1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2025-11-25 13:45:49 +00:00

Merge branch 'rewrite/master' into feature/char-unlock-merging

This commit is contained in:
Cameron Taylor 2024-09-10 23:52:52 -04:00
commit 22b1a5d9c0
21 changed files with 439 additions and 99 deletions

View file

@ -82,7 +82,8 @@ runs:
with:
run: |
git config --global --name-only --get-regexp 'url\.https\:\/\/x-access-token:.+@github\.com\/\.insteadOf' \
| xargs git config --global --unset
| xargs -I {} git config --global --unset {}
git config -l --show-scope --show-origin
git config --global 'url.https://x-access-token:${{ inputs.gh-token }}@github.com/.insteadOf' https://github.com/
post: git config --global --unset 'url.https://x-access-token:${{ inputs.gh-token }}@github.com/.insteadOf'

2
assets

@ -1 +1 @@
Subproject commit 49e375616e0c4f3fc66874ebe4262ac389d8c746
Subproject commit 638a44fdd7635814db89e96bdfdc9a9be54b39c9

View file

@ -18,7 +18,7 @@
"name": "flixel",
"type": "git",
"dir": null,
"ref": "599f38eeb502a8ba6439784036c2cfdc7b485260",
"ref": "f2b090d6c608471e730b051c8ee22b8b378964b1",
"url": "https://github.com/FunkinCrew/flixel"
},
{
@ -46,7 +46,7 @@
"name": "flxanimate",
"type": "git",
"dir": null,
"ref": "280d1a46ac60021d08bb18181631cbd6d061782c",
"ref": "0654797e5eb7cd7de0c1b2dbaa1efe5a1e1d9412",
"url": "https://github.com/Dot-Stuff/flxanimate"
},
{
@ -115,6 +115,13 @@
"ref": "147294123f983e35f50a966741474438069a7a8f",
"url": "https://github.com/FunkinCrew/hxcpp-debugger"
},
{
"name": "hxjsonast",
"type": "git",
"dir": null,
"ref": "20e72cc68c823496359775ac1f06500e67f189d5",
"url": "https://github.com/nadako/hxjsonast/"
},
{
"name": "hxp",
"type": "haxelib",
@ -145,7 +152,7 @@
"name": "lime",
"type": "git",
"dir": null,
"ref": "e0b2339e02fff91168789dbd1a0dd019ea3dda39",
"ref": "fe3368f611a84a19afc03011353945ae4da8fffd",
"url": "https://github.com/FunkinCrew/lime"
},
{

View file

@ -469,7 +469,7 @@ class Project extends HXProject {
// Should be true only on web builds.
// Enabling embedding and preloading is required to preload assets properly.
EMBED_ASSETS.apply(this, isWeb());
PRELOAD_ALL.apply(this, true);
PRELOAD_ALL.apply(this, !isWeb());
// Should be true except on MacOS.
// File drop doesn't work there.

View file

@ -66,6 +66,18 @@ class Main extends Sprite
function init(?event:Event):Void
{
#if web
untyped js.Syntax.code("
window.requestAnimationFrame = function(callback, element) {
var currTime = new Date().getTime();
var timeToCall = 0;
var id = window.setTimeout(function() { callback(currTime + timeToCall); },
timeToCall);
lastTime = currTime + timeToCall;
return id;
}");
#end
if (hasEventListener(Event.ADDED_TO_STAGE))
{
removeEventListener(Event.ADDED_TO_STAGE, init);

View file

@ -225,7 +225,7 @@ class InitState extends FlxState
// -DRESULTS
FlxG.switchState(() -> new funkin.play.ResultState(
{
storyMode: false,
storyMode: true,
title: "Cum Song Erect by Kawai Sprite",
songId: "cum",
characterId: "pico-playable",

View file

@ -71,7 +71,7 @@ class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData>
public function hasNewCharacter():Bool
{
var characters = Save.instance.charactersSeen.clone();
var charactersSeen = Save.instance.charactersSeen.clone();
for (charId in listEntryIds())
{
@ -79,7 +79,7 @@ class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData>
if (player == null) continue;
if (!player.isUnlocked()) continue;
if (characters.contains(charId)) continue;
if (charactersSeen.contains(charId)) continue;
// This character is unlocked but we haven't seen them in Freeplay yet.
return true;
@ -89,6 +89,26 @@ class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData>
return false;
}
public function listNewCharacters():Array<String>
{
var charactersSeen = Save.instance.charactersSeen.clone();
var result = [];
for (charId in listEntryIds())
{
var player = fetchEntry(charId);
if (player == null) continue;
if (!player.isUnlocked()) continue;
if (charactersSeen.contains(charId)) continue;
// This character is unlocked but we haven't seen them in Freeplay yet.
result.push(charId);
}
return result;
}
/**
* Get the playable character associated with a given stage character.
* @param characterId The stage character ID.

