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https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-11 16:05:02 +00:00
Added support for clipRects to WaveformSprite.
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@ -155,6 +155,19 @@ class WaveformSprite extends MeshRender
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var pixelsPerIndex:Float = (orientation == HORIZONTAL ? this.width : this.height) / (endIndex - startIndex);
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var indexesPerPixel:Float = 1 / pixelsPerIndex;
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var topLeftVertexIndex:Int = -1;
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var topRightVertexIndex:Int = -1;
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var bottomLeftVertexIndex:Int = -1;
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var bottomRightVertexIndex:Int = -1;
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if (clipRect != null)
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{
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topLeftVertexIndex = this.build_vertex(clipRect.x, clipRect.y);
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topRightVertexIndex = this.build_vertex(clipRect.x + clipRect.width, clipRect.y);
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bottomLeftVertexIndex = this.build_vertex(clipRect.x, clipRect.y + clipRect.height);
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bottomRightVertexIndex = this.build_vertex(clipRect.x + clipRect.width, clipRect.y + clipRect.height);
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}
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if (pixelsPerIndex >= 1.0)
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{
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// Each index is at least one pixel wide, so we render each index.
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@ -164,15 +177,55 @@ class WaveformSprite extends MeshRender
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{
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var pixelPos:Int = Std.int((i - startIndex) * pixelsPerIndex);
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var isOutsideClipRectHorizontal:Bool = (clipRect != null) && (pixelPos < clipRect.x || pixelPos > (clipRect.x + clipRect.width));
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var isOutsideClipRectVertical:Bool = (clipRect != null) && (pixelPos < clipRect.y || pixelPos > (clipRect.y + clipRect.height));
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var isOutsideClipRect:Bool = orientation == HORIZONTAL ? isOutsideClipRectHorizontal : isOutsideClipRectVertical;
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// This index is outside the clipRect, so we can just skip rendering it. Fantastic!
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if (isOutsideClipRect) continue;
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var vertexTopY:Int = Std.int(waveformCenterPos
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- (waveformData.channel(0).maxSampleMapped(i) * (orientation == HORIZONTAL ? this.height : this.width) / 2));
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var vertexBottomY:Int = Std.int(waveformCenterPos
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+ (-waveformData.channel(0).minSampleMapped(i) * (orientation == HORIZONTAL ? this.height : this.width) / 2));
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var vertexTopIndex:Int = (orientation == HORIZONTAL) ? this.build_vertex(pixelPos, vertexTopY) : this.build_vertex(vertexTopY, pixelPos);
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var vertexBottomIndex:Int = (orientation == HORIZONTAL) ? this.build_vertex(pixelPos, vertexBottomY) : this.build_vertex(vertexBottomY, pixelPos);
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var vertexTopIndex:Int = -1;
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var vertexBottomIndex:Int = -1;
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if (prevVertexTopIndex != -1 && prevVertexBottomIndex != -1)
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if (clipRect != null)
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{
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if (orientation == HORIZONTAL)
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{
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vertexTopIndex = buildClippedVertex(pixelPos, vertexTopY, topLeftVertexIndex, topRightVertexIndex, bottomLeftVertexIndex, bottomRightVertexIndex);
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vertexBottomIndex = buildClippedVertex(pixelPos, vertexBottomY, topLeftVertexIndex, topRightVertexIndex, bottomLeftVertexIndex,
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bottomRightVertexIndex);
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}
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else
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{
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vertexTopIndex = buildClippedVertex(vertexTopY, pixelPos, topLeftVertexIndex, topRightVertexIndex, bottomLeftVertexIndex, bottomRightVertexIndex);
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vertexBottomIndex = buildClippedVertex(vertexBottomY, pixelPos, topLeftVertexIndex, topRightVertexIndex, bottomLeftVertexIndex,
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bottomRightVertexIndex);
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}
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}
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else
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{
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if (orientation == HORIZONTAL)
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{
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vertexTopIndex = this.build_vertex(pixelPos, vertexTopY);
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vertexBottomIndex = this.build_vertex(pixelPos, vertexBottomY);
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}
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else
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{
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vertexTopIndex = this.build_vertex(vertexTopY, pixelPos);
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vertexBottomIndex = this.build_vertex(vertexBottomY, pixelPos);
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}
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}
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// Don't render if we don't have a previous different set of vertices to create a quad from.
