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https://github.com/ninjamuffin99/Funkin.git
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debug thing to hide pause menu
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parent
967f847800
commit
1485d27b07
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@ -35,6 +35,7 @@ class PauseSubState extends MusicBeatSubstate
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var exitingToMenu:Bool = false;
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var exitingToMenu:Bool = false;
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var bg:FlxSprite;
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var bg:FlxSprite;
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var metaDataGrp:FlxTypedGroup<FlxSprite>;
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public function new(x:Float, y:Float)
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public function new(x:Float, y:Float)
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{
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{
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@ -53,26 +54,29 @@ class PauseSubState extends MusicBeatSubstate
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bg.scrollFactor.set();
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bg.scrollFactor.set();
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add(bg);
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add(bg);
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metaDataGrp = new FlxTypedGroup<FlxSprite>();
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add(metaDataGrp);
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var levelInfo:FlxText = new FlxText(20, 15, 0, "", 32);
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var levelInfo:FlxText = new FlxText(20, 15, 0, "", 32);
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levelInfo.text += PlayState.currentSong.song;
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levelInfo.text += PlayState.currentSong.song;
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levelInfo.scrollFactor.set();
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levelInfo.scrollFactor.set();
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levelInfo.setFormat(Paths.font("vcr.ttf"), 32);
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levelInfo.setFormat(Paths.font("vcr.ttf"), 32);
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levelInfo.updateHitbox();
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levelInfo.updateHitbox();
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add(levelInfo);
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metaDataGrp.add(levelInfo);
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var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, "", 32);
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var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, "", 32);
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levelDifficulty.text += CoolUtil.difficultyString();
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levelDifficulty.text += CoolUtil.difficultyString();
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levelDifficulty.scrollFactor.set();
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levelDifficulty.scrollFactor.set();
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levelDifficulty.setFormat(Paths.font('vcr.ttf'), 32);
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levelDifficulty.setFormat(Paths.font('vcr.ttf'), 32);
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levelDifficulty.updateHitbox();
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levelDifficulty.updateHitbox();
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add(levelDifficulty);
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metaDataGrp.add(levelDifficulty);
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var deathCounter:FlxText = new FlxText(20, 15 + 64, 0, "", 32);
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var deathCounter:FlxText = new FlxText(20, 15 + 64, 0, "", 32);
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deathCounter.text = "Blue balled: " + PlayState.deathCounter;
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deathCounter.text = "Blue balled: " + PlayState.deathCounter;
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deathCounter.scrollFactor.set();
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deathCounter.scrollFactor.set();
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deathCounter.setFormat(Paths.font('vcr.ttf'), 32);
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deathCounter.setFormat(Paths.font('vcr.ttf'), 32);
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deathCounter.updateHitbox();
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deathCounter.updateHitbox();
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add(deathCounter);
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metaDataGrp.add(deathCounter);
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practiceText = new FlxText(20, 15 + 64 + 32, 0, "PRACTICE MODE", 32);
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practiceText = new FlxText(20, 15 + 64 + 32, 0, "PRACTICE MODE", 32);
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practiceText.scrollFactor.set();
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practiceText.scrollFactor.set();
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@ -80,7 +84,7 @@ class PauseSubState extends MusicBeatSubstate
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practiceText.updateHitbox();
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practiceText.updateHitbox();
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practiceText.x = FlxG.width - (practiceText.width + 20);
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practiceText.x = FlxG.width - (practiceText.width + 20);
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practiceText.visible = PlayState.isPracticeMode;
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practiceText.visible = PlayState.isPracticeMode;
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add(practiceText);
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metaDataGrp.add(practiceText);
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levelDifficulty.alpha = 0;
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levelDifficulty.alpha = 0;
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levelInfo.alpha = 0;
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levelInfo.alpha = 0;
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@ -133,6 +137,16 @@ class PauseSubState extends MusicBeatSubstate
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var downP = controls.UI_DOWN_P;
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var downP = controls.UI_DOWN_P;
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var accepted = controls.ACCEPT;
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var accepted = controls.ACCEPT;
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#if debug
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// to pause the game and get screenshots easy, press H on pause menu!
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if (FlxG.keys.justPressed.H)
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{
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bg.visible = !bg.visible;
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grpMenuShit.visible = !grpMenuShit.visible;
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metaDataGrp.visible = !metaDataGrp.visible;
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}
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#end
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if (!exitingToMenu)
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if (!exitingToMenu)
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{
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{
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if (upP)
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if (upP)
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