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Updated changelog.
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CHANGELOG.md
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CHANGELOG.md
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@ -4,18 +4,38 @@ All notable changes will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [UNRELEASED]
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### Added
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- Cool waveform stuff for chart editor
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- Noises in chart editor lol!
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- 3 AWESOME PICO VS. DARNELL SONGS!!
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- Character offset editor / spritesheet viewer
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## Changed
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- Lerp'd the healthbar
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- Resetting from game over and "restart song" should be faster
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- Health gain is different depending on how accurate you hit notes!
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- slight less health gained on sustain notes
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- The wave-y effect on Thorns for the school is now a shader, instead of a pre-baked animation!
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## [0.3.0] - 2024-03-29
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# Added
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- New Story Level: Weekend 1, starting Pico, Darnell, and Nene.
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- Beat the level in Story Mode to unlock the songs for Freeplay!
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- 12 new Erect remixes, featuring Kawai Sprite, Saruky, Kohta Takahashi, and Saster
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- Unlocked instantly in Freeplay
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- New visually enhanced Freeplay menu.
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- Sorting, favorites, and more.
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- New Results screen upon completing any song or story level.
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- New refactored Chart Editor prototype (accessible via `~` in the main menu or `7` in the Play State, rebindable). (VERY EARLY PROTOTYPE. EXPECT BUGS AND CRASHES)
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- Implemented a new scripting system using HScript (an interpreted language with Haxe-like syntax) for incredible flexibility.
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- All character-specific, stage-specific, or song-specific behaviors have been moved to HScript.
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- New song events system allows for simple customization of camera behavior.
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- Mods can implement custom song events via HScript, and new built-in song events will come in the future.
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- New credits menu to list all the dozens of people who contributed.
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# Changed
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- Completely refactored the game's input system for higher reliability and accuracy.
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- Reworked note rendering to massively reduce lag on larger charts.
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- Reworks to scoring and health gain.
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- Dedicated gamepad support with the ability to rebind buttons.
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- Improvements to video cutscenes and dialogue, allowing them to be easily skipped or restarted.
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- Updated Polymod by several major versions, allowing for fully dynamic asset replacement and support for scripted classes.
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- Completely refactored almost every part of the game's code for performance, stability, and extensibility.
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- This is not the Ludem Dare game held together with sticks and glue you played three years ago.
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- Characters, stages, songs, story levels, and dialogue are now built from JSON data registries rather than being hardcoded.
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- All of these also support attaching scripts for custom behavior, more documentation on this soon.
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- You can forcibly reload the game's JSON data and scripts by pressing F5.
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- Fully refactored the game's chart file format for extensibility and readability.
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- You can migrate old charts using the Import FNF Legacy option in the chart editor.
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- Various visual tweaks and improvements.
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# Fixed
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- 17 quadrillion bugs across hundreds of PRs.
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## [0.2.8] - 2021-04-18 (note, this one is iffy cuz we slacked wit it lol!)
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### Added
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@ -90,7 +110,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Clear section button to note editor
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- Swap button in note editor
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- a new boot text or two
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- automatic check for when you're on an old version of the game!
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- automatic check for when you're on an old version of the game!
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### Changed
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- Made Spookeez on Normal easier.
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- Mouse is now visible in note editor
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