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Fix a bug where you can hear the game a little when setting the volume to 0 ticks

This commit is contained in:
EliteMasterEric 2024-09-22 00:44:57 -04:00
parent 690f3090b7
commit 29a7005d8a

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@ -121,7 +121,7 @@ class FunkinSoundTray extends FlxSoundTray
active = true; active = true;
var globalVolume:Int = Math.round(FlxG.sound.logToLinear(FlxG.sound.volume) * 10); var globalVolume:Int = Math.round(FlxG.sound.logToLinear(FlxG.sound.volume) * 10);
if (FlxG.sound.muted) if (FlxG.sound.muted || FlxG.sound.volume == 0)
{ {
globalVolume = 0; globalVolume = 0;
} }