View file

@ -93,8 +93,8 @@ class StageRegistry extends BaseRegistry<Stage, StageData>
public function listBaseGameStageIds():Array<String>
{
return [
"mainStage", "mainStageErect", "spookyMansion", "phillyTrain", "phillyTrainErect", "limoRide", "limoRideErect", "mallXmas", "mallEvil", "school",
"schoolEvil", "tankmanBattlefield", "phillyStreets", "phillyStreetsErect", "phillyBlazin",
"mainStage", "mainStageErect", "spookyMansion", "phillyTrain", "phillyTrainErect", "limoRide", "limoRideErect", "mallXmas", "mallXmasErect", "mallEvil",
"school", "schoolEvil", "tankmanBattlefield", "phillyStreets", "phillyStreetsErect", "phillyBlazin",
];
}

View file

@ -0,0 +1,48 @@
package funkin.graphics.shaders;
import flixel.system.FlxAssets.FlxShader;
import flixel.util.FlxColor;
import openfl.display.BitmapData;
class TextureSwap extends FlxShader
{
public var swappedImage(default, set):BitmapData;
public var amount(default, set):Float;
function set_swappedImage(_bitmapData:BitmapData):BitmapData
{
image.input = _bitmapData;
return _bitmapData;
}
function set_amount(val:Float):Float
{
fadeAmount.value = [val];
return val;
}
@:glFragmentSource('
#pragma header
uniform sampler2D image;
uniform float fadeAmount;
void main()
{
vec4 tex = flixel_texture2D(bitmap, openfl_TextureCoordv);
vec4 tex2 = flixel_texture2D(image, openfl_TextureCoordv);
vec4 finalColor = mix(tex, vec4(tex2.rgb, tex.a), fadeAmount);
gl_FragColor = finalColor;
}
')
public function new()
{
super();
this.amount = 1;
}
}

View file

@ -17,6 +17,7 @@ import funkin.ui.story.StoryMenuState;
import funkin.util.MathUtil;
import openfl.utils.Assets;
import funkin.effects.RetroCameraFade;
import flixel.math.FlxPoint;
/**
* A substate which renders over the PlayState when the player dies.
@ -168,8 +169,8 @@ class GameOverSubState extends MusicBeatSubState
// Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y;
cameraFollowPoint.x = getMidPointOld(boyfriend).x;
cameraFollowPoint.y = getMidPointOld(boyfriend).y;
var offsets:Array<Float> = boyfriend.getDeathCameraOffsets();
cameraFollowPoint.x += offsets[0];
cameraFollowPoint.y += offsets[1];
@ -180,6 +181,21 @@ class GameOverSubState extends MusicBeatSubState
targetCameraZoom = (PlayState?.instance?.currentStage?.camZoom ?? 1.0) * boyfriend.getDeathCameraZoom();
}
/**
* FlxSprite.getMidpoint(); calculations changed in this git commit
* https://github.com/HaxeFlixel/flixel/commit/1553b5af0871462fcefedc091b7885437d6c36d2
* https://github.com/HaxeFlixel/flixel/pull/3125
*
* So we use this to do the old math that gets the midpoint of our graphics
* Luckily, we don't use getGraphicMidpoint() much in the code, so it's fine being in GameoverSubState here.
* @return FlxPoint
*/
function getMidPointOld(spr:FlxSprite, ?point:FlxPoint):FlxPoint
{
if (point == null) point = FlxPoint.get();
return point.set(spr.x + spr.frameWidth * 0.5 * spr.scale.x, spr.y + spr.frameHeight * 0.5 * spr.scale.y);
}
/**
* Forcibly reset the camera zoom level to that of the current stage.
* This prevents camera zoom events from adversely affecting the game over state.

