStack.length - 1) commandStack = commandStack.slice(0, curOperation + 1);
|
||||
}
|
||||
|
||||
function undoCommand(command:StageEditorCommand):Void
|
||||
{
|
||||
command.undo(this);
|
||||
curOperation--;
|
||||
}
|
||||
|
||||
function undoLastCommand():Void
|
||||
{
|
||||
trace(curOperation);
|
||||
trace(commandStack.length);
|
||||
// trace(commandStack[commandStack.length]);
|
||||
if (curOperation == -1 || commandStack.length == 0)
|
||||
{
|
||||
trace('no actions to undo');
|
||||
return;
|
||||
}
|
||||
|
||||
var command = commandStack[curOperation];
|
||||
undoCommand(command);
|
||||
}
|
||||
|
||||
var _file:FileReference;
|
||||
|
||||
function saveStageFileRef(_):Void
|
||||
|
|
Loading…
Reference in a new issue