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Merge branch 'rewrite/master' into feature/char-unlock-merging

This commit is contained in:
Cameron Taylor 2024-09-10 23:52:52 -04:00
commit 22b1a5d9c0
21 changed files with 439 additions and 99 deletions

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@ -82,7 +82,8 @@ runs:
with: with:
run: | run: |
git config --global --name-only --get-regexp 'url\.https\:\/\/x-access-token:.+@github\.com\/\.insteadOf' \ git config --global --name-only --get-regexp 'url\.https\:\/\/x-access-token:.+@github\.com\/\.insteadOf' \
| xargs git config --global --unset | xargs -I {} git config --global --unset {}
git config -l --show-scope --show-origin git config -l --show-scope --show-origin
git config --global 'url.https://x-access-token:${{ inputs.gh-token }}@github.com/.insteadOf' https://github.com/ git config --global 'url.https://x-access-token:${{ inputs.gh-token }}@github.com/.insteadOf' https://github.com/
post: git config --global --unset 'url.https://x-access-token:${{ inputs.gh-token }}@github.com/.insteadOf' post: git config --global --unset 'url.https://x-access-token:${{ inputs.gh-token }}@github.com/.insteadOf'

2
assets

@ -1 +1 @@
Subproject commit 49e375616e0c4f3fc66874ebe4262ac389d8c746 Subproject commit 638a44fdd7635814db89e96bdfdc9a9be54b39c9

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@ -18,7 +18,7 @@
"name": "flixel", "name": "flixel",
"type": "git", "type": "git",
"dir": null, "dir": null,
"ref": "599f38eeb502a8ba6439784036c2cfdc7b485260", "ref": "f2b090d6c608471e730b051c8ee22b8b378964b1",
"url": "https://github.com/FunkinCrew/flixel" "url": "https://github.com/FunkinCrew/flixel"
}, },
{ {
@ -46,7 +46,7 @@
"name": "flxanimate", "name": "flxanimate",
"type": "git", "type": "git",
"dir": null, "dir": null,
"ref": "280d1a46ac60021d08bb18181631cbd6d061782c", "ref": "0654797e5eb7cd7de0c1b2dbaa1efe5a1e1d9412",
"url": "https://github.com/Dot-Stuff/flxanimate" "url": "https://github.com/Dot-Stuff/flxanimate"
}, },
{ {
@ -115,6 +115,13 @@
"ref": "147294123f983e35f50a966741474438069a7a8f", "ref": "147294123f983e35f50a966741474438069a7a8f",
"url": "https://github.com/FunkinCrew/hxcpp-debugger" "url": "https://github.com/FunkinCrew/hxcpp-debugger"
}, },
{
"name": "hxjsonast",
"type": "git",
"dir": null,
"ref": "20e72cc68c823496359775ac1f06500e67f189d5",
"url": "https://github.com/nadako/hxjsonast/"
},
{ {
"name": "hxp", "name": "hxp",
"type": "haxelib", "type": "haxelib",
@ -145,7 +152,7 @@
"name": "lime", "name": "lime",
"type": "git", "type": "git",
"dir": null, "dir": null,
"ref": "e0b2339e02fff91168789dbd1a0dd019ea3dda39", "ref": "fe3368f611a84a19afc03011353945ae4da8fffd",
"url": "https://github.com/FunkinCrew/lime" "url": "https://github.com/FunkinCrew/lime"
}, },
{ {
@ -205,4 +212,4 @@
"url": "https://github.com/fponticelli/thx.semver" "url": "https://github.com/fponticelli/thx.semver"
} }
] ]
} }

View file

@ -469,7 +469,7 @@ class Project extends HXProject {
// Should be true only on web builds. // Should be true only on web builds.
// Enabling embedding and preloading is required to preload assets properly. // Enabling embedding and preloading is required to preload assets properly.
EMBED_ASSETS.apply(this, isWeb()); EMBED_ASSETS.apply(this, isWeb());
PRELOAD_ALL.apply(this, true); PRELOAD_ALL.apply(this, !isWeb());
// Should be true except on MacOS. // Should be true except on MacOS.
// File drop doesn't work there. // File drop doesn't work there.