View file

@ -503,6 +503,12 @@ class PlayState extends MusicBeatSubState
*/
public var camGame:FlxCamera;
/**
* Simple helper debug variable, to be able to move the camera around for debug purposes
* without worrying about the camera tweening back to the follow point.
*/
public var debugUnbindCameraZoom:Bool = false;
/**
* The camera which contains, and controls visibility of, a video cutscene, dialogue, pause menu and sticker transition.
*/
@ -992,7 +998,7 @@ class PlayState extends MusicBeatSubState
{
cameraBopMultiplier = FlxMath.lerp(1.0, cameraBopMultiplier, 0.95); // Lerp bop multiplier back to 1.0x
var zoomPlusBop = currentCameraZoom * cameraBopMultiplier; // Apply camera bop multiplier.
FlxG.camera.zoom = zoomPlusBop; // Actually apply the zoom to the camera.
if (!debugUnbindCameraZoom) FlxG.camera.zoom = zoomPlusBop; // Actually apply the zoom to the camera.
camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95);
}
@ -1458,6 +1464,13 @@ class PlayState extends MusicBeatSubState
super.destroy();
}
public override function initConsoleHelpers():Void
{
FlxG.console.registerFunction("debugUnbindCameraZoom", () -> {
debugUnbindCameraZoom = !debugUnbindCameraZoom;
});
};
/**
* Initializes the game and HUD cameras.
*/

View file

@ -4,6 +4,8 @@ import funkin.util.MathUtil;
import funkin.ui.story.StoryMenuState;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.FlxSubState;
import funkin.graphics.FunkinSprite;
import flixel.effects.FlxFlicker;
import flixel.graphics.frames.FlxBitmapFont;
@ -731,22 +733,45 @@ class ResultState extends MusicBeatSubState
}
});
}
// Determining the target state(s) to go to.
// Default to main menu because that's better than `null`.
var targetState:flixel.FlxState = new funkin.ui.mainmenu.MainMenuState();
var shouldTween = false;
var shouldUseSubstate = false;
if (params.storyMode)
{
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker)));
if (PlayerRegistry.instance.hasNewCharacter())
{
// New character, display the notif.
targetState = new StoryMenuState(null);
var newCharacters = PlayerRegistry.instance.listNewCharacters();
for (charId in newCharacters)
{
shouldTween = true;
// This works recursively, ehe!
targetState = new funkin.ui.charSelect.CharacterUnlockState(charId, targetState);
}
}
else
{
var rigged:Bool = true;
if (rank > Scoring.calculateRank(params?.prevScoreData)) // if (rigged)
// No new characters.
shouldTween = false;
shouldUseSubstate = true;
targetState = new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker));
}
}
else
{
if (rank > Scoring.calculateRank(params?.prevScoreData))
{
trace('THE RANK IS Higher.....');
FlxTween.tween(rankBg, {alpha: 1}, 0.5,
{
ease: FlxEase.expoOut,
onComplete: function(_) {
FlxG.switchState(FreeplayState.build(
shouldTween = true;
targetState = FreeplayState.build(
{
{
character: playerCharacterId ?? "bf",
@ -759,26 +784,42 @@ class ResultState extends MusicBeatSubState
playRankAnim: true
}
}
}));
});
}
else
{
shouldTween = false;
shouldUseSubstate = true;
targetState = new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(null, sticker));
}
}
if (shouldTween)
{
FlxTween.tween(rankBg, {alpha: 1}, 0.5,
{
ease: FlxEase.expoOut,
onComplete: function(_) {
if (shouldUseSubstate && targetState is FlxSubState)
{
openSubState(cast targetState);
}
else
{
FlxG.switchState(targetState);
}
}
});
}
else
{
trace('rank is lower...... and/or equal');
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(
if (shouldUseSubstate && targetState is FlxSubState)
{
{
fromResults:
{
oldRank: null,
playRankAnim: false,
newRank: rank,
songId: params.songId,
difficultyId: params.difficultyId
openSubState(cast targetState);
}
}
}, sticker)));
else
{
FlxG.switchState(targetState);
}
}
}

View file

@ -376,7 +376,7 @@ class BaseCharacter extends Bopper
{
if (isAnimationFinished())
{
trace('Not playing hold (${getCurrentAnimation()}) (${isAnimationFinished()}, ${getCurrentAnimation().endsWith(Constants.ANIMATION_HOLD_SUFFIX)}, ${hasAnimation(getCurrentAnimation() + Constants.ANIMATION_HOLD_SUFFIX)})');
// trace('Not playing hold (${getCurrentAnimation()}) (${isAnimationFinished()}, ${getCurrentAnimation().endsWith(Constants.ANIMATION_HOLD_SUFFIX)}, ${hasAnimation(getCurrentAnimation() + Constants.ANIMATION_HOLD_SUFFIX)})');
}
}

