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Fix for default constructor values.

This commit is contained in:
EliteMasterEric 2024-01-24 14:54:29 -05:00
parent ba674b1f92
commit 17bf3289b5

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@ -14,6 +14,7 @@ class WaveformSprite extends MeshRender
static final DEFAULT_Y:Float = 0.0; static final DEFAULT_Y:Float = 0.0;
static final DEFAULT_WIDTH:Float = 100.0; static final DEFAULT_WIDTH:Float = 100.0;
static final DEFAULT_HEIGHT:Float = 100.0; static final DEFAULT_HEIGHT:Float = 100.0;
static final DEFAULT_DURATION:Float = 5.0;
/** /**
* Set this to true to tell the waveform to rebuild itself. * Set this to true to tell the waveform to rebuild itself.
@ -104,9 +105,9 @@ class WaveformSprite extends MeshRender
this.height = DEFAULT_HEIGHT; this.height = DEFAULT_HEIGHT;
this.waveformData = waveformData; this.waveformData = waveformData;
this.orientation = orientation; this.orientation = orientation ?? DEFAULT_ORIENTATION;
this.time = 0.0; this.time = 0.0;
this.duration = duration; this.duration = duration ?? DEFAULT_DURATION;
} }
public override function update(elapsed:Float) public override function update(elapsed:Float)