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Fix an issue with Freeplay sorting when leaving an Erect song.

This commit is contained in:
EliteMasterEric 2024-04-30 14:36:57 -04:00
parent 2e1cd7024c
commit 11c0249f42

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@ -560,6 +560,12 @@ class FreeplayState extends MusicBeatSubState
{
var tempSongs:Array<FreeplaySongData> = songs;
// Remember just the difficulty because it's important for song sorting.
if (rememberedDifficulty != null)
{
currentDifficulty = rememberedDifficulty;
}
if (filterStuff != null) tempSongs = sortSongs(tempSongs, filterStuff);
// Filter further by current selected difficulty.
@ -579,6 +585,7 @@ class FreeplayState extends MusicBeatSubState
// Only now do we know that the filter is actually changing.
// If curSelected is 0, the result will be null and fall back to the rememberedSongId.
rememberedSongId = grpCapsules.members[curSelected]?.songData?.songId ?? rememberedSongId;
for (cap in grpCapsules.members)
@ -635,7 +642,7 @@ class FreeplayState extends MusicBeatSubState
rememberSelection();
changeSelection();
changeDiff();
changeDiff(0, true);
}
/**
@ -987,7 +994,7 @@ class FreeplayState extends MusicBeatSubState
}
}
function changeDiff(change:Int = 0):Void
function changeDiff(change:Int = 0, force:Bool = false):Void
{
touchTimer = 0;
@ -1047,7 +1054,7 @@ class FreeplayState extends MusicBeatSubState
}
}
if (change != 0)
if (change != 0 || force)
{
// Update the song capsules to reflect the new difficulty info.
for (songCapsule in grpCapsules.members)