View file

@ -49,7 +49,7 @@ class HealthIcon extends FunkinSprite
* this value allows you to set a relative scale for the icon.
* @default 1x scale = 150px width and height.
*/
public var size:FlxPoint = new FlxPoint(1, 1);
public var size:FlxPoint;
/**
* Apply the "bop" animation once every X steps.
@ -120,11 +120,15 @@ class HealthIcon extends FunkinSprite
{
super(0, 0);
this.playerId = playerId;
this.size = new FlxCallbackPoint(onSetSize);
this.scrollFactor.set();
size.set(1.0, 1.0);
this.characterId = char;
}
initTargetSize();
function onSetSize(value:FlxPoint):Void
{
snapToTargetSize();
}
function set_characterId(value:Null<String>):Null<String>
@ -243,6 +247,22 @@ class HealthIcon extends FunkinSprite
this.updateHitbox();
}
/*
* Immediately snap the health icon to its target size without lerping.
*/
public function snapToTargetSize():Void
{
if (this.width > this.height)
{
setGraphicSize(Std.int(HEALTH_ICON_SIZE * this.size.x), 0);
}
else
{
setGraphicSize(0, Std.int(HEALTH_ICON_SIZE * this.size.y));
}
updateHitbox();
}
/**
* Update the position (and status) of the health icon.
*/
@ -301,12 +321,6 @@ class HealthIcon extends FunkinSprite
}
}
inline function initTargetSize():Void
{
setGraphicSize(HEALTH_ICON_SIZE);
updateHitbox();
}
function updateHealthIcon(health:Float):Void
{
// We want to efficiently handle animation playback

View file

@ -56,6 +56,8 @@ class MusicBeatSubState extends FlxSubState implements IEventHandler
Conductor.beatHit.add(this.beatHit);
Conductor.stepHit.add(this.stepHit);
initConsoleHelpers();
}
public override function destroy():Void
@ -79,6 +81,8 @@ class MusicBeatSubState extends FlxSubState implements IEventHandler
dispatchEvent(new UpdateScriptEvent(elapsed));
}
public function initConsoleHelpers():Void {}
function reloadAssets()
{
PolymodHandler.forceReloadAssets();

