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Add Changes

This commit is contained in:
CheemsAndFriends 2024-09-11 00:55:14 +02:00
parent af8fe0c0d2
commit f74365f230
5 changed files with 294 additions and 95 deletions

2
assets

@ -1 +1 @@
Subproject commit 37b30c8d3934617f2a4630e69a51887555a605eb
Subproject commit 49e375616e0c4f3fc66874ebe4262ac389d8c746

View file

@ -193,7 +193,6 @@ class FlxFilteredSprite extends FlxSprite
}
else
{
trace("GAGAGA");
resetFrame();
filtered = false;
}

View file

@ -8,14 +8,10 @@ import funkin.modding.events.ScriptEvent;
class CharSelectPlayer extends FlxAtlasSprite implements IBPMSyncedScriptedClass
{
var desLp:FlxKeyFrame = null;
public function new(x:Float, y:Float)
{
super(x, y, Paths.animateAtlas("charSelect/bfChill"));
desLp = anim.getFrameLabel("deselect loop start");
onAnimationComplete.add(function(animLabel:String) {
switch (animLabel)
{
@ -80,8 +76,6 @@ class CharSelectPlayer extends FlxAtlasSprite implements IBPMSyncedScriptedClass
playAnimation("slidein", true, false, false);
desLp = anim.getFrameLabel("deselect loop start");
updateHitbox();
updatePosition(str);