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@ -66,6 +66,18 @@ class Main extends Sprite
function init(?event:Event):Void function init(?event:Event):Void
{ {
#if web
untyped js.Syntax.code("
window.requestAnimationFrame = function(callback, element) {
var currTime = new Date().getTime();
var timeToCall = 0;
var id = window.setTimeout(function() { callback(currTime + timeToCall); },
timeToCall);
lastTime = currTime + timeToCall;
return id;
}");
#end
if (hasEventListener(Event.ADDED_TO_STAGE)) if (hasEventListener(Event.ADDED_TO_STAGE))
{ {
removeEventListener(Event.ADDED_TO_STAGE, init); removeEventListener(Event.ADDED_TO_STAGE, init);

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@ -225,7 +225,7 @@ class InitState extends FlxState
// -DRESULTS // -DRESULTS
FlxG.switchState(() -> new funkin.play.ResultState( FlxG.switchState(() -> new funkin.play.ResultState(
{ {
storyMode: false, storyMode: true,
title: "Cum Song Erect by Kawai Sprite", title: "Cum Song Erect by Kawai Sprite",
songId: "cum", songId: "cum",
characterId: "pico-playable", characterId: "pico-playable",

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@ -71,7 +71,7 @@ class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData>
public function hasNewCharacter():Bool public function hasNewCharacter():Bool
{ {
var characters = Save.instance.charactersSeen.clone(); var charactersSeen = Save.instance.charactersSeen.clone();
for (charId in listEntryIds()) for (charId in listEntryIds())
{ {
@ -79,7 +79,7 @@ class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData>
if (player == null) continue; if (player == null) continue;
if (!player.isUnlocked()) continue; if (!player.isUnlocked()) continue;
if (characters.contains(charId)) continue; if (charactersSeen.contains(charId)) continue;
// This character is unlocked but we haven't seen them in Freeplay yet. // This character is unlocked but we haven't seen them in Freeplay yet.
return true; return true;
@ -89,6 +89,26 @@ class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData>
return false; return false;
} }
public function listNewCharacters():Array<String>
{
var charactersSeen = Save.instance.charactersSeen.clone();
var result = [];
for (charId in listEntryIds())
{
var player = fetchEntry(charId);
if (player == null) continue;
if (!player.isUnlocked()) continue;
if (charactersSeen.contains(charId)) continue;
// This character is unlocked but we haven't seen them in Freeplay yet.
result.push(charId);
}
return result;
}
/** /**
* Get the playable character associated with a given stage character. * Get the playable character associated with a given stage character.
* @param characterId The stage character ID. * @param characterId The stage character ID.

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@ -93,8 +93,8 @@ class StageRegistry extends BaseRegistry<Stage, StageData>
public function listBaseGameStageIds():Array<String> public function listBaseGameStageIds():Array<String>
{ {
return [ return [
"mainStage", "mainStageErect", "spookyMansion", "phillyTrain", "phillyTrainErect", "limoRide", "limoRideErect", "mallXmas", "mallEvil", "school", "mainStage", "mainStageErect", "spookyMansion", "phillyTrain", "phillyTrainErect", "limoRide", "limoRideErect", "mallXmas", "mallXmasErect", "mallEvil",
"schoolEvil", "tankmanBattlefield", "phillyStreets", "phillyStreetsErect", "phillyBlazin", "school", "schoolEvil", "tankmanBattlefield", "phillyStreets", "phillyStreetsErect", "phillyBlazin",
]; ];
} }

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@ -0,0 +1,48 @@
package funkin.graphics.shaders;
import flixel.system.FlxAssets.FlxShader;
import flixel.util.FlxColor;
import openfl.display.BitmapData;
class TextureSwap extends FlxShader
{
public var swappedImage(default, set):BitmapData;
public var amount(default, set):Float;
function set_swappedImage(_bitmapData:BitmapData):BitmapData
{
image.input = _bitmapData;
return _bitmapData;
}
function set_amount(val:Float):Float
{
fadeAmount.value = [val];
return val;
}
@:glFragmentSource('
#pragma header
uniform sampler2D image;
uniform float fadeAmount;
void main()
{
vec4 tex = flixel_texture2D(bitmap, openfl_TextureCoordv);
vec4 tex2 = flixel_texture2D(image, openfl_TextureCoordv);
vec4 finalColor = mix(tex, vec4(tex2.rgb, tex.a), fadeAmount);
gl_FragColor = finalColor;
}
')
public function new()
{
super();
this.amount = 1;
}
}