View file

@ -0,0 +1,128 @@
package funkin.ui.charSelect;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.group.FlxSpriteGroup;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import funkin.play.character.CharacterData;
import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.play.components.HealthIcon;
import funkin.ui.freeplay.charselect.PlayableCharacter;
import funkin.data.freeplay.player.PlayerData;
import funkin.data.freeplay.player.PlayerRegistry;
import funkin.ui.mainmenu.MainMenuState;
using flixel.util.FlxSpriteUtil;
/**
* When you want the player to unlock a character, call `CharacterUnlockState.unlock(characterName)`.
* It handles both the act of unlocking the character and displaying the dialog.
*/
class CharacterUnlockState extends MusicBeatState
{
public var targetCharacterId:String = "";
public var targetCharacterData:Null<PlayableCharacter>;
var nextState:FlxState;
static final DIALOG_BG_COLOR:FlxColor = 0xFF000000; // Iconic
static final DIALOG_COLOR:FlxColor = 0xFF4344F6; // Iconic
static final DIALOG_FONT_COLOR:FlxColor = 0xFFFFFFFF; // Iconic
var busy:Bool = false;
public function new(targetPlayableCharacter:String, ?nextState:FlxState)
{
super();
this.targetCharacterId = targetPlayableCharacter;
this.targetCharacterData = PlayerRegistry.instance.fetchEntry(targetCharacterId);
this.nextState = nextState == null ? new MainMenuState() : nextState;
}
override function create():Void
{
super.create();
handleMusic();
bgColor = DIALOG_BG_COLOR;
var dialogContainer:FlxSpriteGroup = new FlxSpriteGroup();
add(dialogContainer);
// Build the graphic for the text...
var charName:String = targetCharacterData != null ? targetCharacterData.getName() : targetCharacterId.toTitleCase();
// var dialogText:FlxText = new FlxText(0, 0, 0, 'You can now play as $charName.\n\nCheck it out in Freeplay!');
var dialogText:FlxText = new FlxText(0, 0, 0, 'You can now play as $charName.');
dialogText.setFormat("VCR OSD Mono", 32, DIALOG_FONT_COLOR, LEFT);
// THEN we can size the dialog to match...
var dialogBG:FlxSprite = new FlxSprite(0, 0);
dialogBG.makeGraphic(Std.int(dialogText.width + 32), Std.int(dialogText.height + 32), FlxColor.TRANSPARENT);
dialogBG.drawRoundRect(0, 0, dialogBG.width, dialogBG.height, 16, 16, DIALOG_COLOR);
dialogContainer.add(dialogBG);
dialogBG.screenCenter(XY);
// THEN we can position the text inside that.
dialogText.x = dialogBG.x + 16;
dialogText.y = dialogBG.y + 16;
dialogContainer.add(dialogText);
// HealthIcon handles getting the right frames for us,
// but it has a bunch of overhead in it that makes it gross to work with outside the health bar.
var healthIconCharacterId = targetCharacterData.getOwnedCharacterIds()[0];
var baseCharacter = CharacterDataParser.fetchCharacter(healthIconCharacterId);
var healthIcon:HealthIcon = new HealthIcon(healthIconCharacterId);
@:privateAccess
healthIcon.configure(baseCharacter._data.healthIcon);
healthIcon.autoUpdate = false;
healthIcon.bopEvery = 0; // You can increase this number later once the animation is done.
healthIcon.size.set(0.5, 0.5);
healthIcon.x = dialogBG.x + 390;
healthIcon.y = dialogBG.y + 6;
healthIcon.flipX = true;
healthIcon.snapToTargetSize();
dialogContainer.add(healthIcon);
dialogContainer.scale.set(0, 0);
FlxTween.num(0.0, 1.0, 0.75,
{
ease: FlxEase.elasticOut,
}, function(curScale) {
dialogContainer.scale.set(curScale, curScale);
healthIcon.size.set(0.5 * curScale, 0.5 * curScale);
});
// performUnlock();
}
function handleMusic():Void
{
FlxG.sound.music?.stop();
FlxG.sound.play(Paths.sound('confirmMenu'));
}
override function update(elapsed:Float):Void
{
super.update(elapsed);
if (controls.ACCEPT || controls.BACK && !busy)
{
busy = true;
startClose();
}
}
function startClose():Void
{
// Fade to black, then switch state.
FlxG.camera.fade(FlxColor.BLACK, 0.75, false, () -> {
FlxG.switchState(nextState);
});
}
}

View file

@ -5707,7 +5707,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
PlayStatePlaylist.campaignId = 'week3';
case 'limoRide' | 'limoRideErect':
PlayStatePlaylist.campaignId = 'week4';
case 'mallXmas' | 'mallEvil':
case 'mallXmas' | 'mallXmasErect' | 'mallEvil':
PlayStatePlaylist.campaignId = 'week5';
case 'school' | 'schoolEvil':
PlayStatePlaylist.campaignId = 'week6';