View file

@ -125,6 +125,11 @@ class CharSelectSubState extends MusicBeatSubState
override public function create():Void
{
openSubState(new IntroSubState());
subStateClosed.addOnce((_) -> {
camera.flash();
checkNewChar();
});
super.create();
bopInfo = FramesJSFLParser.parse(Paths.file("images/charSelect/iconBopInfo/iconBopInfo.txt"));
@ -287,6 +292,7 @@ class CharSelectSubState extends MusicBeatSubState
selectSound.volume = 0.7;
FlxG.sound.defaultSoundGroup.add(selectSound);
FlxG.sound.list.add(selectSound);
unlockSound = new FunkinSound();
unlockSound.loadEmbedded(Paths.sound('CS_unlock'));
@ -296,6 +302,7 @@ class CharSelectSubState extends MusicBeatSubState
unlockSound.play(true);
FlxG.sound.defaultSoundGroup.add(unlockSound);
FlxG.sound.list.add(unlockSound);
// playing it here to preload it. not doing this makes a super awkward pause at the end of the intro
// TODO: probably make an intro thing for funkinSound itself that preloads the next audio?
@ -360,6 +367,32 @@ class CharSelectSubState extends MusicBeatSubState
});
}
function checkNewChar():Void
{
if (nonLocks.length > 0) selectTimer.start(0.5, (_) -> {
unLock();
});
else
{
FunkinSound.playMusic('stayFunky',
{
startingVolume: 1,
overrideExisting: true,
restartTrack: true,
onLoad: function() {
@:privateAccess
gfChill.analyzer = new SpectralAnalyzer(FlxG.sound.music._channel.__audioSource, 7, 0.1);
#if desktop
// On desktop it uses FFT stuff that isn't as optimized as the direct browser stuff we use on HTML5
// So we want to manually change it!
@:privateAccess
gfChill.analyzer.fftN = 512;
#end
}
});
}
}
var grpIcons:FlxSpriteGroup;
var grpXSpread(default, set):Float = 107;
var grpYSpread(default, set):Float = 127;
@ -404,31 +437,14 @@ class CharSelectSubState extends MusicBeatSubState
updateIconPositions();
grpIcons.scrollFactor.set();
if (nonLocks.length > 0) unLock();
else
FunkinSound.playMusic('stayFunky',
{
startingVolume: 1,
overrideExisting: true,
restartTrack: true,
onLoad: function() {
@:privateAccess
gfChill.analyzer = new SpectralAnalyzer(FlxG.sound.music._channel.__audioSource, 7, 0.1);
#if desktop
// On desktop it uses FFT stuff that isn't as optimized as the direct browser stuff we use on HTML5
// So we want to manually change it!
@:privateAccess
gfChill.analyzer.fftN = 512;
#end
}
});
}
function unLock()
{
var index = nonLocks[0];
// pressedSelect = true;
var copy = 3;
var yThing = -1;
@ -448,7 +464,7 @@ class CharSelectSubState extends MusicBeatSubState
nonLocks.shift();
selectTimer.start(1, function(_) {
selectTimer.start(0.5, function(_) {
var lock:Lock = cast grpIcons.group.members[index];
lock.anim.getFrameLabel("unlockAnim").add(function() {
@ -460,7 +476,12 @@ class CharSelectSubState extends MusicBeatSubState
unlockSound.volume = 0.7;
unlockSound.play(true);
syncLock = lock;
// sync = true;
lock.onAnimationComplete.addOnce(function(_) {
syncLock = null;
var char = availableChars.get(index);
camera.flash(0xFFFFFFFF, 0.1);
playerChill.playAnimation("unlock");
@ -482,15 +503,18 @@ class CharSelectSubState extends MusicBeatSubState
bopPlay = true;
updateIconPositions();
playerChillOut.onAnimationComplete.addOnce((_) -> if (_ == "death")
{
sync = false;
playerChillOut.visible = false;
playerChillOut.switchChar(char);
});
Save.instance.addCharacterSeen(char);
if (nonLocks.length == 0)
{
playerChillOut.onAnimationComplete.addOnce((_) -> {
playerChillOut.visible = false;
playerChillOut.switchChar(char);
});
pressedSelect = false;
@:bypassAccessor curChar = char;
Save.instance.addCharacterSeen(char);
FunkinSound.playMusic('stayFunky',
{
startingVolume: 1,
@ -536,6 +560,38 @@ class CharSelectSubState extends MusicBeatSubState
}
}
var sync:Bool = false;
var syncLock:Lock = null;
var audioBizz:Float = 0;
function syncAudio(elapsed:Float):Void
{
@:privateAccess
if (sync && !unlockSound.paused)
{
// if (playerChillOut.anim.framerate > 0)
// {
// if (syncLock != null) syncLock.anim.framerate = 0;
// playerChillOut.anim.framerate = 0;
// }
playerChillOut.anim._tick = 0;
if (syncLock != null) syncLock.anim._tick = 0;
trace(unlockSound.time);
if ((unlockSound.time - audioBizz) >= (delay * 1000))
{
if (syncLock != null) syncLock.anim._tick = delay;
playerChillOut.anim._tick = delay;
audioBizz += delay * 1000;
}
}
}
function goToFreeplay():Void
{
autoFollow = false;
@ -589,71 +645,76 @@ class CharSelectSubState extends MusicBeatSubState
if (controls.UI_UP_R || controls.UI_DOWN_R || controls.UI_LEFT_R || controls.UI_RIGHT_R) selectSound.pitch = 1;
if (controls.UI_UP) holdTmrUp += elapsed;
if (controls.UI_UP_R)
syncAudio(elapsed);
if (!pressedSelect)
{
holdTmrUp = 0;
spamUp = false;
}
if (controls.UI_UP) holdTmrUp += elapsed;
if (controls.UI_UP_R)
{
holdTmrUp = 0;
spamUp = false;
}
if (controls.UI_DOWN) holdTmrDown += elapsed;
if (controls.UI_DOWN_R)
{
holdTmrDown = 0;
spamDown = false;
}
if (controls.UI_DOWN) holdTmrDown += elapsed;
if (controls.UI_DOWN_R)
{
holdTmrDown = 0;
spamDown = false;
}
if (controls.UI_LEFT) holdTmrLeft += elapsed;
if (controls.UI_LEFT_R)
{
holdTmrLeft = 0;
spamLeft = false;
}
if (controls.UI_LEFT) holdTmrLeft += elapsed;
if (controls.UI_LEFT_R)
{
holdTmrLeft = 0;
spamLeft = false;
}
if (controls.UI_RIGHT) holdTmrRight += elapsed;
if (controls.UI_RIGHT_R)
{
holdTmrRight = 0;
spamRight = false;
}
if (controls.UI_RIGHT) holdTmrRight += elapsed;
if (controls.UI_RIGHT_R)
{
holdTmrRight = 0;
spamRight = false;
}
var initSpam = 0.5;
var initSpam = 0.5;
if (holdTmrUp >= initSpam) spamUp = true;
if (holdTmrDown >= initSpam) spamDown = true;
if (holdTmrLeft >= initSpam) spamLeft = true;
if (holdTmrRight >= initSpam) spamRight = true;
if (holdTmrUp >= initSpam) spamUp = true;
if (holdTmrDown >= initSpam) spamDown = true;
if (holdTmrLeft >= initSpam) spamLeft = true;
if (holdTmrRight >= initSpam) spamRight = true;
if (controls.UI_UP_P)
{
cursorY -= 1;
cursorDenied.visible = false;
if (controls.UI_UP_P)
{
cursorY -= 1;
cursorDenied.visible = false;
holdTmrUp = 0;
holdTmrUp = 0;
selectSound.play(true);
}
if (controls.UI_DOWN_P)
{
cursorY += 1;
cursorDenied.visible = false;
holdTmrDown = 0;
selectSound.play(true);
}
if (controls.UI_LEFT_P)
{
cursorX -= 1;
cursorDenied.visible = false;
selectSound.play(true);
}
if (controls.UI_DOWN_P)
{
cursorY += 1;
cursorDenied.visible = false;
holdTmrDown = 0;
selectSound.play(true);
}
if (controls.UI_LEFT_P)
{
cursorX -= 1;
cursorDenied.visible = false;
holdTmrLeft = 0;
selectSound.play(true);
}
if (controls.UI_RIGHT_P)
{
cursorX += 1;
cursorDenied.visible = false;
holdTmrRight = 0;
selectSound.play(true);
holdTmrLeft = 0;
selectSound.play(true);
}
if (controls.UI_RIGHT_P)
{
cursorX += 1;
cursorDenied.visible = false;
holdTmrRight = 0;
selectSound.play(true);
}
}
if (cursorX < -1)
@ -694,7 +755,7 @@ class CharSelectSubState extends MusicBeatSubState
gfChill.playAnimation("confirm");
pressedSelect = true;
selectTimer.start(1.5, (_) -> {
pressedSelect = false;
// pressedSelect = false;
// FlxG.switchState(FreeplayState.build(
// {
// {
@ -735,6 +796,8 @@ class CharSelectSubState extends MusicBeatSubState
cursorDenied.visible = true;
cursorDenied.x = cursor.x - 2;
cursorDenied.y = cursor.y - 4;
playerChill.playAnimation("cannot select", true);
cursorDenied.animation.play("idle", true);
cursorDenied.animation.finishCallback = (_) -> {
cursorDenied.visible = false;
@ -796,6 +859,7 @@ class CharSelectSubState extends MusicBeatSubState
var refFrame = bopInfo.frames[bopInfo.frames.length - 1];
var curFrame = bopInfo.frames[bopFr];
if (bopFr >= 13) icon.filters = selectedBizz;
var scaleXDiff:Float = curFrame.scaleX - refFrame.scaleX;
var scaleYDiff:Float = curFrame.scaleY - refFrame.scaleY;
@ -878,7 +942,6 @@ class CharSelectSubState extends MusicBeatSubState
if (index == getCurrentSelected())
{
// memb.pixels = memb.withDropShadow.clone();
memb.filters = selectedBizz;
if (bopPlay)
{
@ -890,12 +953,14 @@ class CharSelectSubState extends MusicBeatSubState
doBop(memb, FlxG.elapsed);
}
else
memb.scale.set(2.6, 2.6);
if (controls.ACCEPT) memb.animation.play("confirm");
if (memb.animation.curAnim.name == "confirm" && controls.BACK)
{
memb.animation.play("confirm", false, true);
memb.filters = selectedBizz;
memb.scale.set(2.6, 2.6);
}
if (controls.ACCEPT && memb.animation.curAnim.name == "confirm") memb.animation.play("confirm");
if (pressedSelect && controls.BACK)
{
memb.animation.play("confirm", true, true);
member.animation.finishCallback = (_) -> {
member.animation.play("idle");
member.animation.finishCallback = null;