View file

@ -17,6 +17,7 @@ import funkin.ui.story.StoryMenuState;
import funkin.util.MathUtil; import funkin.util.MathUtil;
import openfl.utils.Assets; import openfl.utils.Assets;
import funkin.effects.RetroCameraFade; import funkin.effects.RetroCameraFade;
import flixel.math.FlxPoint;
/** /**
* A substate which renders over the PlayState when the player dies. * A substate which renders over the PlayState when the player dies.
@ -168,8 +169,8 @@ class GameOverSubState extends MusicBeatSubState
// Assign a camera follow point to the boyfriend's position. // Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1); cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x; cameraFollowPoint.x = getMidPointOld(boyfriend).x;
cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y; cameraFollowPoint.y = getMidPointOld(boyfriend).y;
var offsets:Array<Float> = boyfriend.getDeathCameraOffsets(); var offsets:Array<Float> = boyfriend.getDeathCameraOffsets();
cameraFollowPoint.x += offsets[0]; cameraFollowPoint.x += offsets[0];
cameraFollowPoint.y += offsets[1]; cameraFollowPoint.y += offsets[1];
@ -180,6 +181,21 @@ class GameOverSubState extends MusicBeatSubState
targetCameraZoom = (PlayState?.instance?.currentStage?.camZoom ?? 1.0) * boyfriend.getDeathCameraZoom(); targetCameraZoom = (PlayState?.instance?.currentStage?.camZoom ?? 1.0) * boyfriend.getDeathCameraZoom();
} }
/**
* FlxSprite.getMidpoint(); calculations changed in this git commit
* https://github.com/HaxeFlixel/flixel/commit/1553b5af0871462fcefedc091b7885437d6c36d2
* https://github.com/HaxeFlixel/flixel/pull/3125
*
* So we use this to do the old math that gets the midpoint of our graphics
* Luckily, we don't use getGraphicMidpoint() much in the code, so it's fine being in GameoverSubState here.
* @return FlxPoint
*/
function getMidPointOld(spr:FlxSprite, ?point:FlxPoint):FlxPoint
{
if (point == null) point = FlxPoint.get();
return point.set(spr.x + spr.frameWidth * 0.5 * spr.scale.x, spr.y + spr.frameHeight * 0.5 * spr.scale.y);
}
/** /**
* Forcibly reset the camera zoom level to that of the current stage. * Forcibly reset the camera zoom level to that of the current stage.
* This prevents camera zoom events from adversely affecting the game over state. * This prevents camera zoom events from adversely affecting the game over state.