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if (prevVertexTopIndex != -1
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&& prevVertexBottomIndex != -1
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&& prevVertexTopIndex != vertexTopIndex
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&& prevVertexBottomIndex != vertexBottomIndex)
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{
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switch (orientation) // the line of code that makes you gay
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{
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@ -198,14 +251,51 @@ class WaveformSprite extends MeshRender
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// Wrap Std.int around the whole range calculation, not just indexesPerPixel, otherwise you get weird issues with zooming.
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var rangeStart:Int = Std.int(i * indexesPerPixel + startIndex);
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var rangeEnd:Int = Std.int((i + 1) * indexesPerPixel + startIndex);
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var pixelPos:Int = i;
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var isOutsideClipRectHorizontal:Bool = (clipRect != null) && (pixelPos < clipRect.x || pixelPos > (clipRect.x + clipRect.width));
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var isOutsideClipRectVertical:Bool = (clipRect != null) && (pixelPos < clipRect.y || pixelPos > (clipRect.y + clipRect.height));
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var isOutsideClipRect:Bool = orientation == HORIZONTAL ? isOutsideClipRectHorizontal : isOutsideClipRectVertical;
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// This index is outside the clipRect, so we can just skip rendering it. Fantastic!
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if (isOutsideClipRect) continue;
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var vertexTopY:Int = Std.int(waveformCenterPos
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- (waveformData.channel(0).maxSampleRangeMapped(rangeStart, rangeEnd) * (orientation == HORIZONTAL ? this.height : this.width) / 2));
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var vertexBottomY:Int = Std.int(waveformCenterPos
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+ (-waveformData.channel(0).minSampleRangeMapped(rangeStart, rangeEnd) * (orientation == HORIZONTAL ? this.height : this.width) / 2));
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var vertexTopIndex:Int = (orientation == HORIZONTAL) ? this.build_vertex(i, vertexTopY) : this.build_vertex(vertexTopY, i);
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var vertexBottomIndex:Int = (orientation == HORIZONTAL) ? this.build_vertex(i, vertexBottomY) : this.build_vertex(vertexBottomY, i);
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var vertexTopIndex:Int = -1;
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var vertexBottomIndex:Int = -1;
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if (clipRect != null)
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{
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if (orientation == HORIZONTAL)
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{
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vertexTopIndex = buildClippedVertex(pixelPos, vertexTopY, topLeftVertexIndex, topRightVertexIndex, bottomLeftVertexIndex, bottomRightVertexIndex);
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vertexBottomIndex = buildClippedVertex(pixelPos, vertexBottomY, topLeftVertexIndex, topRightVertexIndex, bottomLeftVertexIndex,
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bottomRightVertexIndex);
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}
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else
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{
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vertexTopIndex = buildClippedVertex(vertexTopY, pixelPos, topLeftVertexIndex, topRightVertexIndex, bottomLeftVertexIndex, bottomRightVertexIndex);
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vertexBottomIndex = buildClippedVertex(vertexBottomY, pixelPos, topLeftVertexIndex, topRightVertexIndex, bottomLeftVertexIndex,
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bottomRightVertexIndex);
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}
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}
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else
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{
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if (orientation == HORIZONTAL)
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{
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vertexTopIndex = this.build_vertex(pixelPos, vertexTopY);
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vertexBottomIndex = this.build_vertex(pixelPos, vertexBottomY);
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}
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else
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{
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vertexTopIndex = this.build_vertex(vertexTopY, pixelPos);
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vertexBottomIndex = this.build_vertex(vertexBottomY, pixelPos);
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}
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}
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if (prevVertexTopIndex != -1 && prevVertexBottomIndex != -1)
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{
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@ -221,11 +311,61 @@ class WaveformSprite extends MeshRender
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prevVertexBottomIndex = vertexBottomIndex;
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}
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}
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trace('Rendering waveform of ${duration} seconds with ${this.vertex_count} vertices.');
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}
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function buildClippedVertex(x:Int, y:Int, topLeftVertexIndex:Int, topRightVertexIndex:Int, bottomLeftVertexIndex:Int, bottomRightVertexIndex:Int):Int
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{
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var shouldClipXLeft = x < clipRect.x;
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var shouldClipXRight = x > (clipRect.x + clipRect.width);
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var shouldClipYTop = y < clipRect.y;
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var shouldClipYBottom = y > (clipRect.y + clipRect.height);
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// If the vertex is fully outside the clipRect, use a pre-existing vertex.
