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darnell in progress
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2705ae3e16
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@ -492,8 +492,8 @@ class Character extends FlxSprite
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quickAnimAdd('idle', 'Darnell Idle');
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quickAnimAdd('singUP', "Darnell pose up");
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quickAnimAdd('singDOWN', 'Darnell Pose Down');
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quickAnimAdd('singRIGHT', 'Darnell pose right');
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quickAnimAdd('singLEFT', 'darnell pose left');
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quickAnimAdd('singRIGHT', 'darnell pose left');
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quickAnimAdd('singLEFT', 'Darnell pose right'); // naming is reversed for left/right for darnell!
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quickAnimAdd('laugh', 'darnell laugh');
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// temp
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@ -33,6 +33,7 @@ import openfl.utils.ByteArray;
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using StringTools;
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// add in "compiler save" that saves the JSON directly to the debug json using File.write() stuff on windows / sys
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class ChartingState extends MusicBeatState
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{
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var _file:FileReference;
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@ -619,6 +619,8 @@ class PlayState extends MusicBeatState
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gf.x -= 170;
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gf.y -= 75;
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}
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case 'stage':
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dad.y = 870 - dad.height;
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}
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add(gf);
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