mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-04 13:54:22 +00:00
nicer pausemenu exit, and force loading for ez tests
This commit is contained in:
parent
8302b2d2ba
commit
967f847800
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@ -1,9 +1,5 @@
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package funkin;
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import funkin.util.Constants;
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import funkin.modding.events.ScriptEvent.UpdateScriptEvent;
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import funkin.modding.module.ModuleHandler;
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import funkin.NGio;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.FlxState;
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@ -18,14 +14,18 @@ import flixel.tweens.FlxTween;
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import flixel.ui.FlxButton;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import lime.app.Application;
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import openfl.filters.ShaderFilter;
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import funkin.NGio;
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import funkin.modding.events.ScriptEvent.UpdateScriptEvent;
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import funkin.modding.module.ModuleHandler;
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import funkin.shaderslmfao.ScreenWipeShader;
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import funkin.ui.AtlasMenuList;
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import funkin.ui.MenuList;
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import funkin.ui.OptionsState;
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import funkin.ui.PreferencesMenu;
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import funkin.ui.Prompt;
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import funkin.util.Constants;
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import lime.app.Application;
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import openfl.filters.ShaderFilter;
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using StringTools;
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@ -33,8 +33,8 @@ using StringTools;
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import Discord.DiscordClient;
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#end
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#if newgrounds
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import io.newgrounds.NG;
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import funkin.ui.NgPrompt;
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import io.newgrounds.NG;
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#end
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class MainMenuState extends MusicBeatState
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@ -102,7 +102,7 @@ class MainMenuState extends MusicBeatState
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}
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});
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menuItems.enabled = false; // disable for intro
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menuItems.enabled = true; // can move on intro
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menuItems.createItem('story mode', function() startExitState(new StoryMenuState()));
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menuItems.createItem('freeplay', function()
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{
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@ -169,7 +169,7 @@ class MainMenuState extends MusicBeatState
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{
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super.finishTransIn();
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menuItems.enabled = true;
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// menuItems.enabled = true;
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// #if newgrounds
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// if (NGio.savedSessionFailed)
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@ -1,6 +1,5 @@
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package funkin;
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import funkin.Controls.Control;
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import flixel.FlxSprite;
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import flixel.FlxSubState;
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import flixel.addons.transition.FlxTransitionableState;
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@ -11,6 +10,7 @@ import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import funkin.Controls.Control;
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import funkin.play.PlayState;
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class PauseSubState extends MusicBeatSubstate
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@ -33,6 +33,9 @@ class PauseSubState extends MusicBeatSubstate
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var practiceText:FlxText;
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var exitingToMenu:Bool = false;
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var bg:FlxSprite;
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public function new(x:Float, y:Float)
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{
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super();
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@ -45,7 +48,7 @@ class PauseSubState extends MusicBeatSubstate
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FlxG.sound.list.add(pauseMusic);
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var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
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bg = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
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bg.alpha = 0;
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bg.scrollFactor.set();
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add(bg);
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@ -130,71 +133,93 @@ class PauseSubState extends MusicBeatSubstate
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var downP = controls.UI_DOWN_P;
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var accepted = controls.ACCEPT;
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if (upP)
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if (!exitingToMenu)
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{
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changeSelection(-1);
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}
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if (downP)
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{
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changeSelection(1);
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}
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var androidPause:Bool = false;
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#if android
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androidPause = FlxG.android.justPressed.BACK;
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#end
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if (androidPause)
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close();
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if (accepted)
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{
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var daSelected:String = menuItems[curSelected];
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switch (daSelected)
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if (upP)
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{
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case "Resume":
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close();
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case "EASY" | 'NORMAL' | "HARD":
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PlayState.currentSong = SongLoad.loadFromJson(PlayState.currentSong.song.toLowerCase(), PlayState.currentSong.song.toLowerCase());
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SongLoad.curDiff = daSelected.toLowerCase();
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PlayState.storyDifficulty = curSelected;
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PlayState.needsReset = true;
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close();
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case 'Toggle Practice Mode':
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PlayState.isPracticeMode = !PlayState.isPracticeMode;
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practiceText.visible = PlayState.isPracticeMode;
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case 'Change Difficulty':
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menuItems = difficultyChoices;
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regenMenu();
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case 'BACK':
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menuItems = pauseOG;
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regenMenu();
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case "Restart Song":
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PlayState.needsReset = true;
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close();
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// FlxG.resetState();
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case "Exit to menu":
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PlayState.seenCutscene = false;
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PlayState.deathCounter = 0;
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if (PlayState.isStoryMode)
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FlxG.switchState(new StoryMenuState());
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else
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FlxG.switchState(new FreeplayState());
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changeSelection(-1);
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}
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if (downP)
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{
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changeSelection(1);
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}
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}
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if (FlxG.keys.justPressed.J)
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{
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// for reference later!
