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Funkin/source/funkin/graphics/shaders/RuntimeCustomBlendShader.hx

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package funkin.graphics.shaders;
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import openfl.display.BitmapData;
import openfl.display.BlendMode;
import openfl.utils.Assets;
class RuntimeCustomBlendShader extends RuntimePostEffectShader
{
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// only different name purely for hashlink fix
public var sourceSwag(default, set):BitmapData;
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function set_sourceSwag(value:BitmapData):BitmapData
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{
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this.setBitmapData("sourceSwag", value);
return sourceSwag = value;
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}
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// name change make sure it's not the same variable name as whatever is in the shader file
public var blendSwag(default, set):BlendMode;
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function set_blendSwag(value:BlendMode):BlendMode
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{
this.setInt("blendMode", cast value);
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return blendSwag = value;
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}
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public function new()
{
super(Assets.getText("assets/shaders/customBlend.frag"));
}
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}