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https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-04 20:53:57 +00:00
easter egg fix in progress
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parent
7f527a585c
commit
05361af964
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@ -115,7 +115,7 @@ class TitleState extends MusicBeatState
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var titleText:FlxSprite;
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var titleText:FlxSprite;
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var maskShader = new LeftMaskShader();
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var maskShader = new LeftMaskShader();
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function startIntro()
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function startIntro():Void
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{
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{
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playMenuMusic();
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playMenuMusic();
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@ -129,7 +129,7 @@ class TitleState extends MusicBeatState
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logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
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logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
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logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
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logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
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logoBl.animation.play('bump');
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logoBl.animation.play('bump');
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logoBl.shader = swagShader.shader;
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logoBl.updateHitbox();
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logoBl.updateHitbox();
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outlineShaderShit = new TitleOutline();
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outlineShaderShit = new TitleOutline();
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@ -144,7 +144,7 @@ class TitleState extends MusicBeatState
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// maskShader.frameUV = gfDance.frame.uv;
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// maskShader.frameUV = gfDance.frame.uv;
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// gfDance.shader = maskShader;
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// gfDance.shader = maskShader;
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// gfDance.shader = swagShader.shader;
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gfDance.shader = swagShader.shader;
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// gfDance.shader = new TitleOutline();
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// gfDance.shader = new TitleOutline();
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@ -158,6 +158,7 @@ class TitleState extends MusicBeatState
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titleText.animation.addByPrefix('press', "ENTER PRESSED", 24);
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titleText.animation.addByPrefix('press', "ENTER PRESSED", 24);
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titleText.animation.play('idle');
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titleText.animation.play('idle');
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titleText.updateHitbox();
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titleText.updateHitbox();
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titleText.shader = swagShader.shader;
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// titleText.screenCenter(X);
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// titleText.screenCenter(X);
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add(titleText);
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add(titleText);
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@ -378,7 +379,7 @@ class TitleState extends MusicBeatState
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cheatActive = true;
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cheatActive = true;
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var spec:SpectogramSprite = new SpectogramSprite(FlxG.sound.music);
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var spec:SpectogramSprite = new SpectogramSprite(FlxG.sound.music);
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add(spec);
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// add(spec);
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Conductor.instance.forceBPM(190);
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Conductor.instance.forceBPM(190);
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FlxG.camera.flash(FlxColor.WHITE, 1);
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FlxG.camera.flash(FlxColor.WHITE, 1);
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