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Don't apply global offset twice (NOTE: this may break Nene again!)
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@ -436,8 +436,9 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
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// Start with the per-stage character position.
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// Subtracting the origin ensures characters are positioned relative to their feet.
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// Subtracting the global offset allows positioning on a per-character basis.
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character.x = stageCharData.position[0] - character.characterOrigin.x + character.globalOffsets[0];
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character.y = stageCharData.position[1] - character.characterOrigin.y + character.globalOffsets[1];
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// We previously applied the global offset here but that is now done elsewhere.
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character.x = stageCharData.position[0] - character.characterOrigin.x;
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character.y = stageCharData.position[1] - character.characterOrigin.y;
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@:privateAccess(funkin.play.stage.Bopper)
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{
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