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Data driven char select grid positions

This commit is contained in:
EliteMasterEric 2024-08-28 06:09:14 -04:00
parent 16a6dba9df
commit 7e39687994
3 changed files with 46 additions and 2 deletions

View file

@ -38,6 +38,12 @@ class PlayerData
@:optional
public var freeplayDJ:Null<PlayerFreeplayDJData> = null;
/**
* Data for displaying this character in the Character Select menu.
* If null, exclude from Character Select.
*/
@:optional
public var charSelect:Null<PlayerCharSelectData> = null;
/**
* Data for displaying this character in the results screen.
@ -233,6 +239,18 @@ class PlayerFreeplayDJData
}
}
class PlayerCharSelectData
{
/**
* A zero-indexed number for the character's preferred position in the grid.
* 0 = top left, 4 = center, 8 = bottom right
* In the event of a conflict, the first character alphabetically gets it,
* and others get shifted over.
*/
@:optional
public var position:Null<Int>;
}
typedef PlayerResultsData =
{
var perfect:Array<PlayerResultsAnimationData>;

View file

@ -67,8 +67,29 @@ class CharSelectSubState extends MusicBeatSubState
{
super();
availableChars.set(4, "bf");
availableChars.set(3, "pico");
loadAvailableCharacters();
}
function loadAvailableCharacters():Void
{
var playerIds:Array<String> = PlayerRegistry.instance.listEntryIds();
for (playerId in playerIds)
{
var player:Null<PlayableCharacter> = PlayerRegistry.instance.fetchEntry(playerId);
if (player == null) continue;
var playerData = player.getCharSelectData();
if (playerData == null) continue;
var targetPosition:Int = playerData.position ?? 0;
while (availableChars.exists(targetPosition))
{
targetPosition += 1;
}
trace('Placing player ${playerId} at position ${targetPosition}');
availableChars.set(targetPosition, playerId);
}
}
override public function create():Void

View file

@ -88,6 +88,11 @@ class PlayableCharacter implements IRegistryEntry<PlayerData>
return _data.freeplayDJ.getFreeplayDJText(index);
}
public function getCharSelectData():PlayerCharSelectData
{
return _data.charSelect;
}
/**
* @param rank Which rank to get info for
* @return An array of animations. For example, BF Great has two animations, one for BF and one for GF