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Fix for default constructor values.
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@ -14,6 +14,7 @@ class WaveformSprite extends MeshRender
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static final DEFAULT_Y:Float = 0.0;
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static final DEFAULT_Y:Float = 0.0;
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static final DEFAULT_WIDTH:Float = 100.0;
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static final DEFAULT_WIDTH:Float = 100.0;
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static final DEFAULT_HEIGHT:Float = 100.0;
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static final DEFAULT_HEIGHT:Float = 100.0;
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static final DEFAULT_DURATION:Float = 5.0;
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/**
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/**
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* Set this to true to tell the waveform to rebuild itself.
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* Set this to true to tell the waveform to rebuild itself.
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@ -104,9 +105,9 @@ class WaveformSprite extends MeshRender
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this.height = DEFAULT_HEIGHT;
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this.height = DEFAULT_HEIGHT;
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this.waveformData = waveformData;
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this.waveformData = waveformData;
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this.orientation = orientation;
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this.orientation = orientation ?? DEFAULT_ORIENTATION;
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this.time = 0.0;
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this.time = 0.0;
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this.duration = duration;
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this.duration = duration ?? DEFAULT_DURATION;
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}
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}
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public override function update(elapsed:Float)
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public override function update(elapsed:Float)
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