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Funkin/source/Girlfriend.hx

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package;
import flixel.graphics.frames.FlxAtlasFrames;
class Girlfriend extends Character
{
public function new(x:Float, y:Float)
{
super(x, y);
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.GF_assets__png, AssetPaths.GF_assets__xml);
frames = tex;
animation.addByPrefix('cheer', 'GF Cheer');
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animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false);
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animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
addOffset('cheer');
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addOffset('sad');
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addOffset('danceLeft');
addOffset('danceRight');
playAnim('danceRight');
}
private var danced:Bool = false;
public function dance()
{
danced = !danced;
if (danced)
playAnim('danceRight');
else
playAnim('danceLeft');
}
}