View file

@ -503,6 +503,12 @@ class PlayState extends MusicBeatSubState
*/ */
public var camGame:FlxCamera; public var camGame:FlxCamera;
/**
* Simple helper debug variable, to be able to move the camera around for debug purposes
* without worrying about the camera tweening back to the follow point.
*/
public var debugUnbindCameraZoom:Bool = false;
/** /**
* The camera which contains, and controls visibility of, a video cutscene, dialogue, pause menu and sticker transition. * The camera which contains, and controls visibility of, a video cutscene, dialogue, pause menu and sticker transition.
*/ */
@ -992,7 +998,7 @@ class PlayState extends MusicBeatSubState
{ {
cameraBopMultiplier = FlxMath.lerp(1.0, cameraBopMultiplier, 0.95); // Lerp bop multiplier back to 1.0x cameraBopMultiplier = FlxMath.lerp(1.0, cameraBopMultiplier, 0.95); // Lerp bop multiplier back to 1.0x
var zoomPlusBop = currentCameraZoom * cameraBopMultiplier; // Apply camera bop multiplier. var zoomPlusBop = currentCameraZoom * cameraBopMultiplier; // Apply camera bop multiplier.
FlxG.camera.zoom = zoomPlusBop; // Actually apply the zoom to the camera. if (!debugUnbindCameraZoom) FlxG.camera.zoom = zoomPlusBop; // Actually apply the zoom to the camera.
camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95); camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95);
} }
@ -1458,6 +1464,13 @@ class PlayState extends MusicBeatSubState
super.destroy(); super.destroy();
} }
public override function initConsoleHelpers():Void
{
FlxG.console.registerFunction("debugUnbindCameraZoom", () -> {
debugUnbindCameraZoom = !debugUnbindCameraZoom;
});
};
/** /**
* Initializes the game and HUD cameras. * Initializes the game and HUD cameras.
*/ */
@ -2224,10 +2237,10 @@ class PlayState extends MusicBeatSubState
// Skip handling the miss in botplay! // Skip handling the miss in botplay!
if (!isBotPlayMode) if (!isBotPlayMode)
{ {
// Judge the miss. // Judge the miss.
// NOTE: This is what handles the scoring. // NOTE: This is what handles the scoring.
trace('Missed note! ${note.noteData}'); trace('Missed note! ${note.noteData}');
onNoteMiss(note, event.playSound, event.healthChange); onNoteMiss(note, event.playSound, event.healthChange);
} }
note.handledMiss = true; note.handledMiss = true;
@ -2344,31 +2357,31 @@ class PlayState extends MusicBeatSubState
playerStrumline.playPress(input.noteDirection); playerStrumline.playPress(input.noteDirection);
trace('PENALTY Score: ${songScore}'); trace('PENALTY Score: ${songScore}');
} }
else if (notesInDirection.length == 0) else if (notesInDirection.length == 0)
{ {
// Press a key with no penalty. // Press a key with no penalty.
// Play the strumline animation. // Play the strumline animation.
playerStrumline.playPress(input.noteDirection); playerStrumline.playPress(input.noteDirection);
trace('NO PENALTY Score: ${songScore}'); trace('NO PENALTY Score: ${songScore}');
} }
else else
{ {
// Choose the first note, deprioritizing low priority notes. // Choose the first note, deprioritizing low priority notes.
var targetNote:Null<NoteSprite> = notesInDirection.find((note) -> !note.lowPriority); var targetNote:Null<NoteSprite> = notesInDirection.find((note) -> !note.lowPriority);
if (targetNote == null) targetNote = notesInDirection[0]; if (targetNote == null) targetNote = notesInDirection[0];
if (targetNote == null) continue; if (targetNote == null) continue;
// Judge and hit the note. // Judge and hit the note.
trace('Hit note! ${targetNote.noteData}'); trace('Hit note! ${targetNote.noteData}');
goodNoteHit(targetNote, input); goodNoteHit(targetNote, input);
trace('Score: ${songScore}'); trace('Score: ${songScore}');
notesInDirection.remove(targetNote); notesInDirection.remove(targetNote);
// Play the strumline animation. // Play the strumline animation.
playerStrumline.playConfirm(input.noteDirection); playerStrumline.playConfirm(input.noteDirection);
} }
} }
while (inputReleaseQueue.length > 0) while (inputReleaseQueue.length > 0)

View file

@ -4,6 +4,8 @@ import funkin.util.MathUtil;
import funkin.ui.story.StoryMenuState; import funkin.ui.story.StoryMenuState;
import funkin.graphics.adobeanimate.FlxAtlasSprite; import funkin.graphics.adobeanimate.FlxAtlasSprite;
import flixel.FlxSprite; import flixel.FlxSprite;
import flixel.FlxState;
import flixel.FlxSubState;
import funkin.graphics.FunkinSprite; import funkin.graphics.FunkinSprite;
import flixel.effects.FlxFlicker; import flixel.effects.FlxFlicker;
import flixel.graphics.frames.FlxBitmapFont; import flixel.graphics.frames.FlxBitmapFont;
@ -731,54 +733,93 @@ class ResultState extends MusicBeatSubState
} }
}); });
} }
// Determining the target state(s) to go to.
// Default to main menu because that's better than `null`.
var targetState:flixel.FlxState = new funkin.ui.mainmenu.MainMenuState();
var shouldTween = false;
var shouldUseSubstate = false;
if (params.storyMode) if (params.storyMode)
{ {
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker))); if (PlayerRegistry.instance.hasNewCharacter())
{
// New character, display the notif.
targetState = new StoryMenuState(null);
var newCharacters = PlayerRegistry.instance.listNewCharacters();
for (charId in newCharacters)
{
shouldTween = true;
// This works recursively, ehe!
targetState = new funkin.ui.charSelect.CharacterUnlockState(charId, targetState);
}
}
else
{
// No new characters.
shouldTween = false;
shouldUseSubstate = true;
targetState = new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker));
}
} }
else else
{ {
var rigged:Bool = true; if (rank > Scoring.calculateRank(params?.prevScoreData))
if (rank > Scoring.calculateRank(params?.prevScoreData)) // if (rigged)
{ {
trace('THE RANK IS Higher.....'); trace('THE RANK IS Higher.....');
FlxTween.tween(rankBg, {alpha: 1}, 0.5, shouldTween = true;
targetState = FreeplayState.build(
{ {
ease: FlxEase.expoOut, {
onComplete: function(_) { character: playerCharacterId ?? "bf",
FlxG.switchState(FreeplayState.build( fromResults:
{ {
{ oldRank: Scoring.calculateRank(params?.prevScoreData),
character: playerCharacterId ?? "bf", newRank: rank,
fromResults: songId: params.songId,
{ difficultyId: params.difficultyId,
oldRank: Scoring.calculateRank(params?.prevScoreData), playRankAnim: true
newRank: rank, }
songId: params.songId,
difficultyId: params.difficultyId,
playRankAnim: true
}
}
}));
} }
}); });
} }
else else
{ {
trace('rank is lower...... and/or equal'); shouldTween = false;
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build( shouldUseSubstate = true;
{ targetState = new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(null, sticker));
}
}
if (shouldTween)
{
FlxTween.tween(rankBg, {alpha: 1}, 0.5,
{
ease: FlxEase.expoOut,
onComplete: function(_) {
if (shouldUseSubstate && targetState is FlxSubState)
{ {
fromResults: openSubState(cast targetState);
{
oldRank: null,
playRankAnim: false,
newRank: rank,
songId: params.songId,
difficultyId: params.difficultyId
}
} }
}, sticker))); else
{
FlxG.switchState(targetState);
}
}
});
}
else
{
if (shouldUseSubstate && targetState is FlxSubState)
{
openSubState(cast targetState);
}
else
{
FlxG.switchState(targetState);
} }
} }
} }

