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Funkin/source/funkin/graphics/shaders/RuntimeCustomBlendShader.hx

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package funkin.graphics.shaders;
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import openfl.display.BitmapData;
import openfl.display.BlendMode;
import openfl.utils.Assets;
class RuntimeCustomBlendShader extends RuntimePostEffectShader
{
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public var source(default, set):BitmapData;
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function set_source(value:BitmapData):BitmapData
{
this.setBitmapData("source", value);
return source = value;
}
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public var blend(default, set):BlendMode;
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function set_blend(value:BlendMode):BlendMode
{
this.setInt("blendMode", cast value);
return blend = value;
}
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public function new()
{
super(Assets.getText("assets/shaders/customBlend.frag"));
}
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}