View file

@ -0,0 +1,141 @@
package funkin.ui.charSelect;
#if html5
import funkin.graphics.video.FlxVideo;
#end
#if hxCodec
import hxcodec.flixel.FlxVideoSprite;
#end
import funkin.ui.MusicBeatSubState;
import funkin.audio.FunkinSound;
/**
* After about 2 minutes of inactivity on the title screen,
* the game will enter the Attract state, as a reference to physical arcade machines.
*
* In the current version, this just plays the ~~Kickstarter trailer~~ Erect teaser, but this can be changed to
* gameplay footage, a generic game trailer, or something more elaborate.
*/
class IntroSubState extends MusicBeatSubState
{
static final ATTRACT_VIDEO_PATH:String = Paths.stripLibrary(Paths.videos('introSelect'));
var introSound:FunkinSound = null;
public override function create():Void
{
// Pause existing music.
if (FlxG.sound.music != null)
{
FlxG.sound.music.destroy();
FlxG.sound.music = null;
}
#if html5
trace('Playing web video ${ATTRACT_VIDEO_PATH}');
playVideoHTML5(ATTRACT_VIDEO_PATH);
#end
#if hxCodec
trace('Playing native video ${ATTRACT_VIDEO_PATH}');
playVideoNative(ATTRACT_VIDEO_PATH);
#end
introSound = new FunkinSound();
introSound.loadEmbedded(Paths.sound('CS_Lights'));
introSound.pitch = 1;
FlxG.sound.defaultSoundGroup.add(introSound);
FlxG.sound.list.add(introSound);
introSound.play(true);
}
#if html5
var vid:FlxVideo;
function playVideoHTML5(filePath:String):Void
{
// Video displays OVER the FlxState.
vid = new FlxVideo(filePath);
vid.scrollFactor.set();
if (vid != null)
{
vid.zIndex = 0;
vid.finishCallback = onAttractEnd;
add(vid);
}
else
{
trace('ALERT: Video is null! Could not play cutscene!');
}
}
#end
#if hxCodec
var vid:FlxVideoSprite;
function playVideoNative(filePath:String):Void
{
// Video displays OVER the FlxState.
vid = new FlxVideoSprite(0, 0);
vid.scrollFactor.set();
if (vid != null)
{
vid.zIndex = 0;
vid.bitmap.onEndReached.add(onAttractEnd);
add(vid);
vid.play(filePath, false);
}
else
{
trace('ALERT: Video is null! Could not play cutscene!');
}
}
#end
public override function update(elapsed:Float):Void
{
super.update(elapsed);
if (controls.ACCEPT)
{
onAttractEnd();
}
}
/**
* When the attraction state ends (after the video ends or the user presses any button),
* switch immediately to the title screen.
*/
function onAttractEnd():Void
{
#if html5
if (vid != null)
{
remove(vid);
}
#end
#if hxCodec
if (vid != null)
{
vid.stop();
remove(vid);
}
#end
#if (html5 || hxCodec)
vid.destroy();
vid = null;
#end
close();
}
}