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Funkin/source/ChartingState.hx

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Haxe
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package;
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import flixel.FlxG;
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import flixel.FlxSprite;
import flixel.FlxState;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.addons.ui.FlxUI9SliceSprite;
import flixel.addons.ui.FlxUICheckBox;
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import flixel.addons.ui.FlxUITooltip.FlxUITooltipStyle;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxGroup;
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import flixel.math.FlxMath;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
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import flixel.ui.FlxButton;
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import flixel.ui.FlxSpriteButton;
import flixel.util.FlxColor;
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import haxe.Json;
import openfl.events.Event;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
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import openfl.geom.Rectangle;
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import openfl.net.FileReference;
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class ChartingState extends MusicBeatState
{
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var _file:FileReference;
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var notes:Array<Dynamic> = [];
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var UI_box:FlxUI9SliceSprite;
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/**
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* Array of notes showing when each section STARTS in STEPS
* Usually rounded up??
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*/
var section:Int = 0;
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var bpmTxt:FlxText;
var strumLine:FlxSprite;
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var curSong:String = 'Fresh';
var amountSteps:Int = 0;
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var bullshitUI:FlxGroup;
var highlight:FlxSprite;
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var tooltipType:FlxUITooltipStyle = {titleWidth: 120, bodyWidth: 120, bodyOffset: new FlxPoint(5, 5)};
var GRID_SIZE:Int = 50;
var dummyArrow:FlxSprite;
var sections:Array<Dynamic> = [[]];
var gridBG:FlxSprite;
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override function create()
{
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gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16);
add(gridBG);
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FlxG.sound.playMusic('assets/music/' + curSong + '.mp3', 0.6);
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FlxG.sound.music.pause();
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FlxG.sound.music.onComplete = function()
{
FlxG.sound.music.pause();
FlxG.sound.music.time = 0;
};
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Conductor.changeBPM(120);
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var saveButton:FlxButton = new FlxButton(0, 0, "Save", function()
{
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saveLevel();
});
saveButton.screenCenter();
add(saveButton);
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bpmTxt = new FlxText(20, 20);
add(bpmTxt);
strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(FlxG.width / 2), 4);
add(strumLine);
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UI_box = new FlxUI9SliceSprite(FlxG.width / 2, 20, null, new Rectangle(0, 0, FlxG.width * 0.46, 400));
add(UI_box);
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dummyArrow = new FlxSprite().makeGraphic(GRID_SIZE, GRID_SIZE);
add(dummyArrow);
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super.create();
}
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function generateUI():Void
{
while (bullshitUI.members.length > 0)
{
bullshitUI.remove(bullshitUI.members[0], true);
}
// general shit
var title:FlxText = new FlxText(UI_box.x + 20, UI_box.y + 20, 0);
bullshitUI.add(title);
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/*
var loopCheck = new FlxUICheckBox(UI_box.x + 10, UI_box.y + 50, null, null, "Loops", 100, ['loop check']);
loopCheck.checked = curNoteSelected.doesLoop;
tooltips.add(loopCheck, {title: 'Section looping', body: "Whether or not it's a simon says style section", style: tooltipType});
bullshitUI.add(loopCheck);
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*/
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}
override function getEvent(id:String, sender:Dynamic, data:Dynamic, ?params:Array<Dynamic>)
{
if (id == FlxUICheckBox.CLICK_EVENT)
{
var check:FlxUICheckBox = cast sender;
var label = check.getLabel().text;
switch (label)
{
case 'Loops':
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// curNoteSelected.doesLoop = check.checked;
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}
}
// FlxG.log.add(id + " WEED " + sender + " WEED " + data + " WEED " + params);
}
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override function update(elapsed:Float)
{
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Conductor.songPosition = FlxG.sound.music.time;
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dummyArrow.x = Math.floor(FlxG.mouse.x / GRID_SIZE) * GRID_SIZE;
if (FlxG.keys.pressed.SHIFT)
dummyArrow.y = FlxG.mouse.y;
else
dummyArrow.y = Math.floor(FlxG.mouse.y / GRID_SIZE) * GRID_SIZE;
if (FlxG.mouse.justPressed)
{
addNote();
}
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if (FlxG.keys.justPressed.SPACE)
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{
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if (FlxG.sound.music.playing)
{
FlxG.sound.music.pause();
}
else
FlxG.sound.music.play();
}
if (FlxG.keys.justPressed.UP)
Conductor.changeBPM(Conductor.bpm + 1);
if (FlxG.keys.justPressed.DOWN)
Conductor.changeBPM(Conductor.bpm - 1);
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bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + section;
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super.update(elapsed);
}
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private function addNote():Void
{
sections[0].push(getStrumTime(dummyArrow.y));
trace(getStrumTime(dummyArrow.y) + "ms");
trace(Conductor.stepCrochet);
}
function getStrumTime(yPos:Float):Float
{
return FlxMath.remapToRange(yPos, 0, gridBG.height, 0, 16 * Conductor.stepCrochet);
}
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private var daSpacing:Float = 0.3;
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private function saveLevel()
{
var json = {
"song": "Bopeebo",
"bpm": 100,
"sections": 15
};
var data:String = Json.stringify(json);
if ((data != null) && (data.length > 0))
{
_file = new FileReference();
_file.addEventListener(Event.COMPLETE, onSaveComplete);
_file.addEventListener(Event.CANCEL, onSaveCancel);
_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file.save(data, json.song + ".json");
}
}
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function onSaveComplete(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.notice("Successfully saved LEVEL DATA.");
}
/**
* Called when the save file dialog is cancelled.
*/
function onSaveCancel(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
}
/**
* Called if there is an error while saving the gameplay recording.
*/
function onSaveError(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.error("Problem saving Level data");
}
}