View file

@ -376,7 +376,7 @@ class BaseCharacter extends Bopper
{ {
if (isAnimationFinished()) if (isAnimationFinished())
{ {
trace('Not playing hold (${getCurrentAnimation()}) (${isAnimationFinished()}, ${getCurrentAnimation().endsWith(Constants.ANIMATION_HOLD_SUFFIX)}, ${hasAnimation(getCurrentAnimation() + Constants.ANIMATION_HOLD_SUFFIX)})'); // trace('Not playing hold (${getCurrentAnimation()}) (${isAnimationFinished()}, ${getCurrentAnimation().endsWith(Constants.ANIMATION_HOLD_SUFFIX)}, ${hasAnimation(getCurrentAnimation() + Constants.ANIMATION_HOLD_SUFFIX)})');
} }
} }

View file

@ -49,7 +49,7 @@ class HealthIcon extends FunkinSprite
* this value allows you to set a relative scale for the icon. * this value allows you to set a relative scale for the icon.
* @default 1x scale = 150px width and height. * @default 1x scale = 150px width and height.
*/ */
public var size:FlxPoint = new FlxPoint(1, 1); public var size:FlxPoint;
/** /**
* Apply the "bop" animation once every X steps. * Apply the "bop" animation once every X steps.
@ -120,11 +120,15 @@ class HealthIcon extends FunkinSprite
{ {
super(0, 0); super(0, 0);
this.playerId = playerId; this.playerId = playerId;
this.size = new FlxCallbackPoint(onSetSize);
this.scrollFactor.set(); this.scrollFactor.set();
size.set(1.0, 1.0);
this.characterId = char; this.characterId = char;
}
initTargetSize(); function onSetSize(value:FlxPoint):Void
{
snapToTargetSize();
} }
function set_characterId(value:Null<String>):Null<String> function set_characterId(value:Null<String>):Null<String>
@ -243,6 +247,22 @@ class HealthIcon extends FunkinSprite
this.updateHitbox(); this.updateHitbox();
} }
/*
* Immediately snap the health icon to its target size without lerping.
*/
public function snapToTargetSize():Void
{
if (this.width > this.height)
{
setGraphicSize(Std.int(HEALTH_ICON_SIZE * this.size.x), 0);
}
else
{
setGraphicSize(0, Std.int(HEALTH_ICON_SIZE * this.size.y));
}
updateHitbox();
}
/** /**
* Update the position (and status) of the health icon. * Update the position (and status) of the health icon.
*/ */
@ -301,12 +321,6 @@ class HealthIcon extends FunkinSprite
} }
} }
inline function initTargetSize():Void
{
setGraphicSize(HEALTH_ICON_SIZE);
updateHitbox();
}
function updateHealthIcon(health:Float):Void function updateHealthIcon(health:Float):Void
{ {
// We want to efficiently handle animation playback // We want to efficiently handle animation playback

