package; import flixel.graphics.frames.FlxAtlasFrames; class Girlfriend extends Character { public function new(x:Float, y:Float) { super(x, y); var tex = FlxAtlasFrames.fromSparrow(AssetPaths.GF_assets__png, AssetPaths.GF_assets__xml); frames = tex; animation.addByPrefix('cheer', 'GF Cheer'); animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false); animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false); animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false); addOffset('cheer'); addOffset('sad'); addOffset('danceLeft'); addOffset('danceRight'); playAnim('danceRight'); } private var danced:Bool = false; public function dance() { danced = !danced; if (danced) playAnim('danceRight'); else playAnim('danceLeft'); } }