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selection outline
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commit
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@ -7,6 +7,7 @@ import funkin.play.PlayState;
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import funkin.play.character.BaseCharacter;
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import funkin.play.stage.StageData;
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import funkin.play.stage.StageProp;
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import funkin.shaderslmfao.StrokeShader;
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import funkin.ui.haxeui.HaxeUISubState;
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import haxe.ui.RuntimeComponentBuilder;
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import haxe.ui.containers.ListView;
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@ -20,6 +21,8 @@ class StageOffsetSubstate extends HaxeUISubState
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{
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var uiStuff:Component;
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var outlineShader:StrokeShader;
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static final STAGE_EDITOR_LAYOUT = Paths.ui('stage-editor/stage-editor-view');
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public function new()
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@ -50,6 +53,8 @@ class StageOffsetSubstate extends HaxeUISubState
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// uiStuff.cameras = [PlayState.instance.camHUD];
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// btn.cameras = [PlayState.instance.camHUD];
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outlineShader = new StrokeShader(0xFFFFFFFF, 4, 4);
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var layerList:ListView = findComponent("prop-layers");
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for (thing in PlayState.instance.currentStage)
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@ -100,10 +105,14 @@ class StageOffsetSubstate extends HaxeUISubState
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function selectProp(propName:String)
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{
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if (char != null && char.shader == outlineShader) char.shader = null;
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char = cast PlayState.instance.currentStage.getNamedProp(propName);
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if (char == null) return;
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char.shader = outlineShader;
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// trace(thing);
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// trace(spr);
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trace("JUST PRESSED!");
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