View file

@ -56,6 +56,8 @@ class MusicBeatSubState extends FlxSubState implements IEventHandler
Conductor.beatHit.add(this.beatHit); Conductor.beatHit.add(this.beatHit);
Conductor.stepHit.add(this.stepHit); Conductor.stepHit.add(this.stepHit);
initConsoleHelpers();
} }
public override function destroy():Void public override function destroy():Void
@ -79,6 +81,8 @@ class MusicBeatSubState extends FlxSubState implements IEventHandler
dispatchEvent(new UpdateScriptEvent(elapsed)); dispatchEvent(new UpdateScriptEvent(elapsed));
} }
public function initConsoleHelpers():Void {}
function reloadAssets() function reloadAssets()
{ {
PolymodHandler.forceReloadAssets(); PolymodHandler.forceReloadAssets();

View file

@ -0,0 +1,128 @@
package funkin.ui.charSelect;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.group.FlxSpriteGroup;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import funkin.play.character.CharacterData;
import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.play.components.HealthIcon;
import funkin.ui.freeplay.charselect.PlayableCharacter;
import funkin.data.freeplay.player.PlayerData;
import funkin.data.freeplay.player.PlayerRegistry;
import funkin.ui.mainmenu.MainMenuState;
using flixel.util.FlxSpriteUtil;
/**
* When you want the player to unlock a character, call `CharacterUnlockState.unlock(characterName)`.
* It handles both the act of unlocking the character and displaying the dialog.
*/
class CharacterUnlockState extends MusicBeatState
{
public var targetCharacterId:String = "";
public var targetCharacterData:Null<PlayableCharacter>;
var nextState:FlxState;
static final DIALOG_BG_COLOR:FlxColor = 0xFF000000; // Iconic
static final DIALOG_COLOR:FlxColor = 0xFF4344F6; // Iconic
static final DIALOG_FONT_COLOR:FlxColor = 0xFFFFFFFF; // Iconic
var busy:Bool = false;
public function new(targetPlayableCharacter:String, ?nextState:FlxState)
{
super();
this.targetCharacterId = targetPlayableCharacter;
this.targetCharacterData = PlayerRegistry.instance.fetchEntry(targetCharacterId);
this.nextState = nextState == null ? new MainMenuState() : nextState;
}
override function create():Void
{
super.create();
handleMusic();
bgColor = DIALOG_BG_COLOR;
var dialogContainer:FlxSpriteGroup = new FlxSpriteGroup();
add(dialogContainer);
// Build the graphic for the text...
var charName:String = targetCharacterData != null ? targetCharacterData.getName() : targetCharacterId.toTitleCase();
// var dialogText:FlxText = new FlxText(0, 0, 0, 'You can now play as $charName.\n\nCheck it out in Freeplay!');
var dialogText:FlxText = new FlxText(0, 0, 0, 'You can now play as $charName.');
dialogText.setFormat("VCR OSD Mono", 32, DIALOG_FONT_COLOR, LEFT);
// THEN we can size the dialog to match...
var dialogBG:FlxSprite = new FlxSprite(0, 0);
dialogBG.makeGraphic(Std.int(dialogText.width + 32), Std.int(dialogText.height + 32), FlxColor.TRANSPARENT);
dialogBG.drawRoundRect(0, 0, dialogBG.width, dialogBG.height, 16, 16, DIALOG_COLOR);
dialogContainer.add(dialogBG);
dialogBG.screenCenter(XY);
// THEN we can position the text inside that.
dialogText.x = dialogBG.x + 16;
dialogText.y = dialogBG.y + 16;
dialogContainer.add(dialogText);
// HealthIcon handles getting the right frames for us,
// but it has a bunch of overhead in it that makes it gross to work with outside the health bar.
var healthIconCharacterId = targetCharacterData.getOwnedCharacterIds()[0];
var baseCharacter = CharacterDataParser.fetchCharacter(healthIconCharacterId);
var healthIcon:HealthIcon = new HealthIcon(healthIconCharacterId);
@:privateAccess
healthIcon.configure(baseCharacter._data.healthIcon);
healthIcon.autoUpdate = false;
healthIcon.bopEvery = 0; // You can increase this number later once the animation is done.
healthIcon.size.set(0.5, 0.5);
healthIcon.x = dialogBG.x + 390;
healthIcon.y = dialogBG.y + 6;
healthIcon.flipX = true;
healthIcon.snapToTargetSize();
dialogContainer.add(healthIcon);
dialogContainer.scale.set(0, 0);
FlxTween.num(0.0, 1.0, 0.75,
{
ease: FlxEase.elasticOut,
}, function(curScale) {
dialogContainer.scale.set(curScale, curScale);
healthIcon.size.set(0.5 * curScale, 0.5 * curScale);
});
// performUnlock();
}
function handleMusic():Void
{
FlxG.sound.music?.stop();
FlxG.sound.play(Paths.sound('confirmMenu'));
}
override function update(elapsed:Float):Void
{
super.update(elapsed);
if (controls.ACCEPT || controls.BACK && !busy)
{
busy = true;
startClose();
}
}
function startClose():Void
{
// Fade to black, then switch state.
FlxG.camera.fade(FlxColor.BLACK, 0.75, false, () -> {
FlxG.switchState(nextState);
});
}
}

