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call me senpai

This commit is contained in:
Cameron Taylor 2021-01-31 21:43:09 -05:00
parent 5ad361ecaa
commit 5d0363ae96
3 changed files with 5 additions and 4 deletions

View file

@ -8,6 +8,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Added
- Rebindable controls ([Thanks to PKPenguin321 for the menu backbone work](https://github.com/ninjamuffin99/Funkin/pull/288))
### Changed
- Made it so you lose sliiiightly more health when you miss a note.
- Removed the default HaxeFlixel pause screen when the game window loses focus, can get screenshots of the game easier hehehe
### Fixed
- Idle animation bug with BF christmas and BF hair blow sprites ([Thanks to Injourn for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/237))

View file

@ -13,7 +13,7 @@ class HealthIcon extends FlxSprite
animation.add('bf', [0, 1], 0, false, isPlayer);
animation.add('bf-car', [0, 1], 0, false, isPlayer);
animation.add('bf-christmas', [0, 1], 0, false, isPlayer);
animation.add('bf-pixel', [0, 1], 0, false, isPlayer);
animation.add('bf-pixel', [21, 21], 0, false, isPlayer);
animation.add('spooky', [2, 3], 0, false, isPlayer);
animation.add('pico', [4, 5], 0, false, isPlayer);
animation.add('mom', [6, 7], 0, false, isPlayer);
@ -21,7 +21,7 @@ class HealthIcon extends FlxSprite
animation.add('tankman', [8, 9], 0, false, isPlayer);
animation.add('face', [10, 11], 0, false, isPlayer);
animation.add('dad', [12, 13], 0, false, isPlayer);
animation.add('senpai', [12, 13], 0, false, isPlayer);
animation.add('senpai', [22, 22], 0, false, isPlayer);
animation.add('bf-old', [14, 15], 0, false, isPlayer);
animation.add('gf', [16], 0, false, isPlayer);
animation.add('parents-christmas', [17], 0, false, isPlayer);

View file

@ -1352,7 +1352,7 @@ class PlayState extends MusicBeatState
{
if (daNote.tooLate || !daNote.wasGoodHit)
{
health -= 0.045;
health -= 0.0475;
vocals.volume = 0;
}
@ -1797,7 +1797,7 @@ class PlayState extends MusicBeatState
{
if (!boyfriend.stunned)
{
health -= 0.035;
health -= 0.04;
if (combo > 5)
{
gf.playAnim('sad');