View file

@ -253,6 +253,8 @@ class FreeplayState extends MusicBeatSubState
switch (currentCharacterId)
{
case(PlayerRegistry.instance.hasNewCharacter()) => true:
backingCard = new NewCharacterCard(currentCharacter);
case 'bf':
backingCard = new BoyfriendCard(currentCharacter);
case 'pico':
@ -347,6 +349,7 @@ class FreeplayState extends MusicBeatSubState
var displayedVariations = song.getVariationsByCharacter(currentCharacter);
trace('Displayed Variations (${songId}): $displayedVariations');
var availableDifficultiesForSong:Array<String> = song.listSuffixedDifficulties(displayedVariations, false, false);
var unsuffixedDifficulties = song.listDifficulties(displayedVariations, false, false);
trace('Available Difficulties: $availableDifficultiesForSong');
if (availableDifficultiesForSong.length == 0) continue;
@ -355,6 +358,10 @@ class FreeplayState extends MusicBeatSubState
{
diffIdsTotal.pushUnique(difficulty);
}
for (difficulty in unsuffixedDifficulties)
{
diffIdsTotal.pushUnique(difficulty);
}
}
}
@ -1985,22 +1992,12 @@ class FreeplayState extends MusicBeatSubState
return;
}
var baseInstrumentalId:String = targetSong?.getBaseInstrumentalId(targetDifficultyId, targetDifficulty.variation ?? Constants.DEFAULT_VARIATION) ?? '';
var altInstrumentalIds:Array<String> = targetSong?.listAltInstrumentalIds(targetDifficultyId,
targetDifficulty.variation ?? Constants.DEFAULT_VARIATION) ?? [];
var targetInstId:String = baseInstrumentalId;
// TODO: Make this a UI element.
#if FEATURE_DEBUG_FUNCTIONS
if (altInstrumentalIds.length > 0 && FlxG.keys.pressed.CONTROL)
if (targetInstId == null)
{
targetInstId = altInstrumentalIds[0];
var baseInstrumentalId:String = targetSong?.getBaseInstrumentalId(targetDifficultyId, targetDifficulty.variation ?? Constants.DEFAULT_VARIATION) ?? '';
targetInstId = baseInstrumentalId;
}
if (targetInstId == null) targetInstId = baseInstrumentalId;
#end
// Visual and audio effects.
FunkinSound.playOnce(Paths.sound('confirmMenu'));
if (dj != null) dj.confirm();
@ -2380,7 +2377,7 @@ class FreeplaySongData
this.scoringRank = Save.instance.getSongRank(songId, suffixedDifficulty);
this.isNew = song.isSongNew(currentDifficulty);
this.isNew = song.isSongNew(suffixedDifficulty);
}
}
@ -2422,7 +2419,11 @@ class DifficultySprite extends FlxSprite
// Remove the last suffix of the difficulty id until we find an asset or there are no more suffixes.
var assetDiffIdParts:Array<String> = assetDiffId.split('-');
assetDiffIdParts.pop();
if (assetDiffIdParts.length == 0) break;
if (assetDiffIdParts.length == 0)
{
trace('Could not find difficulty asset: freeplay/freeplay${diffId} (from ${diffId})');
return;
};
assetDiffId = assetDiffIdParts.join('-');
}
@ -2436,6 +2437,7 @@ class DifficultySprite extends FlxSprite
else
{
this.loadGraphic(Paths.image('freeplay/freeplay' + assetDiffId));
trace('Loaded difficulty asset: freeplay/freeplay${assetDiffId} (from ${diffId})');
}
}
}

View file

@ -344,8 +344,8 @@ class MainMenuState extends MusicBeatState
}
}
#if FEATURE_DEBUG_FUNCTIONS
// Open the debug menu, defaults to ` / ~
// This includes stuff like the Chart Editor, so it should be present on all builds.
if (controls.DEBUG_MENU)
{
persistentUpdate = false;
@ -353,6 +353,18 @@ class MainMenuState extends MusicBeatState
FlxG.state.openSubState(new DebugMenuSubState());
}
#if FEATURE_DEBUG_FUNCTIONS
// Ctrl+Alt+Shift+P = Character Unlock screen
// Ctrl+Alt+Shift+W = Meet requirements for Pico Unlock
// Ctrl+Alt+Shift+L = Revoke requirements for Pico Unlock
// Ctrl+Alt+Shift+R = Score/Rank conflict test
// Ctrl+Alt+Shift+E = Dump save data
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.P)
{
FlxG.switchState(() -> new funkin.ui.charSelect.CharacterUnlockState('pico'));
}
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.W)
{
FunkinSound.playOnce(Paths.sound('confirmMenu'));

View file

@ -120,7 +120,7 @@ class FunkinSoundTray extends FlxSoundTray
lerpYPos = 10;
visible = true;
active = true;
var globalVolume:Int = Math.round(FlxG.sound.volume * 10);
var globalVolume:Int = Math.round(FlxG.sound.logToLinear(FlxG.sound.volume) * 10);
if (FlxG.sound.muted)
{

View file

@ -0,0 +1,22 @@
package funkin.util;
import flixel.util.FlxColor;
/**
* Non inline FlxColor functions for use in hscript files
*/
class FlxColorUtil
{
/**
* Get an interpolated color based on two different colors.
*
* @param Color1 The first color
* @param Color2 The second color
* @param Factor Value from 0 to 1 representing how much to shift Color1 toward Color2
* @return The interpolated color
*/
public static function interpolate(Color1:FlxColor, Color2:FlxColor, Factor:Float = 0.5):FlxColor
{
return FlxColor.interpolate(Color1, Color2, Factor);
}
}