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https://github.com/ninjamuffin99/Funkin.git
synced 2025-02-06 03:28:08 +00:00
stinky dipshit specto viz optimization
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parent
44e720ee28
commit
0b9c9d7533
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@ -46,6 +46,7 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
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{
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{
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var lineShit:FlxSprite = new FlxSprite(100, i / lengthOfShit * daHeight).makeGraphic(1, 1, col);
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var lineShit:FlxSprite = new FlxSprite(100, i / lengthOfShit * daHeight).makeGraphic(1, 1, col);
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lineShit.active = false;
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lineShit.active = false;
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lineShit.ID = i;
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add(lineShit);
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add(lineShit);
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}
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}
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}
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}
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@ -56,6 +57,8 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
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var numSamples:Int = 0;
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var numSamples:Int = 0;
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public var wavOptimiz:Int = 10;
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override function update(elapsed:Float)
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override function update(elapsed:Float)
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{
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{
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switch (visType)
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switch (visType)
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@ -68,6 +71,11 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
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default:
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default:
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}
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}
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forEach(spr ->
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{
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spr.visible = FlxG.game.ticks % wavOptimiz == spr.ID % wavOptimiz;
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});
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// if visType is static, call updateVisulizer() manually whenever you want to update it!
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// if visType is static, call updateVisulizer() manually whenever you want to update it!
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super.update(elapsed);
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super.update(elapsed);
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@ -110,6 +118,8 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
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group.members[i].setGraphicSize(Std.int(Math.max(line.length, 1)), Std.int(1));
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group.members[i].setGraphicSize(Std.int(Math.max(line.length, 1)), Std.int(1));
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group.members[i].angle = line.degrees;
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group.members[i].angle = line.degrees;
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}
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}
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wavOptimiz = 1; // hard set wavOptimiz to 1 so its a pure thing
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}
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}
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}
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}
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@ -234,6 +244,8 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
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}
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}
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}
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}
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var curTime:Float = 0;
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public function updateVisulizer():Void
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public function updateVisulizer():Void
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{
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{
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if (vis.snd != null)
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if (vis.snd != null)
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@ -247,7 +259,19 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
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if (vis.snd.playing)
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if (vis.snd.playing)
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remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, numSamples));
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remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, numSamples));
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else
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else
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{
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if (curTime == Conductor.songPosition)
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{
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wavOptimiz = 3;
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return; // already did shit, so finishes function early
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}
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curTime = Conductor.songPosition;
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remappedShit = Std.int(FlxMath.remapToRange(Conductor.songPosition, 0, vis.snd.length, 0, numSamples));
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remappedShit = Std.int(FlxMath.remapToRange(Conductor.songPosition, 0, vis.snd.length, 0, numSamples));
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}
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wavOptimiz = 8;
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var i = remappedShit;
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var i = remappedShit;
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var prevLine:FlxPoint = new FlxPoint();
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var prevLine:FlxPoint = new FlxPoint();
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@ -1166,7 +1166,7 @@ class ChartingState extends MusicBeatState
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}
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}
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// generates the cool sidebar shit
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// generates the cool sidebar shit
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if (sidePreview != null)
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if (sidePreview != null && sidePreview.active)
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{
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{
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sidePreview.drawRect(0, 0, 40, FlxG.height, 0xFF444444);
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sidePreview.drawRect(0, 0, 40, FlxG.height, 0xFF444444);
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