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// PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxKey.J, null);
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var androidPause:Bool = false;
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#if android
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androidPause = FlxG.android.justPressed.BACK;
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#end
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if (androidPause)
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close();
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if (accepted)
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{
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var daSelected:String = menuItems[curSelected];
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switch (daSelected)
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{
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case "Resume":
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close();
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case "EASY" | 'NORMAL' | "HARD":
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PlayState.currentSong = SongLoad.loadFromJson(PlayState.currentSong.song.toLowerCase(), PlayState.currentSong.song.toLowerCase());
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SongLoad.curDiff = daSelected.toLowerCase();
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PlayState.storyDifficulty = curSelected;
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PlayState.needsReset = true;
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close();
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case 'Toggle Practice Mode':
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PlayState.isPracticeMode = !PlayState.isPracticeMode;
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practiceText.visible = PlayState.isPracticeMode;
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case 'Change Difficulty':
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menuItems = difficultyChoices;
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regenMenu();
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case 'BACK':
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menuItems = pauseOG;
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regenMenu();
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case "Restart Song":
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PlayState.needsReset = true;
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close();
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// FlxG.resetState();
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case "Exit to menu":
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exitingToMenu = true;
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PlayState.seenCutscene = false;
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PlayState.deathCounter = 0;
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for (item in grpMenuShit.members)
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{
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item.targetY = -3;
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item.alpha = 0.6;
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}
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FlxTween.tween(bg, {alpha: 1}, 0.4, {
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ease: FlxEase.quartInOut,
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onComplete: function(_)
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{
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FlxTransitionableState.skipNextTransIn = true;
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FlxTransitionableState.skipNextTransOut = true;
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FlxG.cameras.list[1].alpha = 0; // bullshit for the UI camera???
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if (PlayState.isStoryMode)
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FlxG.switchState(new StoryMenuState());
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else
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FlxG.switchState(new FreeplayState());
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}
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});
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}
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}
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if (FlxG.keys.justPressed.J)
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{
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// for reference later!
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// PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxKey.J, null);
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}
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}
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}
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if (curSelected >= menuItems.length)
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curSelected = 0;
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var bullShit:Int = 0;
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for (item in grpMenuShit.members)
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for (index => item in grpMenuShit.members)
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{
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item.targetY = bullShit - curSelected;
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bullShit++;
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item.targetY = index - curSelected;
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item.alpha = 0.6;
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// item.setGraphicSize(Std.int(item.width * 0.8));
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@ -1,6 +1,5 @@
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package funkin;
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import funkin.audiovis.SpectogramSprite;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import funkin.audiovis.SpectogramSprite;
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import funkin.shaderslmfao.BuildingShaders;
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import funkin.shaderslmfao.ColorSwap;
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import funkin.shaderslmfao.TitleOutline;
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import funkin.ui.PreferencesMenu;
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import lime.app.Application;
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import lime.graphics.Image;
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import lime.media.AudioContext;
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@ -29,10 +33,6 @@ import openfl.events.NetStatusEvent;
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import openfl.media.Video;
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import openfl.net.NetConnection;
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import openfl.net.NetStream;
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import funkin.shaderslmfao.BuildingShaders;
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import funkin.shaderslmfao.ColorSwap;
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import funkin.shaderslmfao.TitleOutline;
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import funkin.ui.PreferencesMenu;
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using StringTools;
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@ -382,6 +382,13 @@ class TitleState extends MusicBeatState
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pressedEnter = true;
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#end
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}
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// a faster intro thing lol!
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if (pressedEnter && transitioning && skippedIntro)
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{
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FlxG.switchState(new MainMenuState());
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}
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if (pressedEnter && !transitioning && skippedIntro)
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{
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if (FlxG.sound.music != null)
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Assets.cache.clear(Paths.image('logoBumpin'));
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Assets.cache.clear(Paths.image('titleEnter'));
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// ngSpr??
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FlxG.switchState(targetState);
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});
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// FlxG.sound.play(Paths.music('titleShoot'), 0.7);
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}
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