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// Else, if the vertex is outside the clipRect on one axis, create a new vertex constrained on that axis.
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// Else, create a whole new vertex.
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if (shouldClipXLeft && shouldClipYTop)
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{
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return topLeftVertexIndex;
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}
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else if (shouldClipXRight && shouldClipYTop)
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{
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return topRightVertexIndex;
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}
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else if (shouldClipXLeft && shouldClipYBottom)
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{
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return bottomLeftVertexIndex;
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}
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else if (shouldClipXRight && shouldClipYBottom)
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{
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return bottomRightVertexIndex;
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}
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else if (shouldClipXLeft)
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{
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return this.build_vertex(clipRect.x, y);
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}
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else if (shouldClipXRight)
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{
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return this.build_vertex(clipRect.x + clipRect.width, y);
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}
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else if (shouldClipYTop)
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{
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return this.build_vertex(x, clipRect.y);
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}
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else if (shouldClipYBottom)
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{
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return this.build_vertex(x, clipRect.y + clipRect.height);
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}
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else
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{
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return this.build_vertex(x, y);
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}
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}
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public static function buildFromWaveformData(data:WaveformData, ?orientation:WaveformOrientation, ?color:FlxColor, ?duration:Float)
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{
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return new WaveformSprite(data, orientation, duration);
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return new WaveformSprite(data, orientation, color, duration);
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}
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public static function buildFromFunkinSound(sound:FunkinSound, ?orientation:WaveformOrientation, ?color:FlxColor, ?duration:Float)
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@ -1,5 +1,6 @@
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package funkin.ui.debug;
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import flixel.math.FlxRect;
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import flixel.FlxSprite;
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import flixel.util.FlxColor;
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import funkin.audio.FunkinSound;
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@ -29,14 +30,22 @@ class WaveformTestState extends MusicBeatState
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{
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super.create();
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var testSprite = new FlxSprite(0, 0);
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testSprite.loadGraphic(Paths.image('funkay'));
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testSprite.updateHitbox();
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testSprite.clipRect = new FlxRect(0, 0, FlxG.width * 9 / 16, FlxG.height);
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add(testSprite);
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waveformAudio = FunkinSound.load(Paths.inst('bopeebo', '-erect'));
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// waveformData = WaveformDataParser.parseWaveformData(Paths.json('waveform/dadbattle-erect/dadbattle-erect.waveform'));
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waveformData = WaveformDataParser.interpretFlxSound(waveformAudio);
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waveformSprite = WaveformSprite.buildFromWaveformData(waveformData, HORIZONTAL, FlxColor.fromString("#ADD8E6"), 5.0);
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waveformSprite = WaveformSprite.buildFromWaveformData(waveformData, HORIZONTAL, FlxColor.fromString("#ADD8E6"), 2.5);
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waveformSprite.width = FlxG.width;
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waveformSprite.height = FlxG.height; // / 2;
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waveformSprite.clipRect = new FlxRect(0, 0, FlxG.width * 9 / 16, FlxG.height);
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// waveformSprite.clipRect = new FlxRect(FlxG.width * 1 / 3, FlxG.height * 3 / 8, FlxG.width * 1 / 3, FlxG.height * 2 / 8);
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add(waveformSprite);
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// waveformSprite2 = WaveformSprite.buildFromWaveformData(waveformData2, HORIZONTAL, FlxColor.fromString("#FF0000"), 5.0);
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