View file

@ -5707,7 +5707,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
PlayStatePlaylist.campaignId = 'week3'; PlayStatePlaylist.campaignId = 'week3';
case 'limoRide' | 'limoRideErect': case 'limoRide' | 'limoRideErect':
PlayStatePlaylist.campaignId = 'week4'; PlayStatePlaylist.campaignId = 'week4';
case 'mallXmas' | 'mallEvil': case 'mallXmas' | 'mallXmasErect' | 'mallEvil':
PlayStatePlaylist.campaignId = 'week5'; PlayStatePlaylist.campaignId = 'week5';
case 'school' | 'schoolEvil': case 'school' | 'schoolEvil':
PlayStatePlaylist.campaignId = 'week6'; PlayStatePlaylist.campaignId = 'week6';

View file

@ -253,6 +253,8 @@ class FreeplayState extends MusicBeatSubState
switch (currentCharacterId) switch (currentCharacterId)
{ {
case(PlayerRegistry.instance.hasNewCharacter()) => true:
backingCard = new NewCharacterCard(currentCharacter);
case 'bf': case 'bf':
backingCard = new BoyfriendCard(currentCharacter); backingCard = new BoyfriendCard(currentCharacter);
case 'pico': case 'pico':
@ -347,6 +349,7 @@ class FreeplayState extends MusicBeatSubState
var displayedVariations = song.getVariationsByCharacter(currentCharacter); var displayedVariations = song.getVariationsByCharacter(currentCharacter);
trace('Displayed Variations (${songId}): $displayedVariations'); trace('Displayed Variations (${songId}): $displayedVariations');
var availableDifficultiesForSong:Array<String> = song.listSuffixedDifficulties(displayedVariations, false, false); var availableDifficultiesForSong:Array<String> = song.listSuffixedDifficulties(displayedVariations, false, false);
var unsuffixedDifficulties = song.listDifficulties(displayedVariations, false, false);
trace('Available Difficulties: $availableDifficultiesForSong'); trace('Available Difficulties: $availableDifficultiesForSong');
if (availableDifficultiesForSong.length == 0) continue; if (availableDifficultiesForSong.length == 0) continue;
@ -355,6 +358,10 @@ class FreeplayState extends MusicBeatSubState
{ {
diffIdsTotal.pushUnique(difficulty); diffIdsTotal.pushUnique(difficulty);
} }
for (difficulty in unsuffixedDifficulties)
{
diffIdsTotal.pushUnique(difficulty);
}
} }
} }
@ -1985,22 +1992,12 @@ class FreeplayState extends MusicBeatSubState
return; return;
} }
var baseInstrumentalId:String = targetSong?.getBaseInstrumentalId(targetDifficultyId, targetDifficulty.variation ?? Constants.DEFAULT_VARIATION) ?? ''; if (targetInstId == null)
var altInstrumentalIds:Array<String> = targetSong?.listAltInstrumentalIds(targetDifficultyId,
targetDifficulty.variation ?? Constants.DEFAULT_VARIATION) ?? [];
var targetInstId:String = baseInstrumentalId;
// TODO: Make this a UI element.
#if FEATURE_DEBUG_FUNCTIONS
if (altInstrumentalIds.length > 0 && FlxG.keys.pressed.CONTROL)
{ {
targetInstId = altInstrumentalIds[0]; var baseInstrumentalId:String = targetSong?.getBaseInstrumentalId(targetDifficultyId, targetDifficulty.variation ?? Constants.DEFAULT_VARIATION) ?? '';
targetInstId = baseInstrumentalId;
} }
if (targetInstId == null) targetInstId = baseInstrumentalId;
#end
// Visual and audio effects. // Visual and audio effects.
FunkinSound.playOnce(Paths.sound('confirmMenu')); FunkinSound.playOnce(Paths.sound('confirmMenu'));
if (dj != null) dj.confirm(); if (dj != null) dj.confirm();
@ -2380,7 +2377,7 @@ class FreeplaySongData
this.scoringRank = Save.instance.getSongRank(songId, suffixedDifficulty); this.scoringRank = Save.instance.getSongRank(songId, suffixedDifficulty);
this.isNew = song.isSongNew(currentDifficulty); this.isNew = song.isSongNew(suffixedDifficulty);
} }
} }
@ -2422,7 +2419,11 @@ class DifficultySprite extends FlxSprite
// Remove the last suffix of the difficulty id until we find an asset or there are no more suffixes. // Remove the last suffix of the difficulty id until we find an asset or there are no more suffixes.
var assetDiffIdParts:Array<String> = assetDiffId.split('-'); var assetDiffIdParts:Array<String> = assetDiffId.split('-');
assetDiffIdParts.pop(); assetDiffIdParts.pop();
if (assetDiffIdParts.length == 0) break; if (assetDiffIdParts.length == 0)
{
trace('Could not find difficulty asset: freeplay/freeplay${diffId} (from ${diffId})');
return;
};
assetDiffId = assetDiffIdParts.join('-'); assetDiffId = assetDiffIdParts.join('-');
} }
@ -2436,6 +2437,7 @@ class DifficultySprite extends FlxSprite
else else
{ {
this.loadGraphic(Paths.image('freeplay/freeplay' + assetDiffId)); this.loadGraphic(Paths.image('freeplay/freeplay' + assetDiffId));
trace('Loaded difficulty asset: freeplay/freeplay${assetDiffId} (from ${diffId})');
} }
} }
} }

View file

@ -344,8 +344,8 @@ class MainMenuState extends MusicBeatState
} }
} }
#if FEATURE_DEBUG_FUNCTIONS
// Open the debug menu, defaults to ` / ~ // Open the debug menu, defaults to ` / ~
// This includes stuff like the Chart Editor, so it should be present on all builds.
if (controls.DEBUG_MENU) if (controls.DEBUG_MENU)
{ {
persistentUpdate = false; persistentUpdate = false;
@ -353,6 +353,18 @@ class MainMenuState extends MusicBeatState
FlxG.state.openSubState(new DebugMenuSubState()); FlxG.state.openSubState(new DebugMenuSubState());
} }
#if FEATURE_DEBUG_FUNCTIONS
// Ctrl+Alt+Shift+P = Character Unlock screen
// Ctrl+Alt+Shift+W = Meet requirements for Pico Unlock
// Ctrl+Alt+Shift+L = Revoke requirements for Pico Unlock
// Ctrl+Alt+Shift+R = Score/Rank conflict test
// Ctrl+Alt+Shift+E = Dump save data
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.P)
{
FlxG.switchState(() -> new funkin.ui.charSelect.CharacterUnlockState('pico'));
}
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.W) if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.W)
{ {
FunkinSound.playOnce(Paths.sound('confirmMenu')); FunkinSound.playOnce(Paths.sound('confirmMenu'));

View file

@ -120,7 +120,7 @@ class FunkinSoundTray extends FlxSoundTray
lerpYPos = 10; lerpYPos = 10;
visible = true; visible = true;
active = true; active = true;
var globalVolume:Int = Math.round(FlxG.sound.volume * 10); var globalVolume:Int = Math.round(FlxG.sound.logToLinear(FlxG.sound.volume) * 10);
if (FlxG.sound.muted) if (FlxG.sound.muted)
{ {

View file

@ -0,0 +1,22 @@
package funkin.util;
import flixel.util.FlxColor;
/**
* Non inline FlxColor functions for use in hscript files
*/
class FlxColorUtil
{
/**
* Get an interpolated color based on two different colors.
*
* @param Color1 The first color
* @param Color2 The second color
* @param Factor Value from 0 to 1 representing how much to shift Color1 toward Color2
* @return The interpolated color
*/
public static function interpolate(Color1:FlxColor, Color2:FlxColor, Factor:Float = 0.5):FlxColor
{
return FlxColor.interpolate(Color1, Color